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@ -3,7 +3,8 @@
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#include <string>
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#include <fstream>
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#include "boost/program_options.hpp"
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#include <boost/program_options.hpp>
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#include <boost/filesystem.hpp>
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#include "esm_store/cell_store.hpp"
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#include "bsa/bsa_archive.hpp"
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@ -16,65 +17,85 @@
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using namespace std;
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void maintest (std::string dataDir, const std::string& cellName)
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void maintest (boost::filesystem::path dataDir, const std::string& cellName,
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std::string master)
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{
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assert (!dataDir.empty());
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assert (!dataDir.empty());
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if (dataDir[dataDir.size()-1]!='/' && dataDir[dataDir.size()-1]!='\\')
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dataDir += "/";
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dataDir = boost::filesystem::system_complete (dataDir);
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const char* esmFile = "Morrowind.esm";
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const char* bsaFile = "Morrowind.bsa";
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std::string masterName; // name without extension
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std::string::size_type sep = master.find_last_of (".");
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if (sep==std::string::npos)
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{
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masterName = master;
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master += ".esm";
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}
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else
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{
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masterName = master.substr (0, sep);
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}
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boost::filesystem::path masterPath (dataDir);
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masterPath /= master;
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boost::filesystem::path bsa (dataDir);
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bsa /= masterName + ".bsa";
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const char* plugCfg = "plugins.cfg";
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const char* plugCfg = "plugins.cfg";
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cout << "Hello, fellow traveler!\n";
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cout << "Hello, fellow traveler!\n";
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cout << "Your data directory for today is: " << dataDir << "\n";
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cout << "Your data directory for today is: " << dataDir << "\n";
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cout << "Initializing OGRE\n";
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Render::OgreRenderer ogre;
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ogre.configure(!isFile("ogre.cfg"), plugCfg, false);
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cout << "Initializing OGRE\n";
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Render::OgreRenderer ogre;
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ogre.configure(!isFile("ogre.cfg"), plugCfg, false);
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cout << "Adding " << bsaFile << endl;
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addBSA(dataDir + bsaFile);
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if (boost::filesystem::exists (bsa))
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{
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cout << "Adding " << bsa.string() << endl;
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addBSA(bsa.file_string());
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}
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cout << "Loading ESM " << esmFile << "\n";
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ESM::ESMReader esm;
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ESMS::ESMStore store;
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ESMS::CellStore cell;
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cout << "Loading ESM " << masterPath.string() << "\n";
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ESM::ESMReader esm;
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ESMS::ESMStore store;
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ESMS::CellStore cell;
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// This parses the ESM file and loads a sample cell
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esm.open(dataDir + esmFile);
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store.load(esm);
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// This parses the ESM file and loads a sample cell
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esm.open(masterPath.file_string());
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store.load(esm);
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cell.loadInt(cellName, store, esm);
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cell.loadInt(cellName, store, esm);
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// Create the window
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ogre.createWindow("OpenMW");
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// Create the window
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ogre.createWindow("OpenMW");
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cout << "\nSetting up cell rendering\n";
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cout << "\nSetting up cell rendering\n";
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// Sets up camera, scene manager etc
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MWRender::MWScene scene(ogre);
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// Sets up camera, scene manager etc
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MWRender::MWScene scene(ogre);
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// This connects the cell data with the rendering scene.
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MWRender::InteriorCellRender rend(cell, scene);
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// This connects the cell data with the rendering scene.
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MWRender::InteriorCellRender rend(cell, scene);
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// Load the cell and insert it into the renderer
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rend.show();
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// Load the cell and insert it into the renderer
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rend.show();
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cout << "Setting up input system\n";
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cout << "Setting up input system\n";
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// Sets up the input system
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MWInput::MWInputManager input(ogre);
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// Sets up the input system
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MWInput::MWInputManager input(ogre);
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cout << "\nStart! Press Q/ESC or close window to exit.\n";
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cout << "\nStart! Press Q/ESC or close window to exit.\n";
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// Start the main rendering loop
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ogre.start();
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// Start the main rendering loop
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ogre.start();
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cout << "\nThat's all for now!\n";
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cout << "\nThat's all for now!\n";
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}
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int main(int argc, char**argv)
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@ -90,6 +111,8 @@ int main(int argc, char**argv)
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"set data directory")
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("start", boost::program_options::value<std::string>()->default_value ("Beshara"),
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"set initial cell (only interior cells supported at the moment")
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("master", boost::program_options::value<std::string>()->default_value ("Morrowind"),
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"master file")
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;
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boost::program_options::variables_map variables;
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@ -110,7 +133,8 @@ int main(int argc, char**argv)
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}
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else
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{
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maintest (variables["data"].as<std::string>(), variables["start"].as<std::string>());
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maintest (variables["data"].as<std::string>(), variables["start"].as<std::string>(),
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variables["master"].as<std::string>());
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}
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}
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catch(exception &e)
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