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added sounds to trade window

This commit is contained in:
scrawl 2012-05-18 22:27:27 +02:00
parent c30b9e4bb9
commit f28f36f262
2 changed files with 10 additions and 0 deletions

View file

@ -196,6 +196,9 @@ void ContainerBase::sellAlreadyBoughtItem(MyGUI::Widget* _sender, int count)
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems();
}
std::string sound = MWWorld::Class::get(object).getUpSoundId(object);
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
drawItems();
}
@ -216,6 +219,9 @@ void ContainerBase::sellItem(MyGUI::Widget* _sender, int count)
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->drawItems();
}
std::string sound = MWWorld::Class::get(object).getUpSoundId(object);
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
drawItems();
}

View file

@ -6,6 +6,7 @@
#include "../mwworld/world.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwsound/soundmanager.hpp"
#include "window_manager.hpp"
#include "inventorywindow.hpp"
@ -232,6 +233,9 @@ namespace MWGui
playerStore.add(ref.getPtr());
}
std::string sound = "Item Gold Up";
MWBase::Environment::get().getSoundManager()->playSound (sound, 1.0, 1.0);
mWindowManager.setGuiMode(GM_Game);
}