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	NPC leg appearance changed
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					 2 changed files with 13 additions and 6 deletions
				
			
		|  | @ -118,25 +118,25 @@ namespace MWClass | |||
| 		 | ||||
| 		//addresses[1] = npcName + "groin";
 | ||||
| 		if(upperleg){ | ||||
| 		cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -14), axis, Ogre::Radian(3.14), npcName + "upper leg", addresses, numbers); //-18
 | ||||
| 		cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -14), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers); | ||||
| 		cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -16), axis, Ogre::Radian(3.14), npcName + "upper leg", addresses, numbers); //-18
 | ||||
| 		cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -16), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers); | ||||
| 		addresses2[numbers] = npcName + "upper leg2"; | ||||
| 		addresses[numbers++] = npcName + "upper leg"; | ||||
| 		cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers); | ||||
| 		} | ||||
| 		if(knee) | ||||
| 		{ | ||||
| 			cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -2, -18), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers); | ||||
| 			cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee", addresses, numbers); | ||||
| 		//cellRender.rotateMesh(Ogre::Vector3(0, 1, 0), Ogre::Radian (1), npcName + "upper arm");
 | ||||
| 		cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -2, -18), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers); | ||||
| 		cellRender.insertMesh ("meshes\\" + knee->model, Ogre::Vector3( 0, -1, -23), axis, Ogre::Radian(0), npcName + "knee2", addresses2, numbers); | ||||
| 		 | ||||
| 			addresses2[numbers] = npcName + "knee2"; | ||||
| 			addresses[numbers++] = npcName + "knee"; | ||||
| 		} | ||||
| 		if(ankle){ | ||||
| 			 | ||||
| 			cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, -1, -18), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers);   //-1
 | ||||
| 			cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, -1, -18), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
 | ||||
| 			cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -20), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers);   //-1
 | ||||
| 			cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0,0, -20), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
 | ||||
| 			 | ||||
| 			addresses2[numbers] = npcName + "ankle2"; | ||||
| 			addresses[numbers++] = npcName + "ankle"; | ||||
|  |  | |||
|  | @ -115,8 +115,15 @@ void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, | |||
|   MovableObject *ent = scene.getMgr()->createEntity(mesh); | ||||
| 
 | ||||
| 
 | ||||
|   if(translateFirst){ | ||||
|   npcPart->translate(vec); | ||||
|   npcPart->rotate(axis, angle); | ||||
|   } | ||||
|   else{ | ||||
| 	   | ||||
|   npcPart->rotate(axis, angle); | ||||
|   npcPart->translate(vec); | ||||
|   } | ||||
|   npcPart->attachObject(ent); | ||||
| 
 | ||||
|    Ogre::MeshManager *m = MeshManager::getSingletonPtr(); | ||||
|  |  | |||
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