mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-30 13:15:32 +00:00
- added a simple main menu (with Return, Options and Exit buttons)
- removed OEngine::ExitListener (what a terrible abuse of framelisteners)
This commit is contained in:
parent
815e0d6708
commit
f72956b918
17 changed files with 350 additions and 82 deletions
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@ -29,7 +29,7 @@ add_openmw_dir (mwgui
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dialogue_history window_base stats_window messagebox journalwindow charactercreation
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map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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confirmationdialog alchemywindow referenceinterface spellwindow
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu
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)
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add_openmw_dir (mwdialogue
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@ -116,7 +116,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
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std::cerr << "Error in framelistener: " << e.what() << std::endl;
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}
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return true;
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return !MWBase::Environment::get().getWorld()->getExitNow();
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}
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OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
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@ -248,6 +248,9 @@ namespace MWBase
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virtual bool isSwimming(const MWWorld::Ptr &object) = 0;
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virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) = 0;
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virtual void exitNow() = 0; ///< exit after this frame has ended
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virtual bool getExitNow() = 0; ///< @return true if the application should exit
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};
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}
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@ -16,4 +16,5 @@ CursorReplace::CursorReplace()
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OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize2.png", 45);
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OEngine::Render::Atlas::createFromFile("atlas1.cfg", "mwgui1", "textures\\");
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OEngine::Render::Atlas::createFromFile("mainmenu.cfg", "mwgui2", "textures\\");
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}
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75
apps/openmw/mwgui/mainmenu.cpp
Normal file
75
apps/openmw/mwgui/mainmenu.cpp
Normal file
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@ -0,0 +1,75 @@
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#include "mainmenu.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "window_manager.hpp"
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namespace MWGui
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{
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MainMenu::MainMenu(int w, int h)
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: OEngine::GUI::Layout("openmw_mainmenu.layout")
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{
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setCoord(0,0,w,h);
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int height = 64 * 3;
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mButtonBox = mMainWidget->createWidget<MyGUI::Widget>("", MyGUI::IntCoord(w/2 - 64, h/2 - height/2, 128, height), MyGUI::Align::Default);
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int curH = 0;
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mReturn = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mReturn->setImageResource ("Menu_Return");
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mReturn->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::returnToGame);
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curH += 64;
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/*
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mNewGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mNewGame->setImageResource ("Menu_NewGame");
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curH += 64;
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mLoadGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mLoadGame->setImageResource ("Menu_LoadGame");
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curH += 64;
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mSaveGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mSaveGame->setImageResource ("Menu_SaveGame");
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curH += 64;
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*/
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mOptions = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mOptions->setImageResource ("Menu_Options");
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mOptions->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::showOptions);
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curH += 64;
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/*
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mCredits = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mCredits->setImageResource ("Menu_Credits");
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curH += 64;
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*/
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mExitGame = mButtonBox->createWidget<MyGUI::Button> ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default);
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mExitGame->setImageResource ("Menu_ExitGame");
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mExitGame->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::exitGame);
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curH += 64;
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}
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void MainMenu::returnToGame(MyGUI::Widget* sender)
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{
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MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu);
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}
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void MainMenu::showOptions(MyGUI::Widget* sender)
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{
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MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings);
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}
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void MainMenu::exitGame(MyGUI::Widget* sender)
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{
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MWBase::Environment::get().getWorld ()->exitNow();
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}
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}
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@ -6,11 +6,22 @@ namespace MWGui
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class MainMenu : public OEngine::GUI::Layout
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{
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public:
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MainMenu(int w, int h)
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: Layout("openmw_mainmenu.layout")
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{
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setCoord(0,0,w,h);
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}
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MainMenu(int w, int h);
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private:
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MyGUI::Button* mReturn;
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MyGUI::Button* mNewGame;
