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@ -14,9 +14,11 @@ namespace MWMechanics
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{
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/// Call when \a actor has got in contact with \a carrier (e.g. hit by him, or loots him)
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/// @param actor The actor that will potentially catch diseases. Currently only the player can catch diseases.
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/// @param carrier The disease carrier.
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inline void diseaseContact (MWWorld::Ptr actor, MWWorld::Ptr carrier)
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{
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if (!carrier.getClass().isActor())
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if (!carrier.getClass().isActor() || actor != MWBase::Environment::get().getWorld()->getPlayerPtr())
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return;
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float fDiseaseXferChance =
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@ -27,25 +29,47 @@ namespace MWMechanics
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for (Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
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if (spell->mData.mType == ESM::Spell::ST_Disease
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|| spell->mData.mType == ESM::Spell::ST_Blight)
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if (actor.getClass().getCreatureStats(actor).getSpells().hasSpell(spell->mId))
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continue;
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bool hasCorprusEffect = false;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
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{
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float roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 100; // [0, 99]
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if (roll < fDiseaseXferChance)
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if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
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{
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// Contracted disease!
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actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
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if (actor.getRefData().getHandle() == "player")
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{
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std::string msg = "sMagicContractDisease";
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msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->getString();
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if (msg.find("%s") != std::string::npos)
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msg.replace(msg.find("%s"), 2, spell->mName);
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MWBase::Environment::get().getWindowManager()->messageBox(msg);
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}
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hasCorprusEffect = true;
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break;
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}
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}
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float resist = 0.f;
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if (hasCorprusEffect)
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resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCorprusDisease).mMagnitude
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- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCorprusDisease).mMagnitude);
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else if (spell->mData.mType == ESM::Spell::ST_Disease)
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resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistCommonDisease).mMagnitude
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- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToCommonDisease).mMagnitude);
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else if (spell->mData.mType == ESM::Spell::ST_Blight)
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resist = 1.f - 0.01 * (actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::ResistBlightDisease).mMagnitude
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- actor.getClass().getCreatureStats(actor).getMagicEffects().get(ESM::MagicEffect::WeaknessToBlightDisease).mMagnitude);
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else
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continue;
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int x = fDiseaseXferChance * 100 * resist;
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float roll = std::rand()/ (static_cast<double> (RAND_MAX) + 1) * 10000; // [0, 9999]
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if (roll < x)
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{
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// Contracted disease!
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actor.getClass().getCreatureStats(actor).getSpells().add(it->first);
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std::string msg = "sMagicContractDisease";
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msg = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(msg)->getString();
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if (msg.find("%s") != std::string::npos)
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msg.replace(msg.find("%s"), 2, spell->mName);
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MWBase::Environment::get().getWindowManager()->messageBox(msg);
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}
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}
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}
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}
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