traceDown fix

pull/147/head
scrawl 8 years ago
parent ec5587ddd3
commit f2d4f290cc

@ -56,6 +56,7 @@ namespace MWPhysics
static const float sStepSizeUp = 34.0f;
static const float sStepSizeDown = 62.0f;
static const float sMinStep = 10.f;
static const float sGroundOffset = 1.0f;
// Arbitrary number. To prevent infinite loops. They shouldn't happen but it's good to be prepared.
static const int sMaxIterations = 8;
@ -237,13 +238,12 @@ namespace MWPhysics
public:
static osg::Vec3f traceDown(const MWWorld::Ptr &ptr, osg::Vec3f position, Actor* actor, btCollisionWorld* collisionWorld, float maxHeight)
static osg::Vec3f traceDown(const MWWorld::Ptr &ptr, const osg::Vec3f& position, Actor* actor, btCollisionWorld* collisionWorld, float maxHeight)
{
osg::Vec3f offset = actor->getCollisionObjectPosition() - ptr.getRefData().getPosition().asVec3();
position += offset;
ActorTracer tracer;
tracer.findGround(actor, position, position-osg::Vec3f(0,0,maxHeight), collisionWorld);
tracer.findGround(actor, position + offset, position + offset - osg::Vec3f(0,0,maxHeight), collisionWorld);
if(tracer.mFraction >= 1.0f)
{
actor->setOnGround(false);
@ -266,18 +266,18 @@ namespace MWPhysics
collisionWorld->rayTest(from, to, resultCallback1);
if (resultCallback1.hasHit() &&
( (toOsg(resultCallback1.m_hitPointWorld) - tracer.mEndPos).length2() > 35*35
( (toOsg(resultCallback1.m_hitPointWorld) - (tracer.mEndPos-offset)).length2() > 35*35
|| !isWalkableSlope(tracer.mPlaneNormal)))
{
actor->setOnSlope(!isWalkableSlope(resultCallback1.m_hitNormalWorld));
return toOsg(resultCallback1.m_hitPointWorld) + osg::Vec3f(0.f, 0.f, 1.f);
return toOsg(resultCallback1.m_hitPointWorld) + osg::Vec3f(0.f, 0.f, sGroundOffset);
}
else
{
actor->setOnSlope(!isWalkableSlope(tracer.mPlaneNormal));
}
return tracer.mEndPos;
return tracer.mEndPos-offset + osg::Vec3f(0.f, 0.f, sGroundOffset);
}
}
@ -448,7 +448,7 @@ namespace MWPhysics
{
osg::Vec3f from = newPosition;
osg::Vec3f to = newPosition - (physicActor->getOnGround() ?
osg::Vec3f(0,0,sStepSizeDown+2.f) : osg::Vec3f(0,0,2.f));
osg::Vec3f(0,0,sStepSizeDown + 2*sGroundOffset) : osg::Vec3f(0,0,2*sGroundOffset));
tracer.doTrace(colobj, from, to, collisionWorld);
if(tracer.mFraction < 1.0f
&& tracer.mHitObject->getBroadphaseHandle()->m_collisionFilterGroup != CollisionType_Actor)
@ -461,7 +461,7 @@ namespace MWPhysics
if (standingOn->getBroadphaseHandle()->m_collisionFilterGroup == CollisionType_Water)
physicActor->setWalkingOnWater(true);
if (!isFlying)
newPosition.z() = tracer.mEndPos.z() + 1.0f;
newPosition.z() = tracer.mEndPos.z() + sGroundOffset;
isOnGround = true;

@ -92,8 +92,8 @@ void ActorTracer::doTrace(const btCollisionObject *actor, const osg::Vec3f& star
void ActorTracer::findGround(const Actor* actor, const osg::Vec3f& start, const osg::Vec3f& end, const btCollisionWorld* world)
{
const btVector3 btstart(start.x(), start.y(), start.z()+1.0f);
const btVector3 btend(end.x(), end.y(), end.z()+1.0f);
const btVector3 btstart(start.x(), start.y(), start.z());
const btVector3 btend(end.x(), end.y(), end.z());
const btTransform &trans = actor->getCollisionObject()->getWorldTransform();
btTransform from(trans.getBasis(), btstart);
@ -112,7 +112,6 @@ void ActorTracer::findGround(const Actor* actor, const osg::Vec3f& start, const
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = osg::Vec3f(tracehitnormal.x(), tracehitnormal.y(), tracehitnormal.z());
mEndPos = (end-start)*mFraction + start;
mEndPos[2] += 1.0f;
}
else
{

Loading…
Cancel
Save