From 4f4982545ac1fe87170e3e59bb67fd3b20b14321 Mon Sep 17 00:00:00 2001 From: Evil Eye Date: Thu, 19 Mar 2020 21:30:22 +0100 Subject: [PATCH] make robes cover the chest slot --- apps/openmw/mwrender/npcanimation.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwrender/npcanimation.cpp b/apps/openmw/mwrender/npcanimation.cpp index 5def7bb96..18ecd30fc 100644 --- a/apps/openmw/mwrender/npcanimation.cpp +++ b/apps/openmw/mwrender/npcanimation.cpp @@ -587,7 +587,7 @@ void NpcAnimation::updateParts() int mBasePriority; } slotlist[] = { // FIXME: Priority is based on the number of reserved slots. There should be a better way. - { MWWorld::InventoryStore::Slot_Robe, 12 }, + { MWWorld::InventoryStore::Slot_Robe, 11 }, { MWWorld::InventoryStore::Slot_Skirt, 3 }, { MWWorld::InventoryStore::Slot_Helmet, 0 }, { MWWorld::InventoryStore::Slot_Cuirass, 0 }, @@ -641,7 +641,7 @@ void NpcAnimation::updateParts() ESM::PartReferenceType parts[] = { ESM::PRT_Groin, ESM::PRT_Skirt, ESM::PRT_RLeg, ESM::PRT_LLeg, ESM::PRT_RUpperarm, ESM::PRT_LUpperarm, ESM::PRT_RKnee, ESM::PRT_LKnee, - ESM::PRT_RForearm, ESM::PRT_LForearm + ESM::PRT_RForearm, ESM::PRT_LForearm, ESM::PRT_Cuirass }; size_t parts_size = sizeof(parts)/sizeof(parts[0]); for(size_t p = 0;p < parts_size;++p)