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Dead actors underwater will float to the surface

This commit is contained in:
scrawl 2015-11-08 20:58:00 +01:00
parent 66925be440
commit f0a1434578

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@ -288,6 +288,11 @@ namespace MWPhysics
velocity = velocity + physicActor->getInertialForce(); velocity = velocity + physicActor->getInertialForce();
} }
} }
// dead actors underwater will float to the surface
if (ptr.getClass().getCreatureStats(ptr).isDead() && position.z() < swimlevel)
velocity = osg::Vec3f(0,0,1) * 25;
ptr.getClass().getMovementSettings(ptr).mPosition[2] = 0; ptr.getClass().getMovementSettings(ptr).mPosition[2] = 0;
// Now that we have the effective movement vector, apply wind forces to it // Now that we have the effective movement vector, apply wind forces to it