Merge branch 'DialogueSystem' of github.com:scrawl/openmw into DialogueSystem

actorid
gugus 13 years ago
commit f87bd65ae1

@ -472,7 +472,7 @@ namespace MWDialogue
void DialogueManager::parseText(std::string text)
{
std::map<std::string,std::list<ESM::DialInfo>>::iterator it;
std::map<std::string,std::list <ESM::DialInfo> >::iterator it;
for(it = actorKnownTopics.begin();it != actorKnownTopics.end();it++)
{
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();

@ -31,7 +31,7 @@ namespace MWDialogue
void parseText(std::string text);
std::map<std::string,bool> knownTopics;// Those are the topics the player knows.
std::map<std::string,std::list<ESM::DialInfo>> actorKnownTopics;
std::map<std::string,std::list <ESM::DialInfo> > actorKnownTopics;
MWScript::CompilerContext mCompilerContext;
std::ostream mErrorStream;

@ -104,7 +104,7 @@ void DialogueWindow::onSelectTopic(MyGUI::List* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;
std::string topic = _sender->getItem(_index);
std::string topic = _sender->getItemNameAt(_index);
mEnvironment.mDialogueManager->keywordSelected(lower_string(topic));
}
@ -126,8 +126,8 @@ void DialogueWindow::removeKeyword(std::string keyWord)
{
if(topicsList->findItemIndexWith(keyWord) != MyGUI::ITEM_NONE)
{
std::cout << topicsList->findItem(keyWord);
topicsList->removeItemAt(topicsList->findItem(keyWord));
std::cout << topicsList->findItemIndexWith(keyWord);
topicsList->removeItemAt(topicsList->findItemIndexWith(keyWord));
pTopicsText.erase(keyWord);
}
}
@ -165,9 +165,9 @@ void addColorInString(std::string& str, const std::string& keyword,std::string c
std::string DialogueWindow::parseText(std::string text)
{
for(int i = 0;i<topicsList->getItemCount();i++)
for(unsigned int i = 0;i<topicsList->getItemCount();i++)
{
std::string keyWord = topicsList->getItem(i);
std::string keyWord = topicsList->getItemNameAt(i);
addColorInString(text,keyWord,"#686EBA","#B29154");
}
return text;

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