Merge pull request #1770 from Capostrophic/open

Make Open spells casted by anything trigger player crime event (bug #4461)
pull/456/head
Bret Curtis 7 years ago committed by GitHub
commit f3923a41c0
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GPG Key ID: 4AEE18F83AFDEB23

@ -44,6 +44,7 @@
Bug #4457: Item without CanCarry flag prevents shield autoequipping in dark areas
Bug #4458: AiWander console command handles idle chances incorrectly
Bug #4459: NotCell dialogue condition doesn't support partial matches
Bug #4461: "Open" spell from non-player caster isn't a crime
Feature #4256: Implement ToggleBorders (TB) console command
Feature #3276: Editor: Search- Show number of (remaining) search results and indicate a search without any results
Feature #4222: 360° screenshots

@ -644,8 +644,9 @@ namespace MWMechanics
{
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId);
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
animation->addSpellCastGlow(magiceffect);
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
if (animation)
animation->addSpellCastGlow(magiceffect);
if (target.getCellRef().getLockLevel() < magnitude) //If the door is not already locked to a higher value, lock it to spell magnitude
{
if (caster == getPlayer())
@ -658,15 +659,17 @@ namespace MWMechanics
{
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
const ESM::MagicEffect *magiceffect = store.get<ESM::MagicEffect>().find(effectId);
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
animation->addSpellCastGlow(magiceffect);
MWRender::Animation* animation = MWBase::Environment::get().getWorld()->getAnimation(target);
if (animation)
animation->addSpellCastGlow(magiceffect);
if (target.getCellRef().getLockLevel() <= magnitude)
{
if (target.getCellRef().getLockLevel() > 0)
{
MWBase::Environment::get().getSoundManager()->playSound3D(target, "Open Lock", 1.f, 1.f);
if (!caster.isEmpty() && caster.getClass().isActor())
MWBase::Environment::get().getMechanicsManager()->objectOpened(caster, target);
if (!caster.isEmpty())
MWBase::Environment::get().getMechanicsManager()->objectOpened(getPlayer(), target);
// Use the player instead of the caster for vanilla crime compatibility
if (caster == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicOpenSuccess}");

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