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[Server] Avoid duplicates of the same player in a cell's loaders

This commit is contained in:
David Cernat 2017-10-10 05:48:56 +03:00
parent b94c0a9991
commit f532ab241d

View file

@ -29,8 +29,17 @@ Cell::Iterator Cell::end() const
void Cell::addPlayer(Player *player)
{
auto it = find(player->cells.begin(), player->cells.end(), this);
if (it == player->cells.end())
// Ensure the player hasn't already been added
auto it = find(begin(), end(), player);
if (it != end())
{
LOG_APPEND(Log::LOG_INFO, "- Attempt to add %s to Cell %s again was ignored", player->npc.mName.c_str(), getDescription().c_str());
return;
}
auto it2 = find(player->cells.begin(), player->cells.end(), this);
if (it2 == player->cells.end())
{
LOG_APPEND(Log::LOG_INFO, "- Adding %s to Player %s", getDescription().c_str(), player->npc.mName.c_str());