mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 22:23:51 +00:00
fix #1
This commit is contained in:
parent
30d27fa83f
commit
f8d45eae52
2 changed files with 6 additions and 2 deletions
|
@ -55,20 +55,21 @@ OcclusionQuery::OcclusionQuery(OEngine::Render::OgreRenderer* renderer, SceneNod
|
|||
mBBNode = mSunNode->getParentSceneNode()->createChildSceneNode();
|
||||
|
||||
mObjectNode = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
mBBNodeReal = mRendering->getScene()->getRootSceneNode()->createChildSceneNode();
|
||||
|
||||
mBBQueryTotal = mRendering->getScene()->createBillboardSet(1);
|
||||
mBBQueryTotal->setDefaultDimensions(150, 150);
|
||||
mBBQueryTotal->createBillboard(Vector3::ZERO);
|
||||
mBBQueryTotal->setMaterialName("QueryTotalPixels");
|
||||
mBBQueryTotal->setRenderQueueGroup(queue);
|
||||
mBBNode->attachObject(mBBQueryTotal);
|
||||
mBBNodeReal->attachObject(mBBQueryTotal);
|
||||
|
||||
mBBQueryVisible = mRendering->getScene()->createBillboardSet(1);
|
||||
mBBQueryVisible->setDefaultDimensions(150, 150);
|
||||
mBBQueryVisible->createBillboard(Vector3::ZERO);
|
||||
mBBQueryVisible->setMaterialName("QueryVisiblePixels");
|
||||
mBBQueryVisible->setRenderQueueGroup(queue);
|
||||
mBBNode->attachObject(mBBQueryVisible);
|
||||
mBBNodeReal->attachObject(mBBQueryVisible);
|
||||
|
||||
mBBQuerySingleObject = mRendering->getScene()->createBillboardSet(1);
|
||||
/// \todo ideally this should occupy exactly 1 pixel on the screen
|
||||
|
@ -178,6 +179,8 @@ void OcclusionQuery::update(float duration)
|
|||
dist /= 1000.f;
|
||||
mBBNode->setPosition(mSunNode->getPosition() * dist);
|
||||
mBBNode->setScale(dist, dist, dist);
|
||||
mBBNodeReal->setPosition(mBBNode->_getDerivedPosition());
|
||||
mBBNodeReal->setScale(mBBNode->getScale());
|
||||
|
||||
// Stop occlusion queries until we get their information
|
||||
// (may not happen on the same frame they are requested in)
|
||||
|
|
|
@ -65,6 +65,7 @@ namespace MWRender
|
|||
|
||||
Ogre::SceneNode* mSunNode;
|
||||
Ogre::SceneNode* mBBNode;
|
||||
Ogre::SceneNode* mBBNodeReal;
|
||||
float mSunVisibility;
|
||||
|
||||
Ogre::SceneNode* mObjectNode;
|
||||
|
|
Loading…
Reference in a new issue