Fix AiCombat being incorrectly added to player (Fixes #1356)

deque
scrawl 11 years ago
parent 1173957e56
commit f53e86cad9

@ -932,7 +932,7 @@ namespace MWMechanics
for (std::list<MWWorld::Ptr>::iterator it = listGuards.begin(); it != listGuards.end(); ++it)
{
engageCombat(iter->first, *it, false);
engageCombat(iter->first, *it, *it == player);
}
}

Loading…
Cancel
Save