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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 22:23:51 +00:00
added some code that doesn't do anything yet, waiting for ogre 1.8
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parent
9ec1e55aaf
commit
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5 changed files with 63 additions and 3 deletions
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@ -15,7 +15,7 @@ source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
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renderinginterface localmap
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renderinginterface localmap occlusionquery
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)
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add_openmw_dir (mwinput
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27
apps/openmw/mwrender/occlusionquery.cpp
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27
apps/openmw/mwrender/occlusionquery.cpp
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@ -0,0 +1,27 @@
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#include "occlusionquery.hpp"
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#include <OgreRenderSystem.h>
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#include <OgreRoot.h>
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using namespace MWRender;
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using namespace Ogre;
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OcclusionQuery::OcclusionQuery() :
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mSunTotalAreaQuery(0), mSunVisibleAreaQuery(0)
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{
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try {
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RenderSystem* renderSystem = Root::getSingleton().getRenderSystem();
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mSunTotalAreaQuery = renderSystem->createHardwareOcclusionQuery();
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mSunVisibleAreaQuery = renderSystem->createHardwareOcclusionQuery();
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mSupported = (mSunTotalAreaQuery != 0) && (mSunVisibleAreaQuery != 0);
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}
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catch (Ogre::Exception e)
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{
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mSupported = false;
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}
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if (!mSupported)
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std::cout << "Hardware occlusion queries not supported." << std::endl;
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}
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apps/openmw/mwrender/occlusionquery.hpp
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apps/openmw/mwrender/occlusionquery.hpp
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@ -0,0 +1,27 @@
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#ifndef _GAME_OCCLUSION_QUERY_H
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#define _GAME_OCCLUSION_QUERY_H
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#include <OgreHardwareOcclusionQuery.h>
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namespace MWRender
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{
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///
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/// \brief Implements hardware occlusion queries on the GPU
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///
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class OcclusionQuery
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{
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public:
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OcclusionQuery();
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bool supported();
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///< returns true if occlusion queries are supported on the user's hardware
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private:
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Ogre::HardwareOcclusionQuery* mSunTotalAreaQuery;
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Ogre::HardwareOcclusionQuery* mSunVisibleAreaQuery;
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bool mSupported;
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};
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}
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#endif
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@ -50,6 +50,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
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Ogre::SceneNode *cameraPitchNode = cameraYawNode->createChildSceneNode();
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cameraPitchNode->attachObject(mRendering.getCamera());
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mOcclusionQuery = new OcclusionQuery();
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//mSkyManager = 0;
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mSkyManager = new SkyManager(mMwRoot, mRendering.getCamera(), &environment);
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@ -65,6 +67,7 @@ RenderingManager::~RenderingManager ()
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delete mPlayer;
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delete mSkyManager;
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delete mLocalMap;
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delete mOcclusionQuery;
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}
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MWRender::SkyManager* RenderingManager::getSkyManager()
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@ -25,6 +25,7 @@
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#include "actors.hpp"
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#include "player.hpp"
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#include "localmap.hpp"
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#include "occlusionquery.hpp"
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namespace Ogre
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{
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@ -134,6 +135,8 @@ class RenderingManager: private RenderingInterface {
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SkyManager* mSkyManager;
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OcclusionQuery* mOcclusionQuery;
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OEngine::Render::OgreRenderer &mRendering;
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MWRender::Objects mObjects;
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