mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 23:23:52 +00:00
Merge branch 'autoequip'
This commit is contained in:
commit
f52b9cc162
9 changed files with 216 additions and 32 deletions
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@ -55,7 +55,7 @@ add_openmw_dir (mwclass
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)
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)
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|
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add_openmw_dir (mwmechanics
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add_openmw_dir (mwmechanics
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mechanicsmanager stat creaturestats magiceffects movement
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mechanicsmanager stat creaturestats magiceffects movement actors
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)
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)
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# Main executable
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# Main executable
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@ -160,7 +160,8 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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// update actors
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// update actors
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std::vector<std::pair<std::string, Ogre::Vector3> > movement;
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std::vector<std::pair<std::string, Ogre::Vector3> > movement;
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mEnvironment.mMechanicsManager->update (movement);
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mEnvironment.mMechanicsManager->update (movement, mEnvironment.mFrameDuration,
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mEnvironment.mWindowManager->getMode()!=MWGui::GM_Game);
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if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
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if (mEnvironment.mWindowManager->getMode()==MWGui::GM_Game)
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mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
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mEnvironment.mWorld->doPhysics (movement, mEnvironment.mFrameDuration);
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@ -357,7 +358,7 @@ void OMW::Engine::go()
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// to find core.xml here.
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// to find core.xml here.
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//addResourcesDirectory(mResDir);
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//addResourcesDirectory(mResDir);
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addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "mygui");
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addResourcesDirectory(mResDir / "water");
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addResourcesDirectory(mResDir / "water");
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77
apps/openmw/mwmechanics/actors.cpp
Normal file
77
apps/openmw/mwmechanics/actors.cpp
Normal file
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@ -0,0 +1,77 @@
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#include "actors.hpp"
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#include <typeinfo>
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#include <components/esm/loadnpc.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/inventorystore.hpp"
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namespace MWMechanics
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{
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void Actors::updateActor (const MWWorld::Ptr& ptr, float duration)
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{
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}
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void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
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{
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if (!paused)
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MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
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MWWorld::Class::get (ptr).getNpcStats (ptr));
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}
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Actors::Actors (MWWorld::Environment& environment) : mEnvironment (environment), mDuration (0) {}
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void Actors::addActor (const MWWorld::Ptr& ptr)
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{
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mActors.insert (ptr);
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}
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void Actors::removeActor (const MWWorld::Ptr& ptr)
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{
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mActors.erase (ptr);
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}
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void Actors::dropActors (const MWWorld::Ptr::CellStore *cellStore)
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{
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std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
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while (iter!=mActors.end())
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if (iter->getCell()==cellStore)
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{
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mActors.erase (iter++);
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}
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else
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++iter;
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}
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void Actors::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
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bool paused)
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{
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mDuration += duration;
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|
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if (mDuration>=0.25)
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|
{
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter)
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{
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updateActor (*iter, mDuration);
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if (iter->getTypeName()==typeid (ESM::NPC).name())
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updateNpc (*iter, mDuration, paused);
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|
}
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|
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mDuration = 0;
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|
}
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
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++iter)
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|
{
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Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
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|
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|
if (vector!=Ogre::Vector3::ZERO)
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|
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
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|
}
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|
}
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}
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51
apps/openmw/mwmechanics/actors.hpp
Normal file
51
apps/openmw/mwmechanics/actors.hpp
Normal file
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@ -0,0 +1,51 @@
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|
#ifndef GAME_MWMECHANICS_ACTORS_H
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#define GAME_MWMECHANICS_ACTORS_H
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|
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#include <set>
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#include <vector>
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#include <string>
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|
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#include "../mwworld/ptr.hpp"
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|
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namespace Ogre
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|
{
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class Vector3;
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|
}
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|
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namespace MWWorld
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{
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class Environment;
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}
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namespace MWMechanics
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{
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class Actors
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{
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MWWorld::Environment& mEnvironment;
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std::set<MWWorld::Ptr> mActors;
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float mDuration;
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void updateActor (const MWWorld::Ptr& ptr, float duration);
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|
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void updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused);
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|
public:
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|
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|
Actors (MWWorld::Environment& environment);
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|
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void addActor (const MWWorld::Ptr& ptr);
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///< Register an actor for stats management
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|
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void removeActor (const MWWorld::Ptr& ptr);
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///< Deregister an actor for stats management
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|
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void dropActors (const MWWorld::Ptr::CellStore *cellStore);
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///< Deregister all actors in the given cell.
