@ -777,7 +777,8 @@ void getMinMaxAttackDuration(const MWWorld::Ptr& actor, float (*fMinMaxDurations
float weapSpeed;
if (weaptype != MWMechanics::WeapType_HandToHand
&& weaptype != MWMechanics::WeapType_Spell)
&& weaptype != MWMechanics::WeapType_Spell
&& weaptype != MWMechanics::WeapType_None)
{
weapon = weaponSlot->get<ESM::Weapon>()->mBase;
weapSpeed = weapon->mData.mSpeed;