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MyGUI::Button* mLoadGame;
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MyGUI::Button* mSaveGame;
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MyGUI::Button* mOptions;
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MyGUI::Button* mCredits;
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MyGUI::Button* mExitGame;
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MyGUI::Widget* mButtonBox;
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void returnToGame(MyGUI::Widget* sender);
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void showOptions(MyGUI::Widget* sender);
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void exitGame(MyGUI::Widget* sender);
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};
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}
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@ -263,6 +263,7 @@ namespace MWGui
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionAccept);
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dialog->eventCancelClicked.clear();
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dialog->eventCancelClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionCancel);
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}
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void SettingsWindow::onResolutionAccept()
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@ -5,7 +5,6 @@
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#include <openengine/gui/events.hpp>
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#include <openengine/ogre/exitlistener.hpp>
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#include <openengine/ogre/renderer.hpp>
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#include "../mwgui/window_manager.hpp"
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@ -20,6 +19,7 @@
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#include "../engine.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwbase/world.hpp"
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#include <boost/bind.hpp>
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#include <boost/filesystem.hpp>
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@ -68,8 +68,6 @@ namespace MWInput
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A_ToggleWeapon,
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A_ToggleSpell,
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A_Settings, // Temporary hotkey
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A_LAST // Marker for the last item
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};
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@ -78,7 +76,6 @@ namespace MWInput
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{
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OEngine::Input::DispatcherPtr disp;
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OEngine::Render::OgreRenderer &ogre;
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OEngine::Render::ExitListener exit;
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Mangle::Input::OISDriver input;
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OEngine::Input::Poller poller;
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MouseLookEventPtr mouse;
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windows.messageBox ("Screenshot saved", empty);
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}
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void showSettings()
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{
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if (mDragDrop)
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return;
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if (!windows.isGuiMode() || windows.getMode() != MWGui::GM_Settings)
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windows.pushGuiMode(MWGui::GM_Settings);
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}
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/* toggleInventory() is called when the user presses the button to toggle the inventory screen. */
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void toggleInventory()
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{
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player.toggleRunning();
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}
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void toggleMainMenu()
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{
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if (windows.isGuiMode () && windows.getMode () == MWGui::GM_MainMenu)
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windows.removeGuiMode (MWGui::GM_MainMenu);
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else
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windows.pushGuiMode (MWGui::GM_MainMenu);
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}
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// Exit program now button (which is disabled in GUI mode)
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void exitNow()
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{
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if(!windows.isGuiMode())
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exit.exitNow();
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MWBase::Environment::get().getWorld()->exitNow();
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}
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public:
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bool debug,
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OMW::Engine& engine)
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: ogre(_ogre),
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exit(ogre.getWindow()),
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input(ogre.getWindow(), !debug),
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poller(input),
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player(_player),
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"Draw Weapon");
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disp->funcs.bind(A_ToggleSpell,boost::bind(&InputImpl::toggleSpell,this),
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"Ready hands");
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disp->funcs.bind(A_Settings, boost::bind(&InputImpl::showSettings, this),
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"Show settings window");
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// Add the exit listener
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ogre.getRoot()->addFrameListener(&exit);
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disp->funcs.bind(A_GameMenu, boost::bind(&InputImpl::toggleMainMenu, this),
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"Toggle main menu");
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mouse = MouseLookEventPtr(new MouseLookEvent());
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// NOTE: These keys do not require constant polling - use in conjuction with variables in loops.
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disp->bind(A_Quit, KC_Q);
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disp->bind(A_Quit, KC_ESCAPE);
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disp->bind(A_GameMenu, KC_ESCAPE);
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disp->bind(A_Screenshot, KC_SYSRQ);
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disp->bind(A_Inventory, KC_I);
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disp->bind(A_Console, KC_F1);
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disp->bind(A_ToggleWalk, KC_C);
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disp->bind(A_ToggleWeapon,KC_F);
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disp->bind(A_ToggleSpell,KC_R);
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disp->bind(A_Settings, KC_F2);
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// Key bindings for polled keys
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// NOTE: These keys are constantly being polled. Only add keys that must be checked each frame.
