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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 01:45:33 +00:00
Merge branch 'animationfix'
This commit is contained in:
commit
f14dc90b34
10 changed files with 39 additions and 60 deletions
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@ -147,7 +147,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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mEnvironment.mWorld->advanceTime (
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mEnvironment.mFrameDuration*mEnvironment.mWorld->getTimeScaleFactor()/3600);
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if (changed) // keep change flag for another frame, if cell changed happend in local script
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mEnvironment.mWorld->markCellAsUnchanged();
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@ -158,6 +158,9 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
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mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
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// update world
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mEnvironment.mWorld->update (evt.timeSinceLastFrame);
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// report focus object (for debugging)
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if (mReportFocus)
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updateFocusReport (mEnvironment.mFrameDuration);
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@ -343,7 +346,7 @@ void OMW::Engine::go()
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// Set up the GUI system
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mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false,
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mCfgMgr.getLogPath().string() + std::string("/"));
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// Create window manager - this manages all the MW-specific GUI windows
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MWScript::registerExtensions (mExtensions);
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@ -12,15 +12,11 @@ void Actors::setMwRoot(Ogre::SceneNode* root){
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mMwRoot = root;
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}
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void Actors::insertNPC(const MWWorld::Ptr& ptr){
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insertBegin(ptr, true, true);
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NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mEnvironment, mRend);
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//
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mAllActors[ptr] = anim;
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mAllActors[ptr] = anim;
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}
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void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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Ogre::SceneNode* cellnode;
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@ -61,7 +57,7 @@ void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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}
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void Actors::insertCreature (const MWWorld::Ptr& ptr){
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insertBegin(ptr, true, true);
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CreatureAnimation* anim = new MWRender::CreatureAnimation(ptr, mEnvironment, mRend);
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//mAllActors.insert(std::pair<MWWorld::Ptr, Animation*>(ptr,anim));
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@ -75,7 +71,7 @@ bool Actors::deleteObject (const MWWorld::Ptr& ptr)
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mAllActors.erase(ptr);
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if (Ogre::SceneNode *base = ptr.getRefData().getBaseNode())
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{
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Ogre::SceneNode *parent = base->getParentSceneNode();
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for (std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *>::const_iterator iter (
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@ -110,7 +106,7 @@ void Actors::removeCell(MWWorld::Ptr::CellStore* store){
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mAllActors.erase(iter);
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}
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}
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}
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void Actors::playAnimationGroup (const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number){
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@ -121,10 +117,9 @@ void Actors::skipAnimation (const MWWorld::Ptr& ptr){
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if(mAllActors.find(ptr) != mAllActors.end())
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mAllActors[ptr]->stopScript();
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}
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void Actors::addTime(){
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//std::cout << "Adding time in actors\n";
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void Actors::update (float duration){
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for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); iter++)
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{
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(iter->second)->runAnimation(mEnvironment.mFrameDuration);
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(iter->second)->runAnimation(duration);
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}
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}
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@ -26,7 +26,7 @@ namespace MWRender{
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MWWorld::Environment& mEnvironment;
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std::map<MWWorld::Ptr, Animation*> mAllActors;
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public:
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Actors(OEngine::Render::OgreRenderer& _rend, MWWorld::Environment& _env): mRend(_rend), mEnvironment(_env){}
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@ -52,8 +52,8 @@ namespace MWRender{
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///< Skip the animation for the given MW-reference for one frame. Calls to this function for
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/// references that are currently not in the rendered scene should be ignored.
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void addTime();
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void update (float duration);
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};
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}
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#endif
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#endif
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@ -269,22 +269,6 @@ void NpcAnimation::runAnimation(float timepassed){
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handleAnimationTransforms();
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Ogre::Vector3 current = insert->_getWorldAABB().getCenter();
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//This is the attempt at npc physics
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//mEnvironment.mWorld->setObjectPhysicsPosition(insert->getName(), current);
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/*if(base->hasSkeleton())
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{
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Ogre::Quaternion boneQuat = rotate;
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Ogre::Vector3 boneTrans = trans;
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mEnvironment.mWorld->setObjectPhysicsPosition(insert->getName(), boneTrans + insert->getPosition());
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//mEnvironment.mWorld->setObjectPhysicsRotation(insert->getName(), boneQuat * insert->getOrientation());
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}*/
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std::vector<std::vector<Nif::NiTriShapeCopy>*>::iterator shapepartsiter = shapeparts.begin();
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std::vector<Ogre::Entity*>::iterator entitypartsiter = entityparts.begin();
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while(shapepartsiter != shapeparts.end())
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@ -301,7 +285,7 @@ void NpcAnimation::runAnimation(float timepassed){
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handleShapes(shapes, theentity, theentity->getSkeleton());
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shapepartsiter++;
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entitypartsiter++;
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}
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}
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}
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}
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@ -121,7 +121,7 @@ void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Ve
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void RenderingManager::update (float duration){
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mActors.update (duration);
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}
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void RenderingManager::skyEnable ()
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@ -240,9 +240,5 @@ void RenderingManager::skipAnimation (const MWWorld::Ptr& ptr)
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{
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mActors.skipAnimation(ptr);
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}
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void RenderingManager::addTime(){
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mActors.addTime();
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//Notify each animation that time has passed
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}
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}
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@ -105,14 +105,12 @@ class RenderingManager: private RenderingInterface {
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///< Skip the animation for the given MW-reference for one frame. Calls to this function for
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/// references that are currently not in the rendered scene should be ignored.
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void addTime();
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private:
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void setAmbientMode();
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SkyManager* mSkyManager;
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OEngine::Render::OgreRenderer &mRendering;
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MWRender::Objects mObjects;
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MWRender::Actors mActors;
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@ -52,8 +52,8 @@ void insertCellRefList(MWRender::RenderingManager& rendering, MWWorld::Environme
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namespace MWWorld
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{
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void Scene::advanceTime(){
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mRendering.addTime();
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void Scene::update (float duration){
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mRendering.update (duration);
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}
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void Scene::unloadCell (CellStoreCollection::iterator iter)
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{
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@ -61,9 +61,9 @@ namespace MWWorld
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ListHandles functor;
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MWWorld::Ptr::CellStore* active = *iter;
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active->forEach<ListHandles>(functor);
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@ -83,7 +83,7 @@ namespace MWWorld
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mEnvironment.mMechanicsManager->dropActors (active);
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mEnvironment.mSoundManager->stopSound (active);
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mActiveCells.erase(active);
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}
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void Scene::loadCell (Ptr::CellStore *cell)
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@ -101,7 +101,8 @@ namespace MWWorld
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void markCellAsUnchanged();
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void insertCell(ESMS::CellStore<MWWorld::RefData> &cell, MWWorld::Environment& environment);
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void advanceTime();
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void update (float duration);
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};
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}
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@ -348,14 +348,13 @@ namespace MWWorld
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void World::advanceTime (double hours)
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{
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hours += mGlobalVariables->getFloat ("gamehour");
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setHour (hours);
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int days = hours / 24;
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if (days>0)
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mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed"));
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mWorldScene->advanceTime();
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}
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void World::setHour (double hour)
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@ -685,10 +684,9 @@ namespace MWWorld
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{
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mRendering.skipAnimation (ptr);
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}
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void World::setObjectPhysicsRotation(const std::string& handle, Ogre::Quaternion quat){
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mPhysics->rotateObject(handle, quat);
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}
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void World::setObjectPhysicsPosition(const std::string& handle, Ogre::Vector3 vec){
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mPhysics->moveObject(handle, vec);
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void World::update (float duration)
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{
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mWorldScene->update (duration);
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}
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}
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@ -140,12 +140,16 @@ namespace MWWorld
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void disable (Ptr reference);
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void advanceTime (double hours);
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///< Advance in-game time.
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void setHour (double hour);
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///< Set in-game time hour.
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void setMonth (int month);
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///< Set in-game time month.
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void setDay (int day);
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///< Set in-game time day.
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bool toggleSky();
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///< \return Resulting mode
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@ -218,8 +222,8 @@ namespace MWWorld
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void skipAnimation (const MWWorld::Ptr& ptr);
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///< Skip the animation for the given MW-reference for one frame. Calls to this function for
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/// references that are currently not in the rendered scene should be ignored.
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void setObjectPhysicsRotation(const std::string& handle,Ogre::Quaternion quat);
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void setObjectPhysicsPosition(const std::string& handle,Ogre::Vector3 vector);
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void update (float duration);
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};
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}
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