add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully

actorid
Jordan Milne 12 years ago
parent 1117105039
commit f9b064d1bc

@ -55,6 +55,11 @@ namespace MWGui
class DialogueWindow;
}
namespace SFO
{
class CursorChangeClient;
}
namespace MWBase
{
/// \brief Interface for widnow manager (implemented in MWGui)
@ -238,6 +243,8 @@ namespace MWBase
virtual void startTraining(MWWorld::Ptr actor) = 0;
virtual const Translation::Storage& getTranslationDataStorage() const = 0;
virtual void setCursorChangeClient(SFO::CursorChangeClient* client) = 0;
};
}

@ -5,9 +5,73 @@
#include <OgreResourceGroupManager.h>
#include <OgreRoot.h>
#include <MyGUI.h>
using namespace MWGui;
#include "MyGUI_Precompiled.h"
#include "MyGUI_ResourceImageSetPointer.h"
#include "MyGUI_ImageBox.h"
#include "MyGUI_ResourceManager.h"
ResourceImageSetPointerFix::ResourceImageSetPointerFix() :
mImageSet(nullptr)
{
}
ResourceImageSetPointerFix::~ResourceImageSetPointerFix()
{
}
void ResourceImageSetPointerFix::deserialization(xml::ElementPtr _node, Version _version)
{
Base::deserialization(_node, _version);
// берем детей и крутимся, основной цикл
xml::ElementEnumerator info = _node->getElementEnumerator();
while (info.next("Property"))
{
const std::string& key = info->findAttribute("key");
const std::string& value = info->findAttribute("value");
if (key == "Point")
mPoint = IntPoint::parse(value);
else if (key == "Size")
mSize = IntSize::parse(value);
else if (key == "Resource")
mImageSet = ResourceManager::getInstance().getByName(value)->castType<ResourceImageSet>();
}
}
void ResourceImageSetPointerFix::setImage(ImageBox* _image)
{
if (mImageSet != nullptr)
_image->setItemResourceInfo(mImageSet->getIndexInfo(0, 0));
}
void ResourceImageSetPointerFix::setPosition(ImageBox* _image, const IntPoint& _point)
{
_image->setCoord(_point.left - mPoint.left, _point.top - mPoint.top, mSize.width, mSize.height);
}
ResourceImageSetPtr ResourceImageSetPointerFix:: getImageSet()
{
return mImageSet;
}
IntPoint ResourceImageSetPointerFix::getHotSpot()
{
return mPoint;
}
IntSize ResourceImageSetPointerFix::getSize()
{
return mSize;
}
CursorReplace::CursorReplace()
{
OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_vresize.png", 90);

@ -2,9 +2,44 @@
#define GAME_CURSORREPLACE_H
#include <string>
#include <MyGUI.h>
#include <MyGUI_IPointer.h>
using namespace MyGUI;
namespace MWGui
{
/// \brief A simple class that allows us to get the members of
/// ResourceImageSetPointer that we need. Use with
/// MyGUI
/// \example MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
/// MyGUI::ResourceManager::getInstance().load("core.xml");
class ResourceImageSetPointerFix :
public IPointer
{
MYGUI_RTTI_DERIVED( ResourceImageSetPointerFix )
public:
ResourceImageSetPointerFix();
virtual ~ResourceImageSetPointerFix();
virtual void deserialization(xml::ElementPtr _node, Version _version);
virtual void setImage(ImageBox* _image);
virtual void setPosition(ImageBox* _image, const IntPoint& _point);
//and now for the whole point of this class, allow us to get
//the hot spot, the image and the size of the cursor.
virtual ResourceImageSetPtr getImageSet();
virtual IntPoint getHotSpot();
virtual IntSize getSize();
private:
IntPoint mPoint;
IntSize mSize;
ResourceImageSetPtr mImageSet;
};
/// \brief MyGUI does not support rotating cursors, so we have to do it manually
class CursorReplace
{

