Remove an unneeded virtual

sceneinput
scrawl 10 years ago
parent 992b770315
commit f8d360190d

@ -21,16 +21,16 @@ namespace MWGui
// Events // Events
typedef MyGUI::delegates::CMultiDelegate1<WindowBase*> EventHandle_WindowBase; typedef MyGUI::delegates::CMultiDelegate1<WindowBase*> EventHandle_WindowBase;
///Unhides the window /// Notify that window has been made visible
virtual void open() {} virtual void open() {}
///Hides the window /// Notify that window has been hidden
virtual void close () {} virtual void close () {}
///Gracefully exits the window /// Gracefully exits the window
virtual void exit() {} virtual void exit() {}
///Sets the visibility of the window /// Sets the visibility of the window
virtual void setVisible(bool visible); virtual void setVisible(bool visible);
///Returns the visibility state of the window /// Returns the visibility state of the window
virtual bool isVisible(); bool isVisible();
void center(); void center();
}; };

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