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|
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void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
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float duration, bool paused);
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///< Update actor stats and store desired velocity vectors in \a movement
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|
};
|
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|
}
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|
#endif
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@ -222,14 +222,14 @@ namespace MWMechanics
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|
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MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
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MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
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: mEnvironment (environment), mUpdatePlayer (true), mClassSelected (false),
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: mEnvironment (environment), mUpdatePlayer (true), mClassSelected (false),
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mRaceSelected (false)
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mRaceSelected (false), mActors (environment)
|
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{
|
{
|
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buildPlayer();
|
buildPlayer();
|
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}
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}
|
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|
|
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void MechanicsManager::addActor (const MWWorld::Ptr& ptr)
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void MechanicsManager::addActor (const MWWorld::Ptr& ptr)
|
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{
|
{
|
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mActors.insert (ptr);
|
mActors.addActor (ptr);
|
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}
|
}
|
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|
|
||||||
void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
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void MechanicsManager::removeActor (const MWWorld::Ptr& ptr)
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|
@ -237,7 +237,7 @@ namespace MWMechanics
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if (ptr==mWatched)
|
if (ptr==mWatched)
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mWatched = MWWorld::Ptr();
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mWatched = MWWorld::Ptr();
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|
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mActors.erase (ptr);
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mActors.removeActor (ptr);
|
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}
|
}
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|
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void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
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void MechanicsManager::dropActors (const MWWorld::Ptr::CellStore *cellStore)
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@ -245,16 +245,7 @@ namespace MWMechanics
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if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
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if (!mWatched.isEmpty() && mWatched.getCell()==cellStore)
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mWatched = MWWorld::Ptr();
|
mWatched = MWWorld::Ptr();
|
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|
|
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std::set<MWWorld::Ptr>::iterator iter = mActors.begin();
|
mActors.dropActors (cellStore);
|
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|
|
||||||
while (iter!=mActors.end())
|
|
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if (iter->getCell()==cellStore)
|
|
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{
|
|
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//std::cout << "Erasing an actor";
|
|
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mActors.erase (iter++);
|
|
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}
|
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else
|
|
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++iter;
|
|
