mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-19 22:53:50 +00:00
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
This commit is contained in:
commit
f9bfbc8764
150 changed files with 2025 additions and 2092 deletions
|
@ -19,7 +19,7 @@ include (OpenMWMacros)
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|||
# Version
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MINOR 25)
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set (OPENMW_VERSION_MINOR 26)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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|
|
|
@ -24,7 +24,6 @@ set(LAUNCHER_HEADER
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graphicspage.hpp
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maindialog.hpp
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playpage.hpp
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unshieldthread.hpp
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textslotmsgbox.hpp
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settings/gamesettings.hpp
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@ -47,7 +46,6 @@ set(LAUNCHER_HEADER_MOC
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graphicspage.hpp
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maindialog.hpp
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playpage.hpp
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unshieldthread.hpp
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textslotmsgbox.hpp
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utils/checkablemessagebox.hpp
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|
|
|
@ -3,6 +3,11 @@
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#include <QDesktopWidget>
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#include <QMessageBox>
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#include <QDir>
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#ifdef __APPLE__
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// We need to do this because of Qt: https://bugreports.qt-project.org/browse/QTBUG-22154
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#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
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#endif
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#include <SDL.h>
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#include <cstdlib>
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|
|
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@ -3,6 +3,10 @@
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#include <QDir>
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#include <QDebug>
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#ifdef __APPLE__
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// We need to do this because of Qt: https://bugreports.qt-project.org/browse/QTBUG-22154
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#define MAC_OS_X_VERSION_MIN_REQUIRED __ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__
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#endif
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#include <SDL.h>
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#include "maindialog.hpp"
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|
|
|
@ -216,7 +216,12 @@ namespace
|
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else
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{
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if(copy)
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bfs::copy_file(dir->path(), to / dir->path().filename());
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||||
{
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bfs::path dest = to / dir->path().filename();
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if(bfs::exists(dest))
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bfs::remove_all(dest);
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bfs::copy_file(dir->path(), dest);
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}
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else
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bfs::rename(dir->path(), to / dir->path().filename());
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}
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|
@ -481,6 +486,7 @@ void UnshieldThread::run()
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|||
|
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UnshieldThread::UnshieldThread()
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{
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unshield_set_log_level(0);
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mMorrowindDone = false;
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mTribunalDone = false;
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mBloodmoonDone = false;
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|
|
|
@ -7,7 +7,6 @@
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|||
|
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#include <libunshield.h>
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|
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class UnshieldThread : public QThread
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{
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Q_OBJECT
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|
|
|
@ -135,7 +135,7 @@ if(WIN32)
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set(QT_USE_QTMAIN TRUE)
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endif(WIN32)
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find_package(Qt4 COMPONENTS QtCore QtGui QtXml QtXmlPatterns REQUIRED)
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find_package(Qt4 COMPONENTS QtCore QtGui QtNetwork QtXml QtXmlPatterns REQUIRED)
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include(${QT_USE_FILE})
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qt4_wrap_ui(OPENCS_UI_HDR ${OPENCS_UI})
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|
|
|
@ -2,17 +2,24 @@
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#include "editor.hpp"
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#include <QApplication>
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#include <QLocalServer>
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#include <QLocalSocket>
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#include "model/doc/document.hpp"
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#include "model/world/data.hpp"
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CS::Editor::Editor() : mViewManager (mDocumentManager)
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{
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mIpcServerName = "org.openmw.OpenCS";
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connect (&mViewManager, SIGNAL (newDocumentRequest ()), this, SLOT (createDocument ()));
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connect (&mViewManager, SIGNAL (loadDocumentRequest ()), this, SLOT (loadDocument ()));
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connect (&mViewManager, SIGNAL (editSettingsRequest()), this, SLOT (showSettings ()));
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|
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connect (&mStartup, SIGNAL (createDocument()), this, SLOT (createDocument ()));
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connect (&mStartup, SIGNAL (createGame()), this, SLOT (createDocument ())); /// \todo split
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connect (&mStartup, SIGNAL (createAddon()), this, SLOT (createDocument ()));
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connect (&mStartup, SIGNAL (loadDocument()), this, SLOT (loadDocument ()));
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||||
connect (&mStartup, SIGNAL (editConfig()), this, SLOT (showSettings ()));