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@ -170,7 +170,7 @@ namespace MWWorld
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const std::string& encoding, std::map<std::string,std::string> fallbackMap)
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: mPlayer (0), mLocalScripts (mStore), mGlobalVariables (0),
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mSky (true), mNextDynamicRecord (0), mCells (mStore, mEsm),
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mNumFacing(0)
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mNumFacing(0), mExit(false)
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{
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mPhysics = new PhysicsSystem(renderer);
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mPhysEngine = mPhysics->getEngine();
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}
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return pos.z < cell.water;
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}
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void World::exitNow()
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{
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mExit = true;
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}
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bool World::getExitNow()
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{
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return mExit;
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}
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}
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@ -84,6 +84,8 @@ namespace MWWorld
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unsigned long lastTick;
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Ogre::Timer mTimer;
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bool mExit;
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int getDaysPerMonth (int month) const;
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bool moveObjectImp (const Ptr& ptr, float x, float y, float z);
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virtual bool isSwimming(const MWWorld::Ptr &object);
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virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos);
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virtual void exitNow(); ///< exit after this frame has ended
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virtual bool getExitNow(); ///< @return true if the application should exit
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};
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}
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@ -5,6 +5,7 @@ set(DDIR ${OpenMW_BINARY_DIR}/resources/mygui)
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set(MYGUI_FILES
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atlas1.cfg
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mainmenu.cfg
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bigbars.png
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black.png
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core.skin
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95
files/mygui/mainmenu.cfg
Normal file
95
files/mygui/mainmenu.cfg
Normal file
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[settings]
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size_x = 512
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size_y = 512
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[menu_newgame.dds]
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x = 0
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y = 0
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[menu_newgame_pressed.dds]
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x = 128
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y = 0
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[menu_newgame_over.dds]
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x = 256
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y = 0
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[menu_loadgame.dds]
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x = 384
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y = 0
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[menu_loadgame_pressed.dds]
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x = 0
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y = 64
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[menu_loadgame_over.dds]
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x = 128
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y = 64
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[menu_options.dds]
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x = 256
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y = 64
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[menu_options_pressed.dds]
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x = 384
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y = 64
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[menu_options_over.dds]
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x = 0
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y = 128
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[menu_credits.dds]
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x = 128
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y = 128
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[menu_credits_pressed.dds]
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x = 256
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y = 128
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[menu_credits_over.dds]
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x = 384
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y = 128
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[menu_exitgame.dds]
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x = 0
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y = 192
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[menu_exitgame_pressed.dds]
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x = 128
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y = 192
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[menu_exitgame_over.dds]
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x = 256
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y = 192
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[menu_savegame.dds]
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x = 384
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y = 192
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[menu_savegame_pressed.dds]
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x = 0
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y = 256
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[menu_savegame_over.dds]
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x = 128
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y = 256
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[menu_return.dds]
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x = 256
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y = 256
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[menu_return_pressed.dds]
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x = 384
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y = 256
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[menu_return_over.dds]
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x = 0
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y = 320
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@ -4,8 +4,6 @@
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<Layer name="Scene" overlapped="false" peek="true"/>
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<Layer name="HUD" overlapped="false" peek="true"/>
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<Layer name="Windows" overlapped="true" peek="true"/>
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<Layer name="Books" overlapped="false" peek="false"/>
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<Layer name="MainMenu" overlapped="false" peek="false"/>
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<Layer name="Console" overlapped="false" peek="true"/>
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<Layer name="Notification" overlapped="false" peek="false"/>
