Made some recommended changes

actorid
Jason Hooks 13 years ago
parent 042bceb547
commit f4e7bd6dfd

@ -36,7 +36,7 @@ namespace MWClass
MWRender::Rendering rendering (cellRender, ref->ref, ref->mData);
cellRender.insertMesh("meshes\\" + model);
cellRender.insertActorPhysics();
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
}
}

@ -30,15 +30,14 @@ namespace MWClass
}
}
void Lockpick::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const
void Lockpick::insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData> *ref =
ptr.get<ESM::Tool>();
assert (ref->base != NULL);
std::string handle = ptr.getRefData().getHandle();
if(!handle.empty()){
physics.insertObjectPhysics(handle);
if(ptr.getRefData().getBaseNode()){
physics.insertObjectPhysics(ptr);
}
}

@ -12,7 +12,7 @@ namespace MWClass
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);

@ -85,10 +85,10 @@ MWRender::Player& RenderingManager::getPlayer(){
void RenderingManager::removeCell (MWWorld::Ptr::CellStore *store){
}
void RenderingManager::addObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store){
void RenderingManager::addObject (const MWWorld::Ptr& ptr){
}
void RenderingManager::removeObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store){
void RenderingManager::removeObject (const MWWorld::Ptr& ptr){
}
void RenderingManager::moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position){

@ -57,12 +57,14 @@ class RenderingManager: private RenderingInterface {
void removeCell (MWWorld::Ptr::CellStore *store); // TODO do we want this?
void addObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store);
void removeObject (const MWWorld::Ptr& ptr, MWWorld::Ptr::CellStore *store);
void addObject (const MWWorld::Ptr& ptr);
void removeObject (const MWWorld::Ptr& ptr);
void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position);
void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale);
void rotateObject (const MWWorld::Ptr& ptr, const::Ogre::Quaternion& orientation);
/// \param store Cell the object was in previously (\a ptr has already been updated to the new cell).
void moveObjectToCell (const MWWorld::Ptr& ptr, const Ogre::Vector3& position, MWWorld::Ptr::CellStore *store);
void setPhysicsDebugRendering (bool);

@ -25,7 +25,7 @@ namespace MWWorld
{
}
void Class::insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics) const{
void Class::insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const{
}

@ -64,7 +64,7 @@ namespace MWWorld
virtual void insertObjectRendering (const Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
virtual void insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
virtual void insertObject(const Ptr& ptr, MWWorld::PhysicsSystem& physics, MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering (default implementation: don't render anything).
virtual void enable (const Ptr& ptr, MWWorld::Environment& environment) const;

@ -183,15 +183,15 @@ namespace MWWorld
throw std::logic_error ("can't find player");
}
void PhysicsSystem::insertObjectPhysics(const std::string& handle){
Ogre::SceneNode* node = mRender.getScene()->getSceneNode(handle);
addObject (handle, handle, node->getOrientation(),
void PhysicsSystem::insertObjectPhysics(const MWWorld::Ptr& ptr){
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
addObject (node->getName(), node->getName(), node->getOrientation(),
node->getScale().x, node->getPosition());
}
void PhysicsSystem::insertActorPhysics(const std::string& handle){
Ogre::SceneNode* node = mRender.getScene()->getSceneNode(handle);
addActor (handle, handle, node->getPosition());
void PhysicsSystem::insertActorPhysics(const MWWorld::Ptr& ptr){
Ogre::SceneNode* node = ptr.getRefData().getBaseNode();
addActor (node->getName(), node->getName(), node->getPosition());
}
}

@ -34,9 +34,9 @@ namespace MWWorld
bool toggleCollisionMode();
std::pair<std::string, float> getFacedHandle (MWWorld::World& world);
void insertObjectPhysics(const std::string& handle);
void insertObjectPhysics(const MWWorld::Ptr& ptr);
void insertActorPhysics(const std::string& handle);
void insertActorPhysics(const MWWorld::Ptr& ptr);
private:
OEngine::Render::OgreRenderer &mRender;

@ -55,6 +55,9 @@ namespace MWWorld
{
return mBaseNode->getName();
}
Ogre::SceneNode* getBaseNode(){
return mBaseNode;
}
void setBaseNode(Ogre::SceneNode* base){
mBaseNode = base;
}

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