Pass the new position to the sound update method

actorid
Chris Robinson 13 years ago
parent 44fc204864
commit f7ac94d686

@ -96,7 +96,7 @@ public:
void Play(float volume, float pitch);
virtual void Stop();
virtual bool isPlaying();
virtual void Update(MWWorld::Ptr ptr);
virtual void Update(const float *pos);
};
class OpenAL_Sound : public Sound
@ -110,7 +110,7 @@ public:
virtual void Stop();
virtual bool isPlaying();
virtual void Update(MWWorld::Ptr ptr);
virtual void Update(const float *pos);
};
@ -234,9 +234,8 @@ bool OpenAL_SoundStream::isPlaying()
return true;
}
void OpenAL_SoundStream::Update(MWWorld::Ptr ptr)
void OpenAL_SoundStream::Update(const float *pos)
{
const float *pos = ptr.getCellRef().pos.pos;
alSource3f(Source, AL_POSITION, pos[0], pos[2], -pos[1]);
alSource3f(Source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(Source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);
@ -271,9 +270,8 @@ bool OpenAL_Sound::isPlaying()
return state==AL_PLAYING;
}
void OpenAL_Sound::Update(MWWorld::Ptr ptr)
void OpenAL_Sound::Update(const float *pos)
{
const float *pos = ptr.getCellRef().pos.pos;
alSource3f(Source, AL_POSITION, pos[0], pos[2], -pos[1]);
alSource3f(Source, AL_DIRECTION, 0.0f, 0.0f, 0.0f);
alSource3f(Source, AL_VELOCITY, 0.0f, 0.0f, 0.0f);

@ -11,7 +11,7 @@ namespace MWSound
{
virtual void Stop() = 0;
virtual bool isPlaying() = 0;
virtual void Update(MWWorld::Ptr ptr) = 0;
virtual void Update(const float *pos) = 0;
public:
virtual ~Sound() { }

@ -358,7 +358,8 @@ namespace MWSound
IDMap::iterator iditer = snditer->second.begin();
while(iditer != snditer->second.end())
{
iditer->second->Update(ptr);
const ESM::Position &pos = ptr.getCellRef().pos;
iditer->second->Update(pos.pos);
iditer++;
}
}

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