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@ -65,7 +65,7 @@ namespace MWWorld
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float getChargeFloat() const; // Implemented as union with int charge
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float getChargeFloat() const; // Implemented as union with int charge
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void setCharge(int charge);
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void setCharge(int charge);
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void setChargeFloat(float charge);
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void setChargeFloat(float charge);
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void applyChargeRemainderToBeSubtracted(float chargeRemainder);
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void applyChargeRemainderToBeSubtracted(float chargeRemainder); // Stores remainders and applies if > 1
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// The NPC that owns this object (and will get angry if you steal it)
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// The NPC that owns this object (and will get angry if you steal it)
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std::string getOwner() const;
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std::string getOwner() const;
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