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<Layer name="Popup" overlapped="true" peek="true"/>
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@ -2,16 +2,5 @@
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<MyGUI type="Layout">
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<!-- The entire screen -->
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<Widget type="Widget" layer="MainMenu" position="0 0 300 300" name="_Main">
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<!-- Centered box containing the buttons -->
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<Widget type="Widget" position="86 12 128 276" align="Center">
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<!-- Menu boxes -->
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<Widget type="Button" skin="ReturnButton" position="0 0 128 64" align="Top Left" name="Return"/>
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<Widget type="Button" skin="NewButton" position="0 46 128 64" align="Top Left" name="New"/>
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<Widget type="Button" skin="SaveButton" position="0 92 128 64" align="Top Left" name="Save"/>
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<Widget type="Button" skin="LoadButton" position="0 138 128 64" align="Top Left" name="Load"/>
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<Widget type="Button" skin="OptionsButton" position="0 184 128 64" align="Top Left" name="Options"/>
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<Widget type="Button" skin="ExitButton" position="0 230 128 64" align="Top Left" name="Exit"/>
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</Widget>
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</Widget>
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<Widget type="Widget" layer="Windows" position="0 0 300 300" name="_Main" />
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</MyGUI>
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@ -1,6 +1,8 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<MyGUI type="Resource">
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<!-- Cursors -->
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<Resource type="ResourceImageSet" name="ArrowPointerImage">
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<Group name="Pointer" texture="textures\tx_cursor.dds" size="32 32">
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<Index name="Pointer" >
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@ -44,6 +46,10 @@
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</Group>
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</Resource>
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<!-- Journal, book, scroll -->
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<Resource type="ResourceImageSet" name="MenuBook_Close">
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<Group name="States" texture="mwgui1" size="96 24">
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<Index name="disabled">
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@ -113,6 +119,124 @@
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</Resource>
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<!-- Main menu -->
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<Resource type="ResourceImageSet" name="Menu_NewGame">
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<Group name="States" texture="mwgui2" size="128 64">
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<Index name="disabled">
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<Frame point="0 0"/>
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</Index>
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<Index name="normal">
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<Frame point="0 0"/>
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</Index>
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<Index name="highlighted">
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<Frame point="256 0"/>
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</Index>
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<Index name="pushed">
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<Frame point="128 0"/>
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</Index>
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</Group>
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</Resource>
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<Resource type="ResourceImageSet" name="Menu_LoadGame">
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<Group name="States" texture="mwgui2" size="128 64">
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<Index name="disabled">
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<Frame point="384 0"/>
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</Index>
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<Index name="normal">
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<Frame point="384 0"/>
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</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="128 64"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="0 64"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_Options">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="256 64"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="256 64"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="0 128"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="384 64"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_Credits">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="128 128"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="128 128"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="384 128"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="256 128"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_ExitGame">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="0 192"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="0 192"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="256 192"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="128 192"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_SaveGame">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="384 192"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="384 192"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="128 256"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="0 256"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
<Resource type="ResourceImageSet" name="Menu_Return">
|
||||
<Group name="States" texture="mwgui2" size="128 64">
|
||||
<Index name="disabled">
|
||||
<Frame point="256 256"/>
|
||||
</Index>
|
||||
<Index name="normal">
|
||||
<Frame point="256 256"/>
|
||||
</Index>
|
||||
<Index name="highlighted">
|
||||
<Frame point="0 320"/>
|
||||
</Index>
|
||||
<Index name="pushed">
|
||||
<Frame point="384 256"/>
|
||||
</Index>
|
||||
</Group>
|
||||
</Resource>
|
||||
|
||||
|
||||
|
||||
<!-- Skins -->
|
||||
|
||||
<Resource type="ResourceLayout" name="ButtonImage" version="3.2.0">
|
||||
|
|
|
@ -1,37 +0,0 @@
|
|||
#ifndef OENGINE_OGRE_EXITLISTEN_H
|
||||
#define OENGINE_OGRE_EXITLISTEN_H
|
||||
|
||||
/*
|
||||
This FrameListener simply exits the rendering loop when the window
|
||||
is closed. You can also tell it to exit manually by setting the exit
|
||||
member to true;
|
||||
*/
|
||||
|
||||
#include <OgreFrameListener.h>
|
||||
#include <OgreRenderWindow.h>
|
||||
|
||||
namespace OEngine {
|
||||
namespace Render
|
||||
{
|
||||
struct ExitListener : Ogre::FrameListener
|
||||
{
|
||||
Ogre::RenderWindow *window;
|
||||
bool exit;
|
||||
|
||||
ExitListener(Ogre::RenderWindow *wnd)
|
||||
: window(wnd), exit(false) {}
|
||||
|
||||
bool frameStarted(const Ogre::FrameEvent &evt)
|
||||
{
|
||||
if(window->isClosed())
|
||||
exit = true;
|
||||
|
||||
return !exit;
|
||||
}
|
||||
|
||||
// Function equivalent of setting exit=true. Handy when you need a
|
||||
// delegate to bind to an event.
|
||||
void exitNow() { exit = true; }
|
||||
};
|
||||
}}
|
||||
#endif
|
|
@ -9,8 +9,6 @@
|
|||
inspired by http://www.ogre3d.org/tikiwiki/FadeEffectOverlay (heavily adjusted)
|
||||
*/
|
||||
|
||||
#include <OgreFrameListener.h>
|
||||
|
||||
namespace Ogre
|
||||
{
|
||||
class TextureUnitState;
|
||||
|
|
Loading…
Reference in a new issue