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https://github.com/TES3MP/openmw-tes3mp.git
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Use a separate method to build node-based controllers
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parent
1051fa51a7
commit
f37a71f025
1 changed files with 41 additions and 36 deletions
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@ -575,6 +575,44 @@ class NIFObjectLoader
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}
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static void createNodeControllers(const std::string &name, Nif::ControllerPtr ctrl, ObjectList &objectlist, int animflags)
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{
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do {
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if(ctrl->recType == Nif::RC_NiVisController)
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{
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const Nif::NiVisController *vis = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
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int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
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Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
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Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
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Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
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Ogre::ControllerValueRealPtr());
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Ogre::ControllerValueRealPtr dstval(OGRE_NEW VisController::Value(trgtbone, vis->data.getPtr()));
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Ogre::ControllerFunctionRealPtr func(OGRE_NEW VisController::Function(vis, (animflags&Nif::NiNode::AnimFlag_AutoPlay)));
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objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
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}
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else if(ctrl->recType == Nif::RC_NiKeyframeController)
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{
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const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
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if(!key->data.empty())
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{
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int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
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Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
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Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
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Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
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Ogre::ControllerValueRealPtr());
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Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr()));
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Ogre::ControllerFunctionRealPtr func(OGRE_NEW KeyframeController::Function(key, (animflags&Nif::NiNode::AnimFlag_AutoPlay)));
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objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
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}
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}
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ctrl = ctrl->next;
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} while(!ctrl.empty());
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}
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static void createObjects(const std::string &name, const std::string &group,
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Ogre::SceneManager *sceneMgr, const Nif::Node *node,
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ObjectList &objectlist, int flags, int animflags, int partflags)
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@ -613,6 +651,9 @@ class NIFObjectLoader
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e = e->extra;
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}
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if(!node->controller.empty())
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createNodeControllers(name, node->controller, objectlist, animflags);
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if(node->recType == Nif::RC_NiCamera)
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{
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int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex);
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@ -620,42 +661,6 @@ class NIFObjectLoader
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objectlist.mCameras.push_back(trgtbone);
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}
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Nif::ControllerPtr ctrl = node->controller;
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while(!ctrl.empty())
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{
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if(ctrl->recType == Nif::RC_NiVisController)
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{
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const Nif::NiVisController *vis = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
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int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
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Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
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Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
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Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
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Ogre::ControllerValueRealPtr());
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Ogre::ControllerValueRealPtr dstval(OGRE_NEW VisController::Value(trgtbone, vis->data.getPtr()));
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Ogre::ControllerFunctionRealPtr func(OGRE_NEW VisController::Function(vis, (animflags&Nif::NiNode::AnimFlag_AutoPlay)));
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objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
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}
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else if(ctrl->recType == Nif::RC_NiKeyframeController)
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{
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const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
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if(!key->data.empty())
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{
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int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
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Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
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Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
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Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
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Ogre::ControllerValueRealPtr());
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Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr()));
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Ogre::ControllerFunctionRealPtr func(OGRE_NEW KeyframeController::Function(key, (animflags&Nif::NiNode::AnimFlag_AutoPlay)));
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objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
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}
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}
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ctrl = ctrl->next;
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}
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if(node->recType == Nif::RC_NiTriShape && !(flags&0x80000000))
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{
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createEntity(name, group, sceneMgr, objectlist, node, flags, animflags);
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