@ -24,6 +24,8 @@ namespace SceneUtil
mShadowSettings->setReceivesShadowTraversalMask(~0u);
int numberOfShadowMapsPerLight = Settings::Manager::getInt("number of shadow maps", "Shadows");
numberOfShadowMapsPerLight = std::max(1, std::min(numberOfShadowMapsPerLight, 8));
mShadowSettings->setNumShadowMapsPerLight(numberOfShadowMapsPerLight);
mShadowSettings->setBaseShadowTextureUnit(8 - numberOfShadowMapsPerLight);