|
||||
|
||||
connect (&mFileDialog, SIGNAL(openFiles()), this, SLOT(openFiles()));
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connect (&mFileDialog, SIGNAL(createNewFile()), this, SLOT(createNewFile()));
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|
@ -114,6 +121,44 @@ void CS::Editor::createNewFile()
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mFileDialog.hide();
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}
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void CS::Editor::showStartup()
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{
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if(mStartup.isHidden())
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mStartup.show();
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mStartup.raise();
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mStartup.activateWindow();
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}
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void CS::Editor::showSettings()
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{
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if (mSettings.isHidden())
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mSettings.show();
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mSettings.raise();
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mSettings.activateWindow();
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}
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|
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bool CS::Editor::makeIPCServer()
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{
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mServer = new QLocalServer(this);
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|
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if(mServer->listen(mIpcServerName))
|
||||
{
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connect(mServer, SIGNAL(newConnection()), this, SLOT(showStartup()));
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return true;
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}
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mServer->close();
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return false;
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}
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void CS::Editor::connectToIPCServer()
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{
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mClientSocket = new QLocalSocket(this);
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mClientSocket->connectToServer(mIpcServerName);
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mClientSocket->close();
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}
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int CS::Editor::run()
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{
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mStartup.show();
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|
|
|
@ -2,15 +2,22 @@
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#define CS_EDITOR_H
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#include <QObject>
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#include <QString>
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#include <QLocalServer>
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#include <QLocalSocket>
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#ifndef Q_MOC_RUN
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#include <components/files/configurationmanager.hpp>
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#endif
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#include "model/settings/usersettings.hpp"
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#include "model/doc/documentmanager.hpp"
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#include "view/doc/viewmanager.hpp"
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#include "view/doc/startup.hpp"
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#include "view/doc/filedialog.hpp"
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#include "model/settings/usersettings.hpp"
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#include "view/settings/usersettingsdialog.hpp"
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namespace CS
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{
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|
@ -22,6 +29,7 @@ namespace CS
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CSMDoc::DocumentManager mDocumentManager;
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CSVDoc::ViewManager mViewManager;
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CSVDoc::StartupDialogue mStartup;
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CSVSettings::UserSettingsDialog mSettings;
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FileDialog mFileDialog;
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Files::ConfigurationManager mCfgMgr;
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||||
|
@ -35,6 +43,9 @@ namespace CS
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|||
|
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Editor();
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|
||||
bool makeIPCServer();
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void connectToIPCServer();
|
||||
|
||||
int run();
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///< \return error status
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|
||||
|
@ -45,6 +56,16 @@ namespace CS
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void loadDocument();
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void openFiles();
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void createNewFile();
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||||
void showStartup();
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|
||||
void showSettings();
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||||
private:
|
||||
|
||||
QString mIpcServerName;
|
||||
QLocalServer *mServer;
|
||||
QLocalSocket *mClientSocket;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -39,5 +39,11 @@ int main(int argc, char *argv[])
|
|||
|
||||
CS::Editor editor;
|
||||
|
||||
if(!editor.makeIPCServer())
|
||||
{
|
||||
editor.connectToIPCServer();
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||||
return 0;
|
||||
}
|
||||
|
||||
return editor.run();
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||||
}
|
||||
|
|
|
@ -8,6 +8,8 @@
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|||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include "../world/columns.hpp"
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#include "../world/data.hpp"
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||||
#include "../world/idcollection.hpp"
|
||||
|
||||
#include "booleannode.hpp"
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#include "ornode.hpp"
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||||
|
@ -31,6 +33,7 @@ namespace CSMFilter
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|||
Type_OpenSquare,
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Type_CloseSquare,
|
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Type_Comma,
|
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Type_OneShot,
|
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Type_Keyword_True, ///< \attention Keyword enums must be arranged continuously.
|
||||
Type_Keyword_False,
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Type_Keyword_And,
|
||||
|
@ -44,21 +47,33 @@ namespace CSMFilter
|
|||
std::string mString;
|
||||
double mNumber;
|
||||
|
||||
Token (Type type);
|
||||
Token (Type type = Type_None);
|
||||
|
||||
Token (Type type, const std::string& string);
|
||||
///< Non-string type that can also be interpreted as a string.
