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Correct special case soundgen comparisons
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parent
ae0a6a22b3
commit
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1 changed files with 5 additions and 3 deletions
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@ -913,8 +913,7 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
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sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
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return;
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}
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if(evt.compare(0, 10, "soundgen: ") == 0
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&& evt.compare(10, evt.size()-10, "land") != 0) // Morrowind ignores land soundgen for some reason
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if(evt.compare(0, 10, "soundgen: ") == 0)
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{
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std::string soundgen = evt.substr(10);
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@ -939,11 +938,14 @@ void CharacterController::handleTextKey(const std::string &groupname, const std:
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}
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}
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if (soundgen == "land") // Morrowind ignores land soundgen for some reason
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return;
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std::string sound = mPtr.getClass().getSoundIdFromSndGen(mPtr, soundgen);
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if(!sound.empty())
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{
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0)
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if(soundgen == "left" || soundgen == "right")
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{
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// Don't make foot sounds local for the player, it makes sense to keep them
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// positioned on the ground.
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