@ -402,8 +402,8 @@ namespace ESMTerrain
int endX = startX + 1;
int endY = startY + 1;
assert(endX < ESM::Land::LAND_SIZE);
assert(endY < ESM::Land::LAND_SIZE);
endX = std::min(endX, ESM::Land::LAND_SIZE-1);
endY = std::min(endY, ESM::Land::LAND_SIZE-1);
// now get points in terrain space (effectively rounding them to boundaries)
float startXTS = startX * invFactor;