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[General] Use compression for Position packets

This commit is contained in:
Koncord 2017-05-28 14:57:30 +08:00
parent 4934be18f0
commit f6fba70a4e
2 changed files with 6 additions and 12 deletions

View file

@ -20,31 +20,25 @@ void PacketActorPosition::Packet(RakNet::BitStream *bs, bool send)
RW(actorList->count, send); RW(actorList->count, send);
RW(actorList->cell.mData.mFlags, send); RW(actorList->cell.mData, send, 1);
RW(actorList->cell.mData.mX, send); RW(actorList->cell.mName, send, 1);
RW(actorList->cell.mData.mY, send);
RW(actorList->cell.mName, send);
BaseActor actor; BaseActor actor;
for (unsigned int i = 0; i < actorList->count; i++) for (unsigned int i = 0; i < actorList->count; i++)
{ {
if (send) if (send)
{
actor = actorList->baseActors.at(i); actor = actorList->baseActors.at(i);
}
RW(actor.refNumIndex, send); RW(actor.refNumIndex, send);
RW(actor.mpNum, send); RW(actor.mpNum, send);
RW(actor.position, send); RW(actor.position, send, 1);
RW(actor.direction, send); RW(actor.direction, send, 1);
actor.hasPositionData = true; actor.hasPositionData = true;
if (!send) if (!send)
{
actorList->baseActors.push_back(actor); actorList->baseActors.push_back(actor);
} }
}
} }

View file

@ -19,6 +19,6 @@ void PacketPlayerPosition::Packet(RakNet::BitStream *bs, bool send)
{ {
PlayerPacket::Packet(bs, send); PlayerPacket::Packet(bs, send);
RW(player->position, send); RW(player->position, send, 1);
RW(player->direction, send); RW(player->direction.pos, send, 1);
} }