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Merge pull request #2587 from Capostrophic/sheathing
Minor sheathing-related changes
This commit is contained in:
commit
f335044026
4 changed files with 79 additions and 4 deletions
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@ -82,6 +82,13 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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loadSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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loadSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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loadSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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connect(animSourcesCheckBox, SIGNAL(toggled(bool)), this, SLOT(slotAnimSourcesToggled(bool)));
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loadSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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if (animSourcesCheckBox->checkState())
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{
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loadSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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loadSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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}
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// Input Settings
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// Input Settings
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loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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loadSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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@ -142,6 +149,9 @@ void Launcher::AdvancedPage::saveSettings()
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saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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saveSettingBool(requireAppropriateAmmunitionCheckBox, "only appropriate ammunition bypasses resistance", "Game");
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saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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saveSettingBool(magicItemAnimationsCheckBox, "use magic item animations", "Game");
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saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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saveSettingBool(normaliseRaceSpeedCheckBox, "normalise race speed", "Game");
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saveSettingBool(animSourcesCheckBox, "use additional anim sources", "Game");
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saveSettingBool(weaponSheathingCheckBox, "weapon sheathing", "Game");
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saveSettingBool(shieldSheathingCheckBox, "shield sheathing", "Game");
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// Input Settings
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// Input Settings
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saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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saveSettingBool(grabCursorCheckBox, "grab cursor", "Input");
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@ -184,3 +194,14 @@ void Launcher::AdvancedPage::slotLoadedCellsChanged(QStringList cellNames)
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{
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{
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loadCellsForAutocomplete(cellNames);
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loadCellsForAutocomplete(cellNames);
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}
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}
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void Launcher::AdvancedPage::slotAnimSourcesToggled(bool checked)
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{
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weaponSheathingCheckBox->setEnabled(checked);
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shieldSheathingCheckBox->setEnabled(checked);
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if (!checked)
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{
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weaponSheathingCheckBox->setCheckState(Qt::Unchecked);
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shieldSheathingCheckBox->setCheckState(Qt::Unchecked);
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}
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}
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@ -29,6 +29,7 @@ namespace Launcher
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private slots:
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private slots:
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void on_skipMenuCheckBox_stateChanged(int state);
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void on_skipMenuCheckBox_stateChanged(int state);
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void on_runScriptAfterStartupBrowseButton_clicked();
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void on_runScriptAfterStartupBrowseButton_clicked();
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void slotAnimSourcesToggled(bool checked);
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private:
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private:
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Files::ConfigurationManager &mCfgMgr;
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Files::ConfigurationManager &mCfgMgr;
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@ -197,10 +197,6 @@ The appearance and count of shown ammunition depends on type and count of equipp
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It is important to make sure the names of empty nodes start with ``"Bip01 "``, or the engine will optimize them out.
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It is important to make sure the names of empty nodes start with ``"Bip01 "``, or the engine will optimize them out.
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4. Shields
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Shield holstering is not supported at the moment since it conflicts with any mods which use pseudo-shields as held items (such as Animated Morrowind and Hold It).
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An example of a mod which uses this feature is `Weapon Sheathing`_.
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An example of a mod which uses this feature is `Weapon Sheathing`_.
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@ -169,6 +169,63 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="animSourcesCheckBox">
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<property name="toolTip">
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<string><html><head/><body><p>Load per-group KF-files and skeleton files from Animations folder</p></body></html></string>
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</property>
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<property name="text">
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<string>Use additional animation sources</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QWidget" name="sheathingGroup" native="true">
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<layout class="QVBoxLayout" name="sheathingLayout">
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<property name="spacing">
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<number>6</number>
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</property>
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<property name="leftMargin">
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<number>20</number>
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</property>
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<property name="topMargin">
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<number>0</number>
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</property>
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<property name="rightMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>0</number>
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</property>
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<item>
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<widget class="QCheckBox" name="weaponSheathingCheckBox">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p>Render holstered weapons (with quivers and scabbards), requires modded assets.</p></body></html></string>
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</property>
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<property name="text">
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<string>Weapon sheathing</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="shieldSheathingCheckBox">
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<property name="enabled">
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<bool>false</bool>
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</property>
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<property name="toolTip">
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<string><html><head/><body><p>Render holstered shield, requires modded assets.</p></body></html></string>
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</property>
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<property name="text">
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<string>Shield sheathing</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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