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Closes #856: More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers

This commit is contained in:
scrawl 2013-12-30 16:44:07 +01:00
parent 2f082ef796
commit f3a7321a43

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@ -86,14 +86,23 @@ bool NIFSkeletonLoader::needSkeleton(const Nif::Node *node)
{
/* We need to be a little aggressive here, since some NIFs have a crap-ton
* of nodes and Ogre only supports 256 bones. We will skip a skeleton if:
* There are no bones used for skinning, there are no controllers, there
* There are no bones used for skinning, there are no keyframe controllers, there
* are no nodes named "AttachLight", and the tree consists of NiNode,
* NiTriShape, and RootCollisionNode types only.
*/
if(node->boneTrafo)
return true;
if(!node->controller.empty() || node->name == "AttachLight")
if(!node->controller.empty())
{
Nif::ControllerPtr ctrl = node->controller;
do {
if(ctrl->recType == Nif::RC_NiKeyframeController)
return true;
} while(!(ctrl=ctrl->next).empty());
}
if (node->name == "AttachLight")
return true;
if(node->recType == Nif::RC_NiNode || node->recType == Nif::RC_RootCollisionNode)