Fix findGround (off by 2 units)

deque
scrawl 11 years ago
parent 6cc691115b
commit f11079f1e4

@ -116,7 +116,7 @@ void ActorTracer::findGround(btCollisionObject *actor, const Ogre::Vector3 &star
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = Ogre::Vector3(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
mEndPos = (end-start)*mFraction + start;
mEndPos[2] -= 1.0f;
mEndPos[2] += 1.0f;
}
else
{

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