diff --git a/apps/openmw/mwmechanics/aiwander.cpp b/apps/openmw/mwmechanics/aiwander.cpp index 27dad88cd..3b093d6f6 100644 --- a/apps/openmw/mwmechanics/aiwander.cpp +++ b/apps/openmw/mwmechanics/aiwander.cpp @@ -428,10 +428,10 @@ namespace MWMechanics if (mSaidGreeting == Greet_None) { - if (playerDistSqr <= helloDistance*helloDistance) + if ((playerDistSqr <= helloDistance*helloDistance) && MWBase::Environment::get().getWorld()->getLOS(player, actor) + && MWBase::Environment::get().getMechanicsManager()->awarenessCheck(player, actor)) greetingTimer++; - // TODO: check if actor is aware / has line of sight if (greetingTimer >= GREETING_SHOULD_START) { mSaidGreeting = Greet_InProgress;