|
|
|
@ -913,8 +913,7 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
|
|
|
|
|
sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
if(evt.compare(0, 10, "soundgen: ") == 0
|
|
|
|
|
&& evt.compare(10, evt.size()-10, "land") != 0) // Morrowind ignores land soundgen for some reason
|
|
|
|
|
if(evt.compare(0, 10, "soundgen: ") == 0)
|
|
|
|
|
{
|
|
|
|
|
std::string soundgen = evt.substr(10);
|
|
|
|
|
|
|
|
|
@ -939,11 +938,14 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (soundgen == "land") // Morrowind ignores land soundgen for some reason
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
std::string sound = mPtr.getClass().getSoundIdFromSndGen(mPtr, soundgen);
|
|
|
|
|
if(!sound.empty())
|
|
|
|
|
{
|
|
|
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
|
|
|
if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0)
|
|
|
|
|
if(soundgen == "left" || soundgen == "right")
|
|
|
|
|
{
|
|
|
|
|
// Don't make foot sounds local for the player, it makes sense to keep them
|
|
|
|
|
// positioned on the ground.
|
|
|
|
|