Merge branch 'autoequip'

actorid
Marc Zinnschlag 13 years ago
commit f52b9cc162

@ -55,7 +55,7 @@ add_openmw_dir (mwclass
)
add_openmw_dir (mwmechanics
mechanicsmanager stat creaturestats magiceffects movement
mechanicsmanager stat creaturestats magiceffects movement actors
)
# Main executable

@ -160,7 +160,8 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
// update actors
std::vector<std::pair<std::string, Ogre::Vector3> > movement;
mEnvironment.mMechanicsManager->update (movement);
mEnvironment.mMechanicsManager->update (movement, mEnvironment.mFrameDuration,
mEnvironment.mWindowManager->getMode()!=MWGui::GM_Game);
if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
@ -357,7 +358,7 @@ void OMW::Engine::go()
// to find core.xml here.
//addResourcesDirectory(mResDir);
addResourcesDirectory(mResDir / "mygui");
addResourcesDirectory(mResDir / "water");

@ -0,0 +1,77 @@
#include "actors.hpp"
#include <typeinfo>
#include <components/esm/loadnpc.hpp>
#include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp"
namespace MWMechanics
{
void Actors::updateActor (const MWWorld::Ptr& ptr, float duration)
{
}
void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
{
if (!paused)
MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
MWWorld::Class::get (ptr).getNpcStats (ptr));
}
Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {}
void Actors::addActor (const MWWorld::Ptr& ptr)
{
mActors.insert (ptr);
}
void Actors::removeActor (const MWWorld::Ptr& ptr)
{
mActors.erase (ptr);
}
void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore)
{
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
while (iter!=mActors.end())
if (iter->getCell()==cellStore)
{
mActors.erase (iter++);
}
else
++iter;
}
void Actors::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
bool paused)
{
mDuration += duration;
if (mDuration>=0.25)
{
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
{
updateActor (*iter, mDuration);
if (iter->getTypeName()==typeid (ESM::NPC).name())
updateNpc (*iter, mDuration, paused);
}
mDuration = 0;
}
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
++iter)
{
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
if (vector!=Ogre::Vector3::ZERO)
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
}
}
}

@ -0,0 +1,51 @@
#ifndef GAME_MWMECHANICS_ACTORS_H
#define GAME_MWMECHANICS_ACTORS_H
#include <set>
#include <vector>
#include <string>
#include "../mwworld/ptr.hpp"
namespace Ogre
{
class Vector3;
}
namespace MWWorld
{
class Environment;
}
namespace MWMechanics
{
class Actors
{
MWWorld::Environment& mEnvironment;
std::set<MWWorld::Ptr> mActors;
float mDuration;
void updateActor (const MWWorld::Ptr& ptr, float duration);
void updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused);
public:
Actors (MWWorld::Environment& environment);
void addActor (const MWWorld::Ptr& ptr);
///< Register an actor for stats management
void removeActor (const MWWorld::Ptr& ptr);
///< Deregister an actor for stats management
void dropActors (const MWWorld::Ptr::CellStore *cellStore);
///< Deregister all actors in the given cell.
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
float duration, bool paused);
///< Update actor stats and store desired velocity vectors in \a movement
};
}
#endif

@ -222,14 +222,14 @@ namespace MWMechanics
MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
: mEnvironment (environment), mUpdatePlayer (true), mClassSelected (false),
mRaceSelected (false)
mRaceSelected (false), mActors (environment)
{
buildPlayer();
}
void MechanicsManager::addActor (const MWWorld::Ptr& ptr)
{
mActors.insert (ptr);
mActors.addActor (ptr);
}
void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
@ -237,7 +237,7 @@ namespace MWMechanics
if (ptr==mWatched)
mWatched = MWWorld::Ptr();
mActors.erase (ptr);
mActors.removeActor (ptr);
}
void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
@ -245,16 +245,7 @@ namespace MWMechanics
if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
mWatched = MWWorld::Ptr();
std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
while (iter!=mActors.end())
if (iter->getCell()==cellStore)
{
//std::cout << "Erasing an actor";
mActors.erase (iter++);
}
else
++iter;
mActors.dropActors (cellStore);
}
void MechanicsManager::watchActor (const MWWorld::Ptr& ptr)
@ -262,7 +253,8 @@ namespace MWMechanics
mWatched = ptr;
}
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement)
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
float duration, bool paused)
{
if (!mWatched.isEmpty())
{
@ -345,14 +337,7 @@ namespace MWMechanics
mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
}
for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
++iter)
{
Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
if (vector!=Ogre::Vector3::ZERO)
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
}
mActors.update (movement, duration, paused);
}
void MechanicsManager::setPlayerName (const std::string& name)

