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Fix crash when stealing items with the owner not around (Fixes #1512)
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2 changed files with 4 additions and 1 deletions
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@ -827,6 +827,8 @@ namespace MWMechanics
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// NOTE: int arg can be from itemTaken() so DON'T modify it, since it is
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// passed to reportCrime later on in this function.
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// NOTE: victim may be empty
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// Only player can commit crime
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if (player.getRefData().getHandle() != "player")
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return false;
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@ -860,7 +862,7 @@ namespace MWMechanics
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mActors.getObjectsInRange(from, radius, neighbors);
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// victim should be considered even beyond alarm radius
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if (from.squaredDistance(Ogre::Vector3(victim.getRefData().getPosition().pos)) > radius*radius)
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if (!victim.isEmpty() && from.squaredDistance(Ogre::Vector3(victim.getRefData().getPosition().pos)) > radius*radius)
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neighbors.push_back(victim);
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int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId();
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@ -111,6 +111,7 @@ namespace MWMechanics
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/**
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* @brief Commit a crime. If any actors witness the crime and report it,
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* reportCrime will be called automatically.
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* @note victim may be empty
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* @param arg Depends on \a type, e.g. for Theft, the value of the item that was stolen.
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* @return was the crime reported?
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*/
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