@ -4,10 +4,15 @@
#include <iterator>
#include "MyGUI_UString.h"
#include "MYGUI/MyGUI_IPointer.h"
#include "MYGUI/MyGUI_ResourceImageSetPointer.h"
#include "MyGUI_TextureUtility.h"
#include <openengine/ogre/renderer.hpp>
#include <openengine/gui/manager.hpp>
#include <extern/sdl4ogre/sdlinputwrapper.hpp>
#include <components/settings/settings.hpp>
#include <components/translation/translation.hpp>
@ -53,6 +58,8 @@
#include "trainingwindow.hpp"
#include "imagebutton.hpp"
#include "cursorreplace.hpp"
using namespace MWGui;
WindowManager::WindowManager(
@ -108,12 +115,17 @@ WindowManager::WindowManager(
, mSubtitlesEnabled(Settings::Manager::getBool ("subtitles", "GUI"))
, mHudEnabled(true)
, mTranslationDataStorage (translationDataStorage)
, mCursorChangeClient(NULL)
{
// Set up the GUI system
mGuiManager = new OEngine::GUI::MyGUIManager(mOgre->getWindow(), mOgre->getScene(), false, logpath);
mGui = mGuiManager->getGui();
//Use our own ResourceImageSetPointer class so we can get the texture and hotspot for a pointer
MyGUI::FactoryManager::getInstance().registerFactory<ResourceImageSetPointerFix>("Resource", "ResourceImageSetPointer");
MyGUI::ResourceManager::getInstance().load("core.xml");
//Register own widgets with MyGUI
MyGUI::FactoryManager::getInstance().registerFactory<DialogueHistory>("Widget");
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::Widgets::MWSkill>("Widget");
@ -130,6 +142,7 @@ WindowManager::WindowManager(
MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ImageButton>("Widget");
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange);
// Get size info from the Gui object
assert(mGui);
@ -758,6 +771,44 @@ void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _r
}
}
void WindowManager::setCursorChangeClient(SFO::CursorChangeClient* client)
{
mCursorChangeClient = client;
onCursorChange(PointerManager::getInstance().getDefaultPointer());
}
void WindowManager::onCursorChange(const std::string &name)
{
//we have no client, don't care.
if(!mCursorChangeClient)
return;
//the client doesn't want any more info about this cursor
if(!mCursorChangeClient->cursorChanged(name))
return;
//See if we can get the information we need out of the cursor resource
ResourceImageSetPointerFix* imgSetPtr = dynamic_cast<ResourceImageSetPointerFix*>(MyGUI::PointerManager::getInstance().getByName(name));
if(imgSetPtr != NULL)
{
MyGUI::ResourceImageSet* imgSet = imgSetPtr->getImageSet();
std::string tex_name = imgSet->getIndexInfo(0,0).texture;
Ogre::TexturePtr tex = Ogre::TextureManager::getSingleton().getByName(tex_name);
//everything looks good, send it to the client
if(!tex.isNull())
{
Uint8 size_x = imgSetPtr->getSize().width;
Uint8 size_y = imgSetPtr->getSize().height;
Uint8 hotspot_x = imgSetPtr->getHotSpot().left;
Uint8 hotspot_y = imgSetPtr->getHotSpot().top;
mCursorChangeClient->receiveCursorInfo(name, tex, size_x, size_y, hotspot_x, hotspot_y);
}
}
}
void WindowManager::processChangedSettings(const Settings::CategorySettingVector& changed)
{
mHud->setFpsLevel(Settings::Manager::getInt("fps", "HUD"));

@ -48,6 +48,11 @@ namespace OEngine
}
}
namespace SFO
{
class CursorChangeClient;
}
namespace MWGui
{
class WindowBase;
@ -228,6 +233,8 @@ namespace MWGui
virtual const Translation::Storage& getTranslationDataStorage() const;
virtual void setCursorChangeClient(SFO::CursorChangeClient* client);
private:
OEngine::GUI::MyGUIManager *mGuiManager;
HUD *mHud;
@ -282,6 +289,8 @@ namespace MWGui
MyGUI::Gui *mGui; // Gui
std::vector<GuiMode> mGuiModes;
SFO::CursorChangeClient* mCursorChangeClient;
std::vector<OEngine::GUI::Layout*> mGarbageDialogs;
void cleanupGarbage();
@ -310,6 +319,8 @@ namespace MWGui
* so this method will retrieve the GMST with the name \a _tag and place the result in \a _result
*/
void onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result);
void onCursorChange(const std::string& name);
};
}

@ -67,6 +67,8 @@ namespace MWInput
mInputManager->setKeyboardEventCallback (this);
mInputManager->setWindowEventCallback(this);
mWindows.setCursorChangeClient(mInputManager);
std::string file = userFileExists ? userFile : "";
mInputBinder = new ICS::InputControlSystem(file, true, this, NULL, A_Last);

