diff --git a/CHANGELOG.md b/CHANGELOG.md index d05942952..e6f4551b9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -60,6 +60,7 @@ Bug #4947: Player character doesn't use lip animation Bug #4948: Footstep sounds while levitating on ground level Bug #4963: Enchant skill progress is incorrect + Bug #4964: Multiple effect spell projectile sounds play louder than vanilla Bug #4965: Global light attenuation settings setup is lacking Bug #4969: "Miss" sound plays for any actor Bug #4972: Player is able to use quickkeys while disableplayerfighting is active diff --git a/apps/openmw/mwworld/projectilemanager.cpp b/apps/openmw/mwworld/projectilemanager.cpp index b13db3a3e..19a255d8d 100644 --- a/apps/openmw/mwworld/projectilemanager.cpp +++ b/apps/openmw/mwworld/projectilemanager.cpp @@ -44,7 +44,7 @@ namespace { - ESM::EffectList getMagicBoltData(std::vector& projectileIDs, std::vector& sounds, float& speed, std::string& texture, std::string& sourceName, const std::string& id) + ESM::EffectList getMagicBoltData(std::vector& projectileIDs, std::set& sounds, float& speed, std::string& texture, std::string& sourceName, const std::string& id) { const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore(); const ESM::EffectList* effects; @@ -88,9 +88,9 @@ namespace "alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration" }; if (!magicEffect->mBoltSound.empty()) - sounds.push_back(magicEffect->mBoltSound); + sounds.emplace(magicEffect->mBoltSound); else - sounds.push_back(schools[magicEffect->mData.mSchool] + " bolt"); + sounds.emplace(schools[magicEffect->mData.mSchool] + " bolt"); projectileEffects.mList.push_back(*iter); } @@ -297,9 +297,9 @@ namespace MWWorld createModel(state, ptr.getClass().getModel(ptr), pos, orient, true, true, lightDiffuseColor, texture); MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); - for (size_t it = 0; it != state.mSoundIds.size(); it++) + for (const std::string &soundid : state.mSoundIds) { - MWBase::Sound *sound = sndMgr->playSound3D(pos, state.mSoundIds.at(it), 1.0f, 1.0f, + MWBase::Sound *sound = sndMgr->playSound3D(pos, soundid, 1.0f, 1.0f, MWSound::Type::Sfx, MWSound::PlayMode::Loop); if (sound) state.mSounds.push_back(sound); @@ -656,9 +656,9 @@ namespace MWWorld createModel(state, model, osg::Vec3f(esm.mPosition), osg::Quat(esm.mOrientation), true, true, lightDiffuseColor, texture); MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager(); - for (size_t soundIter = 0; soundIter != state.mSoundIds.size(); soundIter++) + for (const std::string &soundid : state.mSoundIds) { - MWBase::Sound *sound = sndMgr->playSound3D(esm.mPosition, state.mSoundIds.at(soundIter), 1.0f, 1.0f, + MWBase::Sound *sound = sndMgr->playSound3D(esm.mPosition, soundid, 1.0f, 1.0f, MWSound::Type::Sfx, MWSound::PlayMode::Loop); if (sound) state.mSounds.push_back(sound); diff --git a/apps/openmw/mwworld/projectilemanager.hpp b/apps/openmw/mwworld/projectilemanager.hpp index ba2fe7a74..c7b1056b7 100644 --- a/apps/openmw/mwworld/projectilemanager.hpp +++ b/apps/openmw/mwworld/projectilemanager.hpp @@ -102,7 +102,7 @@ namespace MWWorld float mSpeed; std::vector mSounds; - std::vector mSoundIds; + std::set mSoundIds; }; struct ProjectileState : public State