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@ -1,10 +1,4 @@
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vertex_program Water/Test cg
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{
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source water1.cg
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entry_point main
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profiles vs_1_1 arbvp1
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}
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vertex_program Water/GlassVP cg
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{
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source GlassVP.cg
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@ -152,167 +146,4 @@ material Examples/Water0
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}
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}
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material Examples/Water1
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{
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technique
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{
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pass
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{
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scene_blend colour_blend
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depth_write off
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texture_unit
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{
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texture BeachStones.jpg
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scale 0.25 0.25
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}
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texture_unit
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{
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texture Water01.jpg
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env_map spherical
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scroll_anim 0.01 0.01
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}
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}
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}
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}
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material Examples/Water2
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{
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technique
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{
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pass
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{
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scene_blend colour_blend
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depth_write off
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texture_unit
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{
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texture Water01.jpg
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scroll_anim 0.01 0.01
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}
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}
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}
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}
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material Examples/Water3
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{
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technique
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{
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pass
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{
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scene_blend colour_blend
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depth_write off
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texture_unit
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{
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texture Water02.jpg
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env_map spherical
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scroll_anim 0.01 0.01
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rotate_anim 0.03
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}
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}
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}
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}
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material Examples/Water4
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{
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technique
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{
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pass
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{
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cull_hardware none
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cull_software none
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texture_unit
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{
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texture Water02.jpg
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env_map spherical
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scroll_anim 0.01 0.01
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}
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}
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}
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}
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material Examples/Water5
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{
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technique
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{
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pass
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{
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cull_hardware none
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cull_software none
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texture_unit
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{
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texture BeachStones.jpg
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scale 0.25 0.25
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}
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texture_unit
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{
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texture Water01.jpg
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env_map spherical
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scroll_anim 0.01 0.01
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}
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}
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}
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}
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material Examples/Water6
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{
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technique
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{
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pass
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{
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lighting off
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texture_unit
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{
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cubic_texture cubescene.jpg combinedUVW
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tex_address_mode clamp
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env_map cubic_reflection
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}
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}
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}
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}
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material Examples/Water7
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{
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technique
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{
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pass
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{
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cull_hardware none
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cull_software none
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texture_unit
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{
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texture BeachStones.jpg
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scale 0.25 0.25
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}
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texture_unit
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{
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cubic_texture cubescene.jpg combinedUVW
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tex_address_mode clamp
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env_map cubic_reflection
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}
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}
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}
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}
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material Examples/Water8
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{
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technique
|
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{
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pass
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{
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lighting off
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scene_blend add
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depth_write off
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cull_hardware none
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cull_software none
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texture_unit
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{
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cubic_texture cubescene.jpg combinedUVW
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tex_address_mode clamp
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env_map cubic_reflection
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}
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}
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}
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}
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