TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
* TES3MP version: 0.7.1
* TES3MP version: 0.8.0
* OpenMW version: 0.47.0
* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information)
* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/TES3MP/blob/master/LICENSE) for more information)
Font Licenses:
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVuFontLicense.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVuFontLicense.txt) for more information)
* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVuFontLicense.txt](https://github.com/TES3MP/TES3MP/blob/master/files/mygui/DejaVuFontLicense.txt) for more information)
As of version 0.7.x, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
As of version 0.8.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.
Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.
Donations
---------------
@ -36,14 +34,14 @@ Helping us with documentation, bug hunting and video showcases is always greatly
For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.
Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have.
Feel free to contact the [team members](https://github.com/TES3MP/TES3MP/blob/master/tes3mp-credits.md) for any questions you might have.
* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
* [Discord server](https://discord.gg/ECJk293)
* [Subreddit](https://www.reddit.com/r/tes3mp)
* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues)
* [Known issues and bug reports](https://github.com/TES3MP/TES3MP/issues)
std::stringmessage="TES3MP has encountered a fatal error.\nCrash log saved to '"+std::string(mShm->mStartup.mLogFilePath)+"'.\n Please report this to https://github.com/TES3MP/openmw-tes3mp/issues !";
std::stringmessage="TES3MP has encountered a fatal error.\nCrash log saved to '"+std::string(mShm->mStartup.mLogFilePath)+"'.\n Please report this to https://github.com/TES3MP/TES3MP/issues !";