From f5943ccd5d78fa7e7575a9c0b49960446fe993db Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Thu, 24 Nov 2016 17:09:53 +0100 Subject: [PATCH] updated changelog --- CHANGELOG.md | 75 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 75 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 0add2e02e..54b4bd34e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,78 @@ +0.41.0 +------ + + Bug #1138: Casting water walking doesn't move the player out of the water + Bug #1931: Rocks from blocked passage in Bamz-Amschend, Radacs Forge can reset and cant be removed again. + Bug #2048: Almvisi and Divine Intervention display wrong spell effect + Bug #2054: Show effect-indicator for "instant effect" spells and potions + Bug #2150: Clockwork City door animation problem + Bug #2288: Playback of weapon idle animation not correct + Bug #2410: Stat-review window doesn't display starting spells, powers, or abilities + Bug #2493: Repairing occasionally very slow + Bug #2716: [OSG] Water surface is too transparent from some angles + Bug #2859: [MAC OS X] Cannot exit fullscreen once enabled + Bug #3091: Editor: will not save addon if global variable value type is null + Bug #3277: Editor: Disabled nested tables in subviews aren't scrollable + Bug #3348: Disabled map markers show on minimap + Bug #3350: Extending selection to instances with same object results in duplicates. + Bug #3353: [Mod] Romance version 3.7 script failed + Bug #3376: [Mod] Vampire Embrace script fails to execute + Bug #3385: Banners don't animate in stormy weather as they do in the original game + Bug #3393: Akulakhan re-enabled after main quest + Bug #3427: Editor: OpenMW-CS instances won´t get deleted + Bug #3451: Feril Salmyn corpse isn't where it is supposed to be + Bug #3497: Zero-weight armor is displayed as "heavy" in inventory tooltip + Bug #3499: Idle animations don't always loop + Bug #3500: Spark showers at Sotha Sil do not appear until you look at the ceiling + Bug #3515: Editor: Moved objects in interior cells are teleported to exterior cells. + Bug #3520: Editor: OpenMW-CS cannot find project file when launching the game + Bug #3521: Armed NPCs don't use correct melee attacks + Bug #3535: Changing cell immediately after dying causes character to freeze. + Bug #3542: Unable to rest if unalerted slaughterfish are in the cell with you + Bug #3549: Blood effects occur even when a hit is resisted + Bug #3551: NPC Todwendy in german version can't interact + Bug #3552: Opening the journal when fonts are missing results in a crash + Bug #3555: SetInvisible command should not apply graphic effect + Bug #3561: Editor: changes from omwaddon are not loaded in [New Addon] mode + Bug #3562: Non-hostile NPCs can be disarmed by stealing their weapons via sneaking + Bug #3564: Editor: openmw-cs verification results + Bug #3568: Items that should be invisible are shown in the inventory + Bug #3574: Alchemy: Alembics and retorts are used in reverse + Bug #3575: Diaglog choices don't work in mw 0.40 + Bug #3576: Minor differences in AI reaction to hostile spell effects + Bug #3577: not local nolore dialog test + Bug #3578: Animation Replacer hangs after one cicle/step + Bug #3579: Bound Armor skillups and sounds + Bug #3583: Targetted GetCurrentAiPackage returns 0 + Bug #3584: Persuasion bug + Bug #3590: Vendor, Ilen Faveran, auto equips items from stock + Bug #3594: Weather doesn't seem to update correctly in Mournhold + Bug #3598: Saving doesn't save status of objects + Bug #3600: Screen goes black when trying to travel to Sadrith Mora + Bug #3608: Water ripples aren't created when walking on water + Bug #3626: Argonian NPCs swim like khajiits + Bug #3627: Cannot delete "Blessed touch" spell from spellbook + Bug #3634: An enchanted throwing weapon consumes charges from the stack in your inventory. (0.40.0) + Bug #3635: Levelled items in merchants are "re-rolled" (not bug 2952, see inside) + Feature #1118: AI combat: flee + Feature #1596: Editor: Render water + Feature #2042: Adding a non-portable Light to the inventory should cause the player to glow + Feature #3166: Editor: Instance editing mode - rotate sub mode + Feature #3167: Editor: Instance editing mode - scale sub mode + Feature #3420: ess-Importer: player control flags + Feature #3489: You shouldn't be be able to re-cast a bound equipment spell + Feature #3496: Zero-weight boots should play light boot footsteps + Feature #3516: Water Walking should give a "can't cast" message and fail when you are too deep + Feature #3519: Play audio and visual effects for all effects in a spell + Feature #3527: Double spell explosion scaling + Feature #3534: Play particle textures for spell effects + Feature #3539: Make NPCs use opponent's weapon range to decide whether to dodge + Feature #3540: Allow dodging for creatures with "biped" flag + Feature #3545: Drop shadow for items in menu + Feature #3558: Implement same spell range for "on touch" spells as original engine + Feature #3560: Allow using telekinesis with touch spells on objects + Task #3585: Some objects added by Morrowind Rebirth do not display properly their texture + 0.40.0 ------