Merge branch 'openmw-35-1'

celladd
Marc Zinnschlag 10 years ago
commit f0a7b202b9

@ -1,3 +1,42 @@
0.35.1
------
Bug #781: incorrect trajectory of the sun
Bug #1079: Wrong starting position in "Character Stuff Wonderland"
Bug #1443: Repetitive taking of a stolen object is repetitively considered as a crime
Bug #1533: Divine Intervention goes to the wrong place.
Bug #1714: No visual indicator for time passed during training
Bug #1916: Telekinesis does not allow safe opening of traps
Bug #2227: Editor: addon file name inconsistency
Bug #2271: Player can melee enemies from water with impunity
Bug #2275: Objects with bigger scale move further using Move script
Bug #2285: Aryon's Dominator enchantment does not work properly
Bug #2290: No punishment for stealing gold from owned containers
Bug #2328: Launcher does not respond to Ctrl+C
Bug #2334: Drag-and-drop on a content file in the launcher creates duplicate items
Bug #2338: Arrows reclaimed from corpses do not stack sometimes
Bug #2344: Launcher - Settings importer running correctly?
Bug #2346: Launcher - Importing plugins into content list screws up the load order
Bug #2348: Mod: H.E.L.L.U.V.A. Handy Holdables does not appear in the content list
Bug #2353: Detect Animal detects dead creatures
Bug #2354: Cmake does not respect LIB_SUFFIX
Bug #2356: Active magic set inactive when switching magic items
Bug #2361: ERROR: ESM Error: Previous record contains unread bytes
Bug #2382: Switching spells with "next spell" or "previous spell" while holding shift promps delete spell dialog
Bug #2388: Regression: Can't toggle map on/off
Bug #2392: MOD Shrines - Restore Health and Cancel Options adds 100 health points
Bug #2394: List of Data Files tab in openmw-laucher needs to show all content files.
Bug #2402: Editor: skills saved incorrectly
Bug #2408: Equipping a constant effect Restore Health/Magicka/Fatigue item will permanently boost the stat it's restoring
Bug #2415: It is now possible to fall off the prison ship into the water when starting a new game
Bug #2419: MOD MCA crash to desktop
Bug #2420: Game crashes when character enters a certain area
Bug #2421: infinite loop when using cycle weapon without having a weapon
Feature #2221: Cannot dress dead NPCs
Feature #2349: Check CMake sets correct MSVC compiler settings for release build.
Feature #2397: Set default values for global mandatory records.
Feature #2412: Basic joystick support
0.35.0 0.35.0
------ ------

@ -20,7 +20,7 @@ message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 35) set(OPENMW_VERSION_MINOR 35)
set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_RELEASE 1)
set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_COMMITHASH "")
set(OPENMW_VERSION_TAGHASH "") set(OPENMW_VERSION_TAGHASH "")

@ -6,7 +6,7 @@ OpenMW
OpenMW is an attempt at recreating the engine for the popular role-playing game OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
* Version: 0.35.0 * Version: 0.35.1
* License: GPL (see docs/license/GPL3.txt for more information) * License: GPL (see docs/license/GPL3.txt for more information)
* Website: http://www.openmw.org * Website: http://www.openmw.org
* IRC: #openmw on irc.freenode.net * IRC: #openmw on irc.freenode.net

@ -1190,10 +1190,6 @@ namespace MWWorld
} }
} }
ptr.getRefData().setCount(0); ptr.getRefData().setCount(0);
// Deleted references can still be accessed by scripts,
// so we need this extra step to remove access to the old reference completely.
// This will no longer be necessary once we have a proper cell movement tracker.
ptr.getCellRef().unsetRefNum();
} }
} }
if (haveToMove && ptr.getRefData().getBaseNode()) if (haveToMove && ptr.getRefData().getBaseNode())

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