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[General] Change version to 0.8.0
Change repo name from openmw-tes3mp to TES3MP.
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README.md
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README.md
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@ -4,25 +4,23 @@ TES3MP
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Copyright (c) 2008-2015, OpenMW Team
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Copyright (c) 2008-2015, OpenMW Team
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Copyright (c) 2016-2021, David Cernat & Stanislav Zhukov
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Copyright (c) 2016-2021, David Cernat & Stanislav Zhukov
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[![Build Status](https://travis-ci.org/TES3MP/openmw-tes3mp.svg?branch=0.7.0)](https://travis-ci.org/TES3MP/openmw-tes3mp)
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TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
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TES3MP is a project adding multiplayer functionality to [OpenMW](https://github.com/OpenMW/openmw), an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.
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* TES3MP version: 0.7.1
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* TES3MP version: 0.8.0
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* OpenMW version: 0.47.0
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* OpenMW version: 0.47.0
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* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/openmw-tes3mp/blob/master/LICENSE) for more information)
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* License: GPLv3 (see [LICENSE](https://github.com/TES3MP/TES3MP/blob/master/LICENSE) for more information)
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Font Licenses:
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Font Licenses:
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* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVuFontLicense.txt](https://github.com/TES3MP/openmw-tes3mp/blob/master/files/mygui/DejaVuFontLicense.txt) for more information)
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* DejaVuLGCSansMono.ttf: custom (see [files/mygui/DejaVuFontLicense.txt](https://github.com/TES3MP/TES3MP/blob/master/files/mygui/DejaVuFontLicense.txt) for more information)
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Project status
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Project status
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--------------
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--------------
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[Version changelog](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-changelog.md)
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[Version changelog](https://github.com/TES3MP/TES3MP/blob/master/tes3mp-changelog.md)
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As of version 0.7.x, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
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As of version 0.8.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via [serverside Lua scripts](https://github.com/TES3MP/CoreScripts).
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Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.
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Remaining gameplay problems mostly relate to AI and the fact that clientside script variables need to be placed on a synchronization whitelist to avoid packet spam.
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Donations
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Donations
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---------------
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---------------
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@ -36,14 +34,14 @@ Helping us with documentation, bug hunting and video showcases is always greatly
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For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.
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For code contributions, it's best to start out with modestly sized fixes and features and work your way up. There are so many different possible implementations of more major features – many of which would cause undesirable code or vision conflicts with OpenMW – that those should be talked over in advance with the existing developers before effort is spent on them.
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Feel free to contact the [team members](https://github.com/TES3MP/openmw-tes3mp/blob/master/tes3mp-credits.md) for any questions you might have.
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Feel free to contact the [team members](https://github.com/TES3MP/TES3MP/blob/master/tes3mp-credits.md) for any questions you might have.
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Getting started
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Getting started
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---------------
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---------------
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* [Quickstart guide](https://github.com/TES3MP/openmw-tes3mp/wiki/Quickstart-guide)
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* [Quickstart guide](https://github.com/TES3MP/TES3MP/wiki/Quickstart-guide)
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* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
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* [Steam group](https://steamcommunity.com/groups/mwmulti) and its [detailed FAQ](https://steamcommunity.com/groups/mwmulti/discussions/1/353916184342480541/)
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* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
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* [TES3MP section on OpenMW forums](https://forum.openmw.org/viewforum.php?f=45)
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* [Discord server](https://discord.gg/ECJk293)
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* [Discord server](https://discord.gg/ECJk293)
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* [Subreddit](https://www.reddit.com/r/tes3mp)
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* [Subreddit](https://www.reddit.com/r/tes3mp)
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* [Known issues and bug reports](https://github.com/TES3MP/openmw-tes3mp/issues)
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* [Known issues and bug reports](https://github.com/TES3MP/TES3MP/issues)
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@ -196,7 +196,7 @@ namespace Crash
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// must remain until monitor has finished
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// must remain until monitor has finished
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waitMonitor();
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waitMonitor();
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std::string message = "TES3MP has encountered a fatal error.\nCrash log saved to '" + std::string(mShm->mStartup.mLogFilePath) + "'.\n Please report this to https://github.com/TES3MP/openmw-tes3mp/issues !";
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std::string message = "TES3MP has encountered a fatal error.\nCrash log saved to '" + std::string(mShm->mStartup.mLogFilePath) + "'.\n Please report this to https://github.com/TES3MP/TES3MP/issues !";
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SDL_ShowSimpleMessageBox(0, "Fatal Error", message.c_str(), nullptr);
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SDL_ShowSimpleMessageBox(0, "Fatal Error", message.c_str(), nullptr);
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}
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}
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@ -1,8 +1,8 @@
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#ifndef OPENMW_VERSION_HPP
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#ifndef OPENMW_VERSION_HPP
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#define OPENMW_VERSION_HPP
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#define OPENMW_VERSION_HPP
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#define TES3MP_VERSION "0.7.1"
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#define TES3MP_VERSION "0.8.0"
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#define TES3MP_PROTO_VERSION 8
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#define TES3MP_PROTO_VERSION 9
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#define TES3MP_DEFAULT_PASSW "SuperPassword"
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#define TES3MP_DEFAULT_PASSW "SuperPassword"
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#define TES3MP_MASTERSERVER_PASSW "12345"
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#define TES3MP_MASTERSERVER_PASSW "12345"
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