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Fix AI sequence looping code (bug #5706)
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2 changed files with 11 additions and 3 deletions
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@ -72,6 +72,7 @@
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Bug #5688: Water shader broken indoors with enable indoor shadows = false
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Bug #5695: ExplodeSpell for actors doesn't target the ground
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Bug #5703: OpenMW-CS menu system crashing on XFCE
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Bug #5706: AI sequences stop looping after the saved game is reloaded
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Bug #5731: Editor: skirts are invisible on characters
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Feature #390: 3rd person look "over the shoulder"
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Feature #1536: Show more information about level on menu
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@ -403,7 +403,7 @@ const AiPackage& MWMechanics::AiSequence::getActivePackage()
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void AiSequence::fill(const ESM::AIPackageList &list)
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{
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// If there is more than one package in the list, enable repeating
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if (!list.mList.empty() && list.mList.begin() != (list.mList.end()-1))
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if (list.mList.size() >= 2)
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mRepeat = true;
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for (const auto& esmPackage : list.mList)
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@ -459,8 +459,15 @@ void AiSequence::readState(const ESM::AiSequence::AiSequence &sequence)
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int count = 0;
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for (auto& container : sequence.mPackages)
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{
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if (isActualAiPackage(static_cast<AiPackageTypeId>(container.mType)))
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count++;
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switch (container.mType)
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{
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case ESM::AiSequence::Ai_Wander:
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case ESM::AiSequence::Ai_Travel:
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case ESM::AiSequence::Ai_Escort:
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case ESM::AiSequence::Ai_Follow:
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case ESM::AiSequence::Ai_Activate:
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++count;
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}
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}
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if (count > 1)
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