minor update since records contains own id

actorid
greye 12 years ago
parent 5b9621bca5
commit f818fa1ebf

@ -120,19 +120,10 @@ namespace MWGui
setAttributeValues();
// set class image
const ESM::Class& playerClass = *MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
// retrieve the ID to this class
std::string classId;
const MWWorld::Store<ESM::Class> &classes =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>();
MWWorld::Store<ESM::Class>::iterator it = classes.begin();
for (; it != classes.end(); ++it)
{
if (playerClass.mName == it->mName)
classId = it->mId;
}
mClassImage->setImageTexture ("textures\\levelup\\" + classId + ".dds");
const ESM::Class *cls =
MWBase::Environment::get().getWorld ()->getPlayer ().getClass ();
mClassImage->setImageTexture ("textures\\levelup\\" + cls->mId + ".dds");
/// \todo replace this with INI-imported texts
int level = creatureStats.getLevel ()+1;

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