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}
|
}
|
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|
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void MechanicsManager::watchActor (const MWWorld::Ptr& ptr)
|
void MechanicsManager::watchActor (const MWWorld::Ptr& ptr)
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|
@ -262,7 +253,8 @@ namespace MWMechanics
|
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mWatched = ptr;
|
mWatched = ptr;
|
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}
|
}
|
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|
|
||||||
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement)
|
void MechanicsManager::update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement,
|
||||||
|
float duration, bool paused)
|
||||||
{
|
{
|
||||||
if (!mWatched.isEmpty())
|
if (!mWatched.isEmpty())
|
||||||
{
|
{
|
||||||
|
@ -345,14 +337,7 @@ namespace MWMechanics
|
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mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
|
mEnvironment.mWindowManager->configureSkills (majorSkills, minorSkills);
|
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}
|
}
|
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|
|
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for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end();
|
mActors.update (movement, duration, paused);
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++iter)
|
|
||||||
{
|
|
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Ogre::Vector3 vector = MWWorld::Class::get (*iter).getMovementVector (*iter);
|
|
||||||
|
|
||||||
if (vector!=Ogre::Vector3::ZERO)
|
|
||||||
movement.push_back (std::make_pair (iter->getRefData().getHandle(), vector));
|
|
||||||
}
|
|
||||||
}
|
}
|
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|
|
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void MechanicsManager::setPlayerName (const std::string& name)
|
void MechanicsManager::setPlayerName (const std::string& name)
|
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|
|
|
@ -1,7 +1,6 @@
|
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#ifndef GAME_MWMECHANICS_MECHANICSMANAGER_H
|
#ifndef GAME_MWMECHANICS_MECHANICSMANAGER_H
|
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#define GAME_MWMECHANICS_MECHANICSMANAGER_H
|
#define GAME_MWMECHANICS_MECHANICSMANAGER_H
|
||||||
|
|
||||||
#include <set>
|
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
|
@ -9,6 +8,7 @@
|
||||||
|
|
||||||
#include "creaturestats.hpp"
|
#include "creaturestats.hpp"
|
||||||
#include "npcstats.hpp"
|
#include "npcstats.hpp"
|
||||||
|
#include "actors.hpp"
|
||||||
|
|
||||||
namespace Ogre
|
namespace Ogre
|
||||||
{
|
{
|
||||||
|
@ -25,13 +25,13 @@ namespace MWMechanics
|
||||||
class MechanicsManager
|
class MechanicsManager
|
||||||
{
|
{
|
||||||
MWWorld::Environment& mEnvironment;
|
MWWorld::Environment& mEnvironment;
|
||||||
std::set<MWWorld::Ptr> mActors;
|
|
||||||
MWWorld::Ptr mWatched;
|
MWWorld::Ptr mWatched;
|
||||||
CreatureStats mWatchedCreature;
|
CreatureStats mWatchedCreature;
|
||||||
NpcStats mWatchedNpc;
|
NpcStats mWatchedNpc;
|
||||||
bool mUpdatePlayer;
|
bool mUpdatePlayer;
|
||||||
bool mClassSelected;
|
bool mClassSelected;
|
||||||
bool mRaceSelected;
|
bool mRaceSelected;
|
||||||
|
Actors mActors;
|
||||||
|
|
||||||
void buildPlayer();
|
void buildPlayer();
|
||||||
///< build player according to stored class/race/birthsign information. Will
|
///< build player according to stored class/race/birthsign information. Will
|
||||||
|
@ -60,8 +60,12 @@ namespace MWMechanics
|
||||||
///< On each update look for changes in a previously registered actor and update the
|
///< On each update look for changes in a previously registered actor and update the
|
||||||
/// GUI accordingly.
|
/// GUI accordingly.
|
||||||
|
|
||||||
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement);
|
void update (std::vector<std::pair<std::string, Ogre::Vector3> >& movement, float duration,
|
||||||
|
bool paused);
|
||||||
///< Update actor stats and store desired velocity vectors in \a movement
|
///< Update actor stats and store desired velocity vectors in \a movement
|
||||||
|
///
|
||||||
|
/// \param paused In game type does not currently advance (this usually means some GUI
|
||||||
|
/// component is up).
|
||||||
|
|
||||||
void setPlayerName (const std::string& name);
|
void setPlayerName (const std::string& name);
|
||||||
///< Set player name.
|
///< Set player name.
