Adding files to directory map

actorid
Jason Hooks 14 years ago
parent 2aaa0f4578
commit f2a0fa8af2

@ -118,7 +118,7 @@ namespace MWClass
Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
if (groin){
cellRender.insertMesh("Meshes\\bald_MJ_hat.NIF"); //w/W_6th_Hammer.NIF
cellRender.insertMesh("Meshes\\joker\\bald_MJ_hat.nif"); //w/W_6th_Hammer.NIF
//bald_MJ_hat.NIF
cellRender.insertMesh("meshes\\" + groin->model, pos2, axis, kOgrePi, npcName + "groin", addresses, numbers);
addresses2[numbers] = npcName + "groin";

@ -36,12 +36,42 @@ using namespace Mangle::Stream;
/// An OGRE Archive wrapping a BSAFile archive
class DirArchive: public Ogre::FileSystemArchive
{
//FileSystemArchive* arc;
boost::filesystem::path currentdir;
std::map<std::string, std::vector<std::string> > m;
public:
DirArchive(const String& name)
: FileSystemArchive(name, "Dir")
{ mType = "Dir";}
{ mType = "Dir";
currentdir = name;
populateMap(currentdir);
}
void populateMap(boost::filesystem::path d){
//need to cut off first
boost::filesystem::directory_iterator dir_iter(d), dir_end;
std::vector<std::string> filesind;
boost::filesystem::path f;
for(;dir_iter != dir_end; dir_iter++)
{
if(boost::filesystem::is_directory(*dir_iter))
populateMap(*dir_iter);
else
{
f = *dir_iter;
std::string s = f.string();
filesind.push_back(s);
//std::cout << "File: " << s << "\n";
}
}
m[d.string()] = filesind;
std::cout << "Directory: " << d.string() << filesind.size() << "\n";
}
bool isCaseSensitive() const { return false; }
@ -50,6 +80,11 @@ class DirArchive: public Ogre::FileSystemArchive
void unload() {}
bool exists(const String& filename) {
//String s = filename;
//FileSystemArchive::findFiles(s, true, false, filenames.getPointer(), f.getPointer());
// std::cout << "Filenames" << filenames.useCount() << "\n";
std::string copy = filename;
if(OGRE_PLATFORM != OGRE_PLATFORM_WIN32)
{
@ -61,6 +96,23 @@ class DirArchive: public Ogre::FileSystemArchive
}
}
}
boost::filesystem::path p = copy;
int last = copy.size() - 1;
int i = last;
for (;last >= 0; i--)
{
if(copy.at(i) == '/' || copy.at(i) == '\\')
break;
}
std::string folder;
folder = copy.substr(0, i);
boost::filesystem::path folderpath = folder;
std::cout << "\nFull:" << p.string() << "\n"<< "Part:" << folderpath.string();
return FileSystemArchive::exists(copy);
}
@ -227,7 +279,7 @@ static void insertDirFactory()
if(!init2)
{
ArchiveManager::getSingleton().addArchiveFactory( new DirArchiveFactory );
init = true;
init2 = true;
}
}

@ -22,6 +22,7 @@
*/
#include <string>
#include <boost/filesystem.hpp>
#ifndef _BSA_ARCHIVE_H_
#define _BSA_ARCHIVE_H_

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