Merge remote-tracking branch 'scrawl/master'

deque
Marc Zinnschlag 11 years ago
commit f112c78858

@ -491,10 +491,7 @@ void OMW::Engine::activate()
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
boost::shared_ptr<MWWorld::Action> action =
ptr.getClass().activate (ptr, MWBase::Environment::get().getWorld()->getPlayerPtr());
interpreterContext.activate (ptr, action);
interpreterContext.activate (ptr);
std::string script = ptr.getClass().getScript (ptr);
@ -508,7 +505,7 @@ void OMW::Engine::activate()
if (!interpreterContext.hasActivationBeenHandled())
{
interpreterContext.executeActivation();
interpreterContext.executeActivation(ptr);
}
}

@ -1019,12 +1019,13 @@ namespace MWMechanics
void MechanicsManager::startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
{
if (ptr.getClass().isNpc())
MWBase::Environment::get().getDialogueManager()->say(ptr, "attack");
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(MWMechanics::AiCombat(target), ptr);
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
ptr.getClass().getCreatureStats(ptr).setHostile(true);
// Must be done after the target is set up, so that CreatureTargetted dialogue filter works properly
if (ptr.getClass().isNpc())
MWBase::Environment::get().getDialogueManager()->say(ptr, "attack");
}
void MechanicsManager::getObjectsInRange(const Ogre::Vector3 &position, float radius, std::vector<MWWorld::Ptr> &objects)

@ -392,5 +392,6 @@ op 0x2000240: onKnockout
op 0x2000241: onKnockoutExplicit
op 0x2000242: ModFactionReaction
op 0x2000243: GetFactionReaction
op 0x2000244: Activate, explicit
opcodes 0x2000244-0x3ffffff unused
opcodes 0x2000245-0x3ffffff unused

@ -413,20 +413,18 @@ namespace MWScript
return mActivationHandled;
}
void InterpreterContext::activate (const MWWorld::Ptr& ptr,
boost::shared_ptr<MWWorld::Action> action)
void InterpreterContext::activate (const MWWorld::Ptr& ptr)
{
mActivated = ptr;
mActivationHandled = false;
mAction = action;
}
void InterpreterContext::executeActivation()
void InterpreterContext::executeActivation(MWWorld::Ptr ptr)
{
if (!mAction.get())
throw std::runtime_error ("activation failed, because no action to perform");
mAction->execute (MWBase::Environment::get().getWorld()->getPlayerPtr());
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
boost::shared_ptr<MWWorld::Action> action = (ptr.getClass().activate(ptr, player));
action->execute (player);
if (mActivated == ptr)
mActivationHandled = true;
}
@ -434,7 +432,6 @@ namespace MWScript
{
mActivated = MWWorld::Ptr();
mActivationHandled = false;
mAction.reset();
}
float InterpreterContext::getSecondsPassed() const

@ -31,7 +31,6 @@ namespace MWScript
MWWorld::Ptr mActivated;
bool mActivationHandled;
boost::shared_ptr<MWWorld::Action> mAction;
MWWorld::Ptr getReference (const std::string& id, bool activeOnly, bool doThrow=true);
@ -126,12 +125,12 @@ namespace MWScript
bool hasActivationBeenHandled() const;
void activate (const MWWorld::Ptr& ptr, boost::shared_ptr<MWWorld::Action> action);
///< Store reference acted upon and action. The actual execution of the action does not
void activate (const MWWorld::Ptr& ptr);
///< Store reference acted upon. The actual execution of the action does not
/// take place here.
void executeActivation();
///< Execute the action defined by the last activate call.
void executeActivation(MWWorld::Ptr ptr);
///< Execute the activation action for this ptr. If ptr is mActivated, mark activation as handled.
void clearActivation();
///< Discard the action defined by the last activate call.

@ -109,6 +109,7 @@ namespace MWScript
}
};
template <class R>
class OpActivate : public Interpreter::Opcode0
{
public:
@ -118,7 +119,9 @@ namespace MWScript
InterpreterContext& context =
static_cast<InterpreterContext&> (runtime.getContext());
context.executeActivation();
MWWorld::Ptr ptr = R()(runtime);
context.executeActivation(ptr);
}
};
@ -860,7 +863,8 @@ namespace MWScript
{
interpreter.installSegment5 (Compiler::Misc::opcodeXBox, new OpXBox);
interpreter.installSegment5 (Compiler::Misc::opcodeOnActivate, new OpOnActivate);
interpreter.installSegment5 (Compiler::Misc::opcodeActivate, new OpActivate);
interpreter.installSegment5 (Compiler::Misc::opcodeActivate, new OpActivate<ImplicitRef>);
interpreter.installSegment5 (Compiler::Misc::opcodeActivateExplicit, new OpActivate<ExplicitRef>);
interpreter.installSegment3 (Compiler::Misc::opcodeLock, new OpLock<ImplicitRef>);
interpreter.installSegment3 (Compiler::Misc::opcodeLockExplicit, new OpLock<ExplicitRef>);
interpreter.installSegment5 (Compiler::Misc::opcodeUnlock, new OpUnlock<ImplicitRef>);

@ -229,22 +229,26 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr
std::string script = item.getClass().getScript(item);
if(script != "")
{
CellStore *cell;
MWBase::Environment::get().getWorld()->getLocalScripts().add(script, item);
if(&(player.getClass().getContainerStore (player)) == this)
if (actorPtr == player)
{
cell = 0; // Items in player's inventory have cell set to 0, so their scripts will never be removed
// Set OnPCAdd special variable, if it is declared
item.getRefData().getLocals().setVarByInt(script, "onpcadd", 1);
// Items in player's inventory have cell set to 0, so their scripts will never be removed
item.mCell = 0;
}
else
cell = player.getCell();
{
// Set mCell to the cell of the container/actor, so that the scripts are removed properly when
// the cell of the container/actor goes inactive
item.mCell = actorPtr.getCell();
}
item.mCell = cell;
item.mContainerStore = 0;
MWBase::Environment::get().getWorld()->getLocalScripts().add(script, item);
// Set OnPCAdd special variable, if it is declared
// Make sure to do this *after* we have added the script to LocalScripts
if (actorPtr == player)
item.getRefData().getLocals().setVarByInt(script, "onpcadd", 1);
}
return it;

@ -224,7 +224,7 @@ namespace Compiler
{
extensions.registerFunction ("xbox", 'l', "", opcodeXBox);
extensions.registerFunction ("onactivate", 'l', "", opcodeOnActivate);
extensions.registerInstruction ("activate", "", opcodeActivate);
extensions.registerInstruction ("activate", "", opcodeActivate, opcodeActivateExplicit);
extensions.registerInstruction ("lock", "/l", opcodeLock, opcodeLockExplicit);
extensions.registerInstruction ("unlock", "", opcodeUnlock, opcodeUnlockExplicit);
extensions.registerInstruction ("cast", "SS", opcodeCast, opcodeCastExplicit);

@ -182,6 +182,7 @@ namespace Compiler
const int opcodeXBox = 0x200000c;
const int opcodeOnActivate = 0x200000d;
const int opcodeActivate = 0x2000075;
const int opcodeActivateExplicit = 0x2000244;
const int opcodeLock = 0x20004;
const int opcodeLockExplicit = 0x20005;
const int opcodeUnlock = 0x200008c;

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