|
||||||
|
|
|
@ -6,6 +6,8 @@
|
||||||
|
|
||||||
#include "class.hpp"
|
#include "class.hpp"
|
||||||
|
|
||||||
|
#include <iostream> /// \todo remove after rendering is implemented
|
||||||
|
|
||||||
void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
|
void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
|
||||||
{
|
{
|
||||||
// some const-trickery, required because of a flaw in the handling of MW-references and the
|
// some const-trickery, required because of a flaw in the handling of MW-references and the
|
||||||
|
@ -24,10 +26,15 @@ void MWWorld::InventoryStore::copySlots (const InventoryStore& store)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
MWWorld::InventoryStore::InventoryStore()
|
void MWWorld::InventoryStore::initSlots (TSlots& slots)
|
||||||
{
|
{
|
||||||
for (int i=0; i<Slots; ++i)
|
for (int i=0; i<Slots; ++i)
|
||||||
mSlots.push_back (end());
|
slots.push_back (end());
|
||||||
|
}
|
||||||
|
|
||||||
|
MWWorld::InventoryStore::InventoryStore()
|
||||||
|
{
|
||||||
|
initSlots (mSlots);
|
||||||
}
|
}
|
||||||
|
|
||||||
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
|
MWWorld::InventoryStore::InventoryStore (const InventoryStore& store)
|
||||||
|
@ -86,3 +93,50 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
|
||||||
|
|
||||||
return mSlots[slot];
|
return mSlots[slot];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
|
||||||
|
{
|
||||||
|
TSlots slots;
|
||||||
|
initSlots (slots);
|
||||||
|
|
||||||
|
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
|
||||||
|
{
|
||||||
|
std::pair<std::vector<int>, bool> itemsSlots =
|
||||||
|
MWWorld::Class::get (*iter).getEquipmentSlots (*iter);
|
||||||
|
|
||||||
|
for (std::vector<int>::const_iterator iter2 (itemsSlots.first.begin());
|
||||||
|
iter2!=itemsSlots.first.end(); ++iter2)
|
||||||
|
{
|
||||||
|
/// \todo comapre item with item in slot
|
||||||
|
if (slots.at (*iter2)==end())
|
||||||
|
{
|
||||||
|
/// \todo unstack, if reqquired (itemsSlots.second)
|
||||||
|
|
||||||
|
slots[*iter2] = iter;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool changed = false;
|
||||||
|
|
||||||
|
for (std::size_t i=0; i<slots.size(); ++i)
|
||||||
|
if (slots[i]!=mSlots[i])
|
||||||
|
{
|
||||||
|
changed = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (changed)
|
||||||
|
{
|
||||||
|
mSlots.swap (slots);
|
||||||
|
flagAsModified();
|
||||||
|
|
||||||
|
/// \todo remove the following line after rendering is implemented
|
||||||
|
for (std::size_t i=0; i<mSlots.size(); ++i)
|
||||||
|
if (mSlots[i]!=end())
|
||||||
|
{
|
||||||
|
std::cout<<"NPC is equipping " << MWWorld::Class::get (*mSlots[i]).getName (*mSlots[i])
|
||||||
|
<< " in slot " << i << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -3,6 +3,11 @@
|
||||||
|
|
||||||
#include "containerstore.hpp"
|
#include "containerstore.hpp"
|
||||||
|
|
||||||
|
namespace MWMechanics
|
||||||
|
{
|
||||||
|
struct NpcStats;
|
||||||
|
}
|
||||||
|
|
||||||
namespace MWWorld
|
namespace MWWorld
|
||||||
{
|
{
|
||||||
///< \brief Variant of the ContainerStore for NPCs
|
///< \brief Variant of the ContainerStore for NPCs
|
||||||
|
@ -36,10 +41,14 @@ namespace MWWorld
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
mutable std::vector<ContainerStoreIterator> mSlots;
|
typedef std::vector<ContainerStoreIterator> TSlots;
|
||||||
|
|
||||||
|
mutable TSlots mSlots;
|
||||||
|
|
||||||
void copySlots (const InventoryStore& store);
|
void copySlots (const InventoryStore& store);
|
||||||
|
|
||||||
|
void initSlots (TSlots& slots);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
|
||||||
InventoryStore();
|
InventoryStore();
|
||||||
|
@ -52,6 +61,9 @@ namespace MWWorld
|
||||||
///< \note \a iteartor can be an end-iterator
|
///< \note \a iteartor can be an end-iterator
|
||||||
|
|
||||||
ContainerStoreIterator getSlot (int slot);
|
ContainerStoreIterator getSlot (int slot);
|
||||||
|
|
||||||
|
void autoEquip (const MWMechanics::NpcStats& stats);
|
||||||
|
///< Auto equip items according to stats and item value.
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -39,7 +39,7 @@ namespace MWWorld
|
||||||
return mPtr.empty();
|
return mPtr.empty();
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::type_info& getType()
|
const std::type_info& getType() const
|
||||||
{
|
{
|
||||||
assert (!mPtr.empty());
|
assert (!mPtr.empty());
|
||||||
return mPtr.type();
|
return mPtr.type();
|
||||||
|
|
Loading…
Reference in a new issue