@ -3,6 +3,8 @@
#include <OgrePlatform.h>
#include <OgreRoot.h>
#include <OgreHardwarePixelBuffer.h>
#include <cstdint>
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
# include <X11/Xlib.h>
@ -13,6 +15,8 @@
namespace SFO
{
/// \brief General purpose wrapper for OGRE applications around SDL's event
/// queue, mostly used for handling input-related events.
InputWrapper::InputWrapper(Ogre::RenderWindow *window) :
mWindow(window),
mSDLWindow(NULL),
@ -58,6 +62,11 @@ namespace SFO
if(mSDLWindow == NULL)
return false;
//without this SDL will take ownership of the window and iconify it when
//we alt-tab away.
SDL_SetWindowFullscreen(mSDLWindow, 0);
//translate our keypresses into text
SDL_StartTextInput();
#if OGRE_PLATFORM == OGRE_PLATFORM_LINUX
@ -160,6 +169,7 @@ namespace SFO
return SDL_GetModState() & mod;
}
/// \brief Moves the mouse to the specified point within the viewport
void InputWrapper::warpMouse(int x, int y)
{
SDL_WarpMouseInWindow(mSDLWindow, x, y);
@ -168,14 +178,15 @@ namespace SFO
mWarpY = y;
}
/// \brief Locks the pointer to the window
void InputWrapper::setGrabPointer(bool grab)
{
SDL_bool sdlGrab = grab ? SDL_TRUE : SDL_FALSE;
mGrabPointer = grab;
SDL_SetWindowGrab(mSDLWindow, sdlGrab);
SDL_SetWindowGrab(mSDLWindow, grab ? SDL_TRUE : SDL_FALSE);
}
/// \brief Set the mouse to relative positioning. Doesn't move the cursor
/// and disables mouse acceleration.
void InputWrapper::setMouseRelative(bool relative)
{
if(mMouseRelative == relative)
@ -200,6 +211,121 @@ namespace SFO
SDL_PeepEvents(dummy, 20, SDL_GETEVENT, SDL_MOUSEMOTION, SDL_MOUSEMOTION);
}
bool InputWrapper::cursorChanged(const std::string &name)
{
CursorMap::const_iterator curs_iter = mCursorMap.find(name);
//we have this cursor
if(curs_iter != mCursorMap.end())
{
SDL_SetCursor(curs_iter->second);
return false;
}
else
{
//they should get back to use with more info
return true;
}
}
void InputWrapper::receiveCursorInfo(const std::string& name, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
{
_createCursorFromResource(name, tex, size_x, size_y, hotspot_x, hotspot_y);
}
/// \brief creates an SDL cursor from an Ogre texture
void InputWrapper::_createCursorFromResource(const std::string& name, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y)
{
Ogre::Image::Box box;
box.right = size_x;
box.bottom = size_y;
//get the surfaces set up
Ogre::HardwarePixelBufferSharedPtr buffer = tex.get()->getBuffer();
buffer.get()->lock(box, Ogre::HardwarePixelBuffer::HBL_READ_ONLY);
std::string tempName = "_" + name + "_processing";
//we need to copy this to a temporary texture since Ogre doesn't like us using getColourAt
Ogre::TexturePtr tempTexture = Ogre::TextureManager::getSingleton().createManual(
tempName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D,
size_x, size_y,
0,
Ogre::PF_FLOAT16_RGBA,
Ogre::TU_STATIC);
tempTexture->getBuffer()->blit(buffer);
buffer->unlock();
Ogre::HardwarePixelBufferSharedPtr new_buffer = tempTexture.get()->getBuffer();
//FIXME: Casting away constness is almost certainly the wrong thing to do here
Ogre::PixelBox& pixels = const_cast<Ogre::PixelBox&>(new_buffer->lock(box, Ogre::HardwarePixelBuffer::HBL_READ_ONLY));
SDL_Surface* surf = SDL_CreateRGBSurface(0,size_x,size_y,32,0,0,0,0);
//copy the Ogre texture to an SDL surface
for(size_t x = 0; x < size_x; ++x)
{
for(size_t y = 0; y < size_y; ++y)
{
Ogre::ColourValue clr = pixels.getColourAt(x, y, 0);
//set the pixel on the SDL surface to the same value as the Ogre texture's
_putPixel(surf, x, y, SDL_MapRGBA(surf->format, clr.r, clr.g, clr.b, clr.a));
}
}
//set the cursor and store it for later
SDL_Cursor* curs = SDL_CreateColorCursor(surf, hotspot_x, hotspot_y);
SDL_SetCursor(curs);
mCursorMap.insert(CursorMap::value_type(std::string(name), curs));
new_buffer->unlock();
//clean up
SDL_FreeSurface(surf);
Ogre::TextureManager::getSingleton().remove(tempName);
}
void InputWrapper::_putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel)
{
int bpp = surface->format->BytesPerPixel;
/* Here p is the address to the pixel we want to set */
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
switch(bpp) {
case 1:
*p = pixel;
break;
case 2:
*(Uint16 *)p = pixel;
break;
case 3:
if(SDL_BYTEORDER == SDL_BIG_ENDIAN) {
p[0] = (pixel >> 16) & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = pixel & 0xff;
} else {
p[0] = pixel & 0xff;
p[1] = (pixel >> 8) & 0xff;
p[2] = (pixel >> 16) & 0xff;
}
break;
case 4:
*(Uint32 *)p = pixel;
break;
}
}
/// \brief Internal method for ignoring relative motions as a side effect
/// of warpMouse()
bool InputWrapper::_handleWarpMotion(const SDL_MouseMotionEvent& evt)
{
if(!mWarpCompensate)
@ -215,6 +341,7 @@ namespace SFO
return false;
}
/// \brief Wrap the mouse to the viewport
void InputWrapper::_wrapMousePointer(const SDL_MouseMotionEvent& evt)
{
//don't wrap if we don't want relative movements, support relative
@ -238,6 +365,7 @@ namespace SFO
}
}
/// \brief Package mouse and mousewheel motions into a single event
MouseMotionEvent InputWrapper::_packageMouseMotion(const SDL_Event &evt)
{
MouseMotionEvent pack_evt;