|
||||
|
||||
Token (const std::string& string);
|
||||
|
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Token (double number);
|
||||
|
||||
operator bool() const;
|
||||
|
||||
bool isString() const;
|
||||
};
|
||||
|
||||
Token::Token (Type type) : mType (type) {}
|
||||
|
||||
Token::Token (Type type, const std::string& string) : mType (type), mString (string) {}
|
||||
|
||||
Token::Token (const std::string& string) : mType (Type_String), mString (string) {}
|
||||
|
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Token::Token (double number) : mType (Type_Number), mNumber (number) {}
|
||||
|
||||
bool Token::isString() const
|
||||
{
|
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return mType==Type_String || mType>=Type_Keyword_True;
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}
|
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|
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Token::operator bool() const
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{
|
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return mType!=Type_None;
|
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|
@ -89,7 +104,7 @@ CSMFilter::Token CSMFilter::Parser::getStringToken()
|
|||
{
|
||||
char c = mInput[mIndex];
|
||||
|
||||
if (std::isalpha (c) || c=='_' || (!string.empty() && std::isdigit (c)) || c=='"' ||
|
||||
if (std::isalpha (c) || c==':' || c=='_' || (!string.empty() && std::isdigit (c)) || c=='"' ||
|
||||
(!string.empty() && string[0]=='"'))
|
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string += c;
|
||||
else
|
||||
|
@ -117,7 +132,7 @@ CSMFilter::Token CSMFilter::Parser::getStringToken()
|
|||
}
|
||||
|
||||
if (string[0]=='"')
|
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string = string.substr (1, string.size()-2);
|
||||
return string.substr (1, string.size()-2);
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||||
}
|
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|
||||
return checkKeywords (string);
|
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|
@ -171,15 +186,15 @@ CSMFilter::Token CSMFilter::Parser::checkKeywords (const Token& token)
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|||
{
|
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"true", "false",
|
||||
"and", "or", "not",
|
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"text", "value",
|
||||
"string", "value",
|
||||
0
|
||||
};
|
||||
|
||||
std::string string = Misc::StringUtils::lowerCase (token.mString);
|
||||
|
||||
for (int i=0; sKeywords[i]; ++i)
|
||||
if (sKeywords[i]==string)
|
||||
return Token (static_cast<Token::Type> (i+Token::Type_Keyword_True));
|
||||
if (sKeywords[i]==string || (string.size()==1 && sKeywords[i][0]==string[0]))
|
||||
return Token (static_cast<Token::Type> (i+Token::Type_Keyword_True), token.mString);
|
||||
|
||||
return token;
|
||||
}
|
||||
|
@ -208,9 +223,10 @@ CSMFilter::Token CSMFilter::Parser::getNextToken()
|
|||
case '[': ++mIndex; return Token (Token::Type_OpenSquare);
|
||||
case ']': ++mIndex; return Token (Token::Type_CloseSquare);
|
||||
case ',': ++mIndex; return Token (Token::Type_Comma);
|
||||
case '!': ++mIndex; return Token (Token::Type_OneShot);
|
||||
}
|
||||
|
||||
if (c=='"' || c=='_' || std::isalpha (c))
|
||||
if (c=='"' || c=='_' || std::isalpha (c) || c==':')
|
||||
return getStringToken();
|
||||
|
||||
if (c=='-' || c=='.' || std::isdigit (c))
|
||||
|
@ -220,10 +236,14 @@ CSMFilter::Token CSMFilter::Parser::getNextToken()
|
|||
return Token (Token::Type_None);
|
||||
}
|
||||
|
||||
boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::parseImp (bool allowEmpty)
|
||||
boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::parseImp (bool allowEmpty, bool ignoreOneShot)
|
||||
{
|
||||
if (Token token = getNextToken())
|
||||
{
|
||||
if (token==Token (Token::Type_OneShot))
|
||||
token = getNextToken();
|
||||
|
||||
if (token)
|
||||
switch (token.mType)
|
||||
{
|
||||
case Token::Type_Keyword_True:
|
||||
|
@ -343,7 +363,7 @@ boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::parseText()
|
|||
if (static_cast<int> (token.mNumber)==token.mNumber)
|
||||
columnId = static_cast<int> (token.mNumber);
|
||||
}
|
||||
else if (token.mType==Token::Type_String)
|
||||
else if (token.isString())
|
||||
{
|
||||
columnId = CSMWorld::Columns::getId (token.mString);
|
||||
}
|
||||
|
@ -365,7 +385,7 @@ boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::parseText()
|
|||
// parse text pattern
|
||||
token = getNextToken();
|
||||
|
||||
if (token.mType!=Token::Type_String)
|
||||
if (!token.isString())
|
||||
{
|
||||
error();
|
||||
return boost::shared_ptr<Node>();
|
||||
|
@ -407,7 +427,7 @@ boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::parseValue()
|
|||
if (static_cast<int> (token.mNumber)==token.mNumber)
|
||||
columnId = static_cast<int> (token.mNumber);
|
||||
}
|
||||
else if (token.mType==Token::Type_String)
|
||||
else if (token.isString())
|
||||
{
|
||||
columnId = CSMWorld::Columns::getId (token.mString);
|
||||
}
|
||||
|
@ -429,22 +449,22 @@ boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::parseValue()
|
|||
// parse value
|
||||
double lower = 0;
|
||||
double upper = 0;
|
||||
bool min = false;
|
||||
bool max = false;
|
||||
ValueNode::Type lowerType = ValueNode::Type_Open;
|
||||
ValueNode::Type upperType = ValueNode::Type_Open;
|
||||
|
||||
token = getNextToken();
|
||||
|
||||
if (token.mType==Token::Type_Number)
|
||||
{
|
||||
// single value
|
||||
min = max = true;
|
||||
lower = upper = token.mNumber;
|
||||
lowerType = upperType = ValueNode::Type_Closed;
|
||||
}
|
||||
else
|
||||
{
|
||||
// interval
|
||||
if (token.mType==Token::Type_OpenSquare)
|
||||
min = true;
|
||||
lowerType = ValueNode::Type_Closed;
|
||||
else if (token.mType!=Token::Type_CloseSquare && token.mType!=Token::Type_Open)
|
||||
{
|
||||
error();
|
||||
|
@ -453,12 +473,8 @@ boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::parseValue()
|
|||
|
||||
token = getNextToken();
|
||||
|
||||
if (token.mType!=Token::Type_Number)
|
||||
if (token.mType==Token::Type_Number)
|
||||
{
|
||||
error();
|
||||
return boost::shared_ptr<Node>();
|
||||
}
|
||||
|
||||
lower = token.mNumber;
|
||||
|
||||
token = getNextToken();
|
||||
|
@ -468,21 +484,33 @@ boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::parseValue()
|
|||
error();
|
||||
return boost::shared_ptr<Node>();
|
||||
}
|
||||
|
||||
token = getNextToken();
|
||||
|
||||
if (token.mType!=Token::Type_Number)
|
||||
}
|
||||
else if (token.mType==Token::Type_Comma)
|
||||
{
|
||||
lowerType = ValueNode::Type_Infinite;
|
||||
}
|
||||
else
|
||||
{
|
||||
error();
|
||||
return boost::shared_ptr<Node>();
|
||||
}
|
||||
|
||||
token = getNextToken();
|
||||
|
||||
if (token.mType==Token::Type_Number)
|
||||
{
|
||||
upper = token.mNumber;
|
||||
|
||||
token = getNextToken();
|
||||
}
|
||||
else
|
||||
upperType = ValueNode::Type_Infinite;
|
||||
|
||||
if (token.mType==Token::Type_CloseSquare)
|
||||
max = true;
|
||||
{
|
||||
if (upperType!=ValueNode::Type_Infinite)
|
||||
upperType = ValueNode::Type_Closed;
|
||||
}
|
||||
else if (token.mType!=Token::Type_OpenSquare && token.mType!=Token::Type_Close)
|
||||
{
|
||||
error();
|
||||
|
@ -498,7 +526,7 @@ boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::parseValue()
|
|||
return boost::shared_ptr<Node>();
|
||||
}
|
||||
|
||||
return boost::shared_ptr<Node> (new ValueNode (columnId, lower, upper, min, max));
|
||||
return boost::shared_ptr<Node> (new ValueNode (columnId, lowerType, upperType, lower, upper));
|
||||
}
|
||||
|
||||
void CSMFilter::Parser::error()
|
||||
|
@ -506,9 +534,10 @@ void CSMFilter::Parser::error()
|
|||
mError = true;
|
||||
}
|
||||
|
||||
CSMFilter::Parser::Parser() : mIndex (0), mError (false) {}
|
||||
CSMFilter::Parser::Parser (const CSMWorld::Data& data)
|
||||
: mIndex (0), mError (false), mData (data) {}
|
||||
|
||||
bool CSMFilter::Parser::parse (const std::string& filter)
|
||||
bool CSMFilter::Parser::parse (const std::string& filter, bool allowPredefined)
|
||||
{
|
||||
// reset
|
||||
mFilter.reset();
|
||||
|
@ -516,13 +545,23 @@ bool CSMFilter::Parser::parse (const std::string& filter)
|
|||
mInput = filter;
|
||||
mIndex = 0;
|
||||
|
||||
boost::shared_ptr<Node> node = parseImp (true);
|
||||
Token token;
|
||||
|
||||
if (allowPredefined)
|
||||
token = getNextToken();
|
||||
|
||||
if (!allowPredefined || token==Token (Token::Type_OneShot))
|
||||
{
|
||||
boost::shared_ptr<Node> node = parseImp (true, token!=Token (Token::Type_OneShot));
|
||||
|
||||
if (mError)
|
||||
return false;
|
||||
|
||||
if (getNextToken()!=Token (Token::Type_EOS))
|
||||
{
|
||||
error();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (node)
|
||||
mFilter = node;
|
||||
|
@ -533,6 +572,40 @@ bool CSMFilter::Parser::parse (const std::string& filter)
|
|||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
// We do not use isString() here, because there could be a pre-defined filter with an ID that is
|
||||
// equal a filter keyword.
|
||||
else if (token.mType==Token::Type_String && allowPredefined)
|
||||
{
|
||||
if (getNextToken()!=Token (Token::Type_EOS))
|
||||
{
|
||||
error();
|
||||
return false;
|
||||
}
|
||||
|
||||
int index = mData.getFilters().searchId (token.mString);
|
||||
|
||||
if (index==-1)
|
||||
{
|
||||
error();
|
||||
return false;
|
||||
}
|
||||
|
||||
const CSMWorld::Record<CSMFilter::Filter>& record = mData.getFilters().getRecord (index);
|
||||
|
||||
if (record.isDeleted())
|
||||
{
|
||||
error();
|
||||
return false;
|
||||
}
|
||||
|
||||
return parse (record.get().mFilter, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
error();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
boost::shared_ptr<CSMFilter::Node> CSMFilter::Parser::getFilter() const
|
||||
|
|
|
@ -5,6 +5,11 @@
|
|||
|
||||
#include "node.hpp"
|
||||
|
||||
namespace CSMWorld
|
||||
{
|
||||
class Data;
|
||||
}
|
||||
|
||||
namespace CSMFilter
|
||||
{
|
||||
struct Token;
|
||||
|
@ -15,6 +20,7 @@ namespace CSMFilter
|
|||
std::string mInput;
|
||||
int mIndex;
|
||||
bool mError;
|
||||
const CSMWorld::Data& mData;
|
||||
|
||||
Token getStringToken();
|
||||
|
||||
|
@ -25,7 +31,7 @@ namespace CSMFilter
|
|||
Token checkKeywords (const Token& token);
|
||||
///< Turn string token into keyword token, if possible.
|
||||
|
||||
boost::shared_ptr<Node> parseImp (bool allowEmpty = false);
|
||||
boost::shared_ptr<Node> parseImp (bool allowEmpty = false, bool ignoreOneShot = false);
|
||||
///< Will return a null-pointer, if there is nothing more to parse.
|
||||
|
||||
boost::shared_ptr<Node> parseNAry (const Token& keyword);
|
||||
|
@ -38,9 +44,9 @@ namespace CSMFilter
|
|||
|
||||
public:
|
||||
|
||||
Parser();
|
||||
Parser (const CSMWorld::Data& data);
|
||||
|
||||
bool parse (const std::string& filter);
|
||||
bool parse (const std::string& filter, bool allowPredefined = true);
|
||||
///< Discards any previous calls to parse
|
||||
///
|
||||
/// \return Success?
|
||||
|
|
|
@ -28,13 +28,34 @@ bool CSMFilter::TextNode::test (const CSMWorld::IdTable& table, int row,
|
|||
|
||||
QVariant data = table.data (index);
|
||||
|
||||
if (data.type()!=QVariant::String)
|
||||
QString string;
|
||||
|
||||
if (data.type()==QVariant::String)
|
||||
{
|
||||
string = data.toString();
|
||||
}
|
||||
else if (data.type()==QVariant::Int || data.type()==QVariant::UInt ||
|
||||
CSMWorld::Columns::hasEnums (static_cast<CSMWorld::Columns::ColumnId> (mColumnId)))
|
||||
{
|
||||
int value = data.toInt();
|
||||
|
||||
std::vector<std::string> enums =
|
||||
CSMWorld::Columns::getEnums (static_cast<CSMWorld::Columns::ColumnId> (mColumnId));
|
||||
|
||||
if (value>=0 && value<static_cast<int> (enums.size()))
|
||||
string = QString::fromUtf8 (enums[value].c_str());
|
||||
}
|
||||
else if (data.type()==QVariant::Bool)
|
||||
{
|
||||
string = data.toBool() ? "true" : " false";
|
||||
}
|
||||
else
|
||||
return false;
|
||||
|
||||
/// \todo make pattern syntax configurable
|
||||
QRegExp regExp (QString::fromUtf8 (mText.c_str()), Qt::CaseInsensitive);
|
||||
|
||||
return regExp.exactMatch (data.toString());
|
||||
return regExp.exactMatch (string);
|
||||
}
|
||||
|
||||
std::vector<int> CSMFilter::TextNode::getReferencedColumns() const
|
||||
|
|
|
@ -7,10 +7,9 @@
|
|||
#include "../world/columns.hpp"
|
||||
#include "../world/idtable.hpp"
|
||||
|
||||
CSMFilter::ValueNode::ValueNode (int