@ -1,7 +1,6 @@
#ifndef GAME_MWMECHANICS_MECHANICSMANAGER_H
#define GAME_MWMECHANICS_MECHANICSMANAGER_H
#include <set>
#include <vector>
#include <string>
@ -9,6 +8,7 @@
#include "creaturestats.hpp"
#include "npcstats.hpp"
#include "actors.hpp"
namespace Ogre
{
@ -25,13 +25,13 @@ namespace MWMechanics
class MechanicsManager
{
MWWorld::Environment& mEnvironment;
std::set<MWWorld::Ptr> mActors;
MWWorld::Ptr mWatched;
CreatureStats mWatchedCreature;
NpcStats mWatchedNpc;
bool mUpdatePlayer;
bool mClassSelected;
bool mRaceSelected;
Actors mActors;
void buildPlayer();
///< build player according to stored class/race/birthsign information. Will
@ -60,8 +60,12 @@ namespace MWMechanics
///< On each update look for changes in a previously registered actor and update the
/// GUI accordingly.
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement);
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
bool paused);
///< Update actor stats and store desired velocity vectors in \a movement
///
/// \param paused In game type does not currently advance (this usually means some GUI
/// component is up).
void setPlayerName (const std::string& name);
///< Set player name.

@ -6,6 +6,8 @@
#include "class.hpp"
#include <iostream> /// \todo remove after rendering is implemented
void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
{
// some const-trickery, required because of a flaw in the handling of MW-references and the
@ -24,10 +26,15 @@ void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
}
}
MWWorld::InventoryStore::InventoryStore()
void MWWorld::InventoryStore::initSlots (TSlots& slots)
{
for (int i=0; i<Slots; ++i)
mSlots.push_back (end());
slots.push_back (end());
}
MWWorld::InventoryStore::InventoryStore()
{
initSlots (mSlots);
}
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
@ -86,3 +93,50 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
return mSlots[slot];
}
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
{
TSlots slots;
initSlots (slots);
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
{
std::pair<std::vector<int>, bool> itemsSlots =
MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
iter2!=itemsSlots.first.end(); ++iter2)
{
/// \todo comapre item with item in slot
if (slots.at (*iter2)==end())
{
/// \todo unstack, if reqquired (itemsSlots.second)
slots[*iter2] = iter;
break;
}
}
}
bool changed = false;
for (std::size_t i=0; i<slots.size(); ++i)
if (slots[i]!=mSlots[i])
{
changed = true;
}
if (changed)
{
mSlots.swap (slots);
flagAsModified();
/// \todo remove the following line after rendering is implemented
for (std::size_t i=0; i<mSlots.size(); ++i)
if (mSlots[i]!=end())
{
std::cout<<"NPC is equipping " << MWWorld::Class::get (*mSlots[i]).getName (*mSlots[i])
<< " in slot " << i << std::endl;
}
}
}

@ -3,6 +3,11 @@
#include "containerstore.hpp"
namespace MWMechanics
{
struct NpcStats;
}
namespace MWWorld
{
///< \brief Variant of the ContainerStore for NPCs
@ -36,10 +41,14 @@ namespace MWWorld
private:
mutable std::vector<ContainerStoreIterator> mSlots;
typedef std::vector<ContainerStoreIterator> TSlots;
mutable TSlots mSlots;
void copySlots (const InventoryStore& store);
void initSlots (TSlots& slots);
public:
InventoryStore();
@ -52,6 +61,9 @@ namespace MWWorld
///< \note \a iteartor can be an end-iterator
ContainerStoreIterator getSlot (int slot);
void autoEquip (const MWMechanics::NpcStats& stats);
///< Auto equip items according to stats and item value.
};
}

@ -39,7 +39,7 @@ namespace MWWorld
return mPtr.empty();
}
const std::type_info& getType()
const std::type_info& getType() const
{
assert (!mPtr.empty());
return mPtr.type();

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