@ -9,13 +9,33 @@
#include "events.h"
namespace Ogre
{
class Texture;
}
namespace SFO
{
class InputWrapper
class CursorChangeClient
{
public:
/// \brief Tell the client that the cursor has changed, giving the
/// name of the cursor we changed to ("arrow", "ibeam", etc)
/// \return Whether the client is interested in more information about the cursor
virtual bool cursorChanged(const std::string &name) = 0;
/// \brief Follow up a cursorChanged() call with enough info to create an SDL cursor.
virtual void receiveCursorInfo(const std::string &name, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y) = 0;
};
class InputWrapper :
public CursorChangeClient
{
public:
InputWrapper(Ogre::RenderWindow* window);
~InputWrapper();
virtual ~InputWrapper();
void setMouseEventCallback(MouseListener* listen) { mMouseListener = listen; }
void setKeyboardEventCallback(KeyListener* listen) { mKeyboardListener = listen; }
@ -28,9 +48,13 @@ namespace SFO
bool getMouseRelative() { return mMouseRelative; }
void setGrabPointer(bool grab);
virtual bool cursorChanged(const std::string &name);
virtual void receiveCursorInfo(const std::string &name, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y);
OIS::KeyCode sdl2OISKeyCode(SDL_Keycode code);
void warpMouse(int x, int y);
private:
bool _start();
@ -38,6 +62,9 @@ namespace SFO
void _wrapMousePointer(const SDL_MouseMotionEvent &evt);
MouseMotionEvent _packageMouseMotion(const SDL_Event& evt);
void _createCursorFromResource(const std::string &name, Ogre::TexturePtr tex, Uint8 size_x, Uint8 size_y, Uint8 hotspot_x, Uint8 hotspot_y);
void _putPixel(SDL_Surface *surface, int x, int y, Uint32 pixel);
void _handleKeyPress(SDL_KeyboardEvent& evt);
Uint32 _UTF8ToUTF32(const unsigned char *buf);
void _setupOISKeys();
@ -49,6 +76,9 @@ namespace SFO
typedef boost::unordered_map<SDL_Keycode, OIS::KeyCode> KeyMap;
KeyMap mKeyMap;
typedef std::map<std::string, SDL_Cursor*> CursorMap;
CursorMap mCursorMap;
Uint16 mWarpX;
Uint16 mWarpY;
bool mWarpCompensate;
@ -63,6 +93,7 @@ namespace SFO
Ogre::RenderWindow* mWindow;
SDL_Window* mSDLWindow;
};
}
#endif

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