From efc0b88058af161204d21a663ae124e637daf6cc Mon Sep 17 00:00:00 2001 From: David Cernat Date: Sat, 16 Oct 2021 02:00:05 +0200 Subject: [PATCH] [Client] Don't reload Ptr for DedicatedActor after adding active spells This prevents non-continuous spell GFX from immediately vanishing. --- apps/openmw/mwmp/DedicatedActor.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/apps/openmw/mwmp/DedicatedActor.cpp b/apps/openmw/mwmp/DedicatedActor.cpp index b3445bfc6..fc74e7097 100644 --- a/apps/openmw/mwmp/DedicatedActor.cpp +++ b/apps/openmw/mwmp/DedicatedActor.cpp @@ -373,8 +373,6 @@ void DedicatedActor::addSpellsActive() // Don't do a check for a spell's existence, because active effects from potions need to be applied here too activeSpells.addSpell(activeSpell.id, activeSpell.isStackingSpell, activeSpell.params.mEffects, activeSpell.params.mDisplayName, casterActorId, timestamp, false); } - - reloadPtr(); } void DedicatedActor::removeSpellsActive()