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Merge branch 'animationfix'
This commit is contained in:
commit
f14dc90b34
10 changed files with 39 additions and 60 deletions
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@ -158,6 +158,9 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
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mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
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// update world
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mEnvironment.mWorld->update (evt.timeSinceLastFrame);
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// report focus object (for debugging)
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if (mReportFocus)
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updateFocusReport (mEnvironment.mFrameDuration);
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@ -16,11 +16,7 @@ void Actors::insertNPC(const MWWorld::Ptr& ptr){
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insertBegin(ptr, true, true);
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NpcAnimation* anim = new MWRender::NpcAnimation(ptr, mEnvironment, mRend);
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//
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mAllActors[ptr] = anim;
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}
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void Actors::insertBegin (const MWWorld::Ptr& ptr, bool enabled, bool static_){
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Ogre::SceneNode* cellnode;
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@ -121,10 +117,9 @@ void Actors::skipAnimation (const MWWorld::Ptr& ptr){
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if(mAllActors.find(ptr) != mAllActors.end())
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mAllActors[ptr]->stopScript();
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}
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void Actors::addTime(){
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//std::cout << "Adding time in actors\n";
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void Actors::update (float duration){
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for(std::map<MWWorld::Ptr, Animation*>::iterator iter = mAllActors.begin(); iter != mAllActors.end(); iter++)
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{
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(iter->second)->runAnimation(mEnvironment.mFrameDuration);
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(iter->second)->runAnimation(duration);
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}
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}
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@ -52,7 +52,7 @@ namespace MWRender{
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///< Skip the animation for the given MW-reference for one frame. Calls to this function for
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/// references that are currently not in the rendered scene should be ignored.
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void addTime();
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void update (float duration);
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};
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}
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@ -269,22 +269,6 @@ void NpcAnimation::runAnimation(float timepassed){
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handleAnimationTransforms();
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Ogre::Vector3 current = insert->_getWorldAABB().getCenter();
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//This is the attempt at npc physics
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//mEnvironment.mWorld->setObjectPhysicsPosition(insert->getName(), current);
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/*if(base->hasSkeleton())
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{
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Ogre::Quaternion boneQuat = rotate;
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Ogre::Vector3 boneTrans = trans;
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mEnvironment.mWorld->setObjectPhysicsPosition(insert->getName(), boneTrans + insert->getPosition());
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//mEnvironment.mWorld->setObjectPhysicsRotation(insert->getName(), boneQuat * insert->getOrientation());
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}*/
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std::vector<std::vector<Nif::NiTriShapeCopy>*>::iterator shapepartsiter = shapeparts.begin();
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std::vector<Ogre::Entity*>::iterator entitypartsiter = entityparts.begin();
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while(shapepartsiter != shapeparts.end())
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@ -121,7 +121,7 @@ void RenderingManager::moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Ve
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void RenderingManager::update (float duration){
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mActors.update (duration);
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}
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void RenderingManager::skyEnable ()
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@ -240,9 +240,5 @@ void RenderingManager::skipAnimation (const MWWorld::Ptr& ptr)
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{
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mActors.skipAnimation(ptr);
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}
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void RenderingManager::addTime(){
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mActors.addTime();
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//Notify each animation that time has passed
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}
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}
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@ -105,8 +105,6 @@ class RenderingManager: private RenderingInterface {
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///< Skip the animation for the given MW-reference for one frame. Calls to this function for
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/// references that are currently not in the rendered scene should be ignored.
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void addTime();
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private:
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void setAmbientMode();
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@ -52,8 +52,8 @@ void insertCellRefList(MWRender::RenderingManager& rendering, MWWorld::Environme
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namespace MWWorld
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{
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void Scene::advanceTime(){
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mRendering.addTime();
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void Scene::update (float duration){
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mRendering.update (duration);
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}
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void Scene::unloadCell (CellStoreCollection::iterator iter)
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{
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@ -101,7 +101,8 @@ namespace MWWorld
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void markCellAsUnchanged();
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void insertCell(ESMS::CellStore<MWWorld::RefData> &cell, MWWorld::Environment& environment);
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void advanceTime();
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void update (float duration);
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};
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}
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@ -355,7 +355,6 @@ namespace MWWorld
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if (days>0)
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mGlobalVariables->setInt ("dayspassed", days + mGlobalVariables->getInt ("dayspassed"));
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mWorldScene->advanceTime();
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}
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void World::setHour (double hour)
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@ -685,10 +684,9 @@ namespace MWWorld
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{
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mRendering.skipAnimation (ptr);
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}
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void World::setObjectPhysicsRotation(const std::string& handle, Ogre::Quaternion quat){
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mPhysics->rotateObject(handle, quat);
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}
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void World::setObjectPhysicsPosition(const std::string& handle, Ogre::Vector3 vec){
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mPhysics->moveObject(handle, vec);
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void World::update (float duration)
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{
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mWorldScene->update (duration);
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}
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}
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@ -140,12 +140,16 @@ namespace MWWorld
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void disable (Ptr reference);
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void advanceTime (double hours);
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///< Advance in-game time.
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void setHour (double hour);
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///< Set in-game time hour.
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void setMonth (int month);
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///< Set in-game time month.
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void setDay (int day);
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///< Set in-game time day.
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bool toggleSky();
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///< \return Resulting mode
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@ -218,8 +222,8 @@ namespace MWWorld
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void skipAnimation (const MWWorld::Ptr& ptr);
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///< Skip the animation for the given MW-reference for one frame. Calls to this function for
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/// references that are currently not in the rendered scene should be ignored.
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void setObjectPhysicsRotation(const std::string& handle,Ogre::Quaternion quat);
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void setObjectPhysicsPosition(const std::string& handle,Ogre::Vector3 vector);
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void update (float duration);
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};
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}
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