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Use a separate method to build node-based controllers

This commit is contained in:
Chris Robinson 2013-04-19 23:56:47 -07:00
parent 1051fa51a7
commit f37a71f025

View file

@ -575,6 +575,44 @@ class NIFObjectLoader
}
static void createNodeControllers(const std::string &name, Nif::ControllerPtr ctrl, ObjectList &objectlist, int animflags)
{
do {
if(ctrl->recType == Nif::RC_NiVisController)
{
const Nif::NiVisController *vis = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
Ogre::ControllerValueRealPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW VisController::Value(trgtbone, vis->data.getPtr()));
Ogre::ControllerFunctionRealPtr func(OGRE_NEW VisController::Function(vis, (animflags&Nif::NiNode::AnimFlag_AutoPlay)));
objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
}
else if(ctrl->recType == Nif::RC_NiKeyframeController)
{
const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
if(!key->data.empty())
{
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
Ogre::ControllerValueRealPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr()));
Ogre::ControllerFunctionRealPtr func(OGRE_NEW KeyframeController::Function(key, (animflags&Nif::NiNode::AnimFlag_AutoPlay)));
objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
}
}
ctrl = ctrl->next;
} while(!ctrl.empty());
}
static void createObjects(const std::string &name, const std::string &group,
Ogre::SceneManager *sceneMgr, const Nif::Node *node,
ObjectList &objectlist, int flags, int animflags, int partflags)
@ -613,6 +651,9 @@ class NIFObjectLoader
e = e->extra;
}
if(!node->controller.empty())
createNodeControllers(name, node->controller, objectlist, animflags);
if(node->recType == Nif::RC_NiCamera)
{
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, node->recIndex);
@ -620,42 +661,6 @@ class NIFObjectLoader
objectlist.mCameras.push_back(trgtbone);
}
Nif::ControllerPtr ctrl = node->controller;
while(!ctrl.empty())
{
if(ctrl->recType == Nif::RC_NiVisController)
{
const Nif::NiVisController *vis = static_cast<const Nif::NiVisController*>(ctrl.getPtr());
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
Ogre::ControllerValueRealPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW VisController::Value(trgtbone, vis->data.getPtr()));
Ogre::ControllerFunctionRealPtr func(OGRE_NEW VisController::Function(vis, (animflags&Nif::NiNode::AnimFlag_AutoPlay)));
objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
}
else if(ctrl->recType == Nif::RC_NiKeyframeController)
{
const Nif::NiKeyframeController *key = static_cast<const Nif::NiKeyframeController*>(ctrl.getPtr());
if(!key->data.empty())
{
int trgtid = NIFSkeletonLoader::lookupOgreBoneHandle(name, ctrl->target->recIndex);
Ogre::Bone *trgtbone = objectlist.mSkelBase->getSkeleton()->getBone(trgtid);
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
Ogre::ControllerValueRealPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr()));
Ogre::ControllerFunctionRealPtr func(OGRE_NEW KeyframeController::Function(key, (animflags&Nif::NiNode::AnimFlag_AutoPlay)));
objectlist.mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
}
}
ctrl = ctrl->next;
}
if(node->recType == Nif::RC_NiTriShape && !(flags&0x80000000))
{
createEntity(name, group, sceneMgr, objectlist, node, flags, animflags);