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[Client] Remove previous placeholders for tracking ActiveSpells actors
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3 changed files with 0 additions and 46 deletions
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@ -2143,16 +2143,6 @@ namespace MWMechanics
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End of tes3mp change (major)
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*/
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/*
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Start of tes3mp addition
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Store the current actor's Ptr so it can be retrieved from inside ActiveSpells for
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multiplayer logic purposes
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*/
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MechanicsHelper::storeCurrentActor(iter->first);
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/*
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End of tes3mp addition
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*/
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iter->first.getClass().getCreatureStats(iter->first).getActiveSpells().update(duration);
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const Misc::TimerStatus engageCombatTimerStatus = iter->second->updateEngageCombatTimer(duration);
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@ -2555,16 +2545,6 @@ namespace MWMechanics
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{
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if (iter->first.getClass().getCreatureStats(iter->first).isDead())
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{
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/*
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Start of tes3mp addition
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Store the current actor's Ptr so it can be retrieved from inside ActiveSpells for
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multiplayer logic purposes
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*/
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MechanicsHelper::storeCurrentActor(iter->first);
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/*
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End of tes3mp addition
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*/
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iter->first.getClass().getCreatureStats(iter->first).getActiveSpells().update(duration);
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continue;
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}
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@ -2584,17 +2564,6 @@ namespace MWMechanics
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if (iter->first.getClass().isNpc())
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calculateNpcStatModifiers(iter->first, duration);
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/*
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Start of tes3mp addition
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Store the current actor's Ptr so it can be retrieved from inside ActiveSpells for
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multiplayer logic purposes
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*/
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MechanicsHelper::storeCurrentActor(iter->first);
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/*
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End of tes3mp addition
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*/
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iter->first.getClass().getCreatureStats(iter->first).getActiveSpells().update(duration);
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MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(iter->first);
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@ -628,13 +628,3 @@ MWWorld::Ptr MechanicsHelper::getItemPtrFromStore(const mwmp::Item& item, MWWorl
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return closestPtr;
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}
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MWWorld::Ptr MechanicsHelper::getCurrentActor()
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{
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return currentActor;
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}
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void MechanicsHelper::storeCurrentActor(const MWWorld::Ptr& actor)
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{
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currentActor = actor;
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}
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@ -50,11 +50,6 @@ namespace MechanicsHelper
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void unequipItemsByEffect(const MWWorld::Ptr& ptr, short enchantmentType, short effectId, short attributeId = -1, short skillId = -1);
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MWWorld::Ptr getItemPtrFromStore(const mwmp::Item& item, MWWorld::ContainerStore& store);
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MWWorld::Ptr getCurrentActor();
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void storeCurrentActor(const MWWorld::Ptr& actor);
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static MWWorld::Ptr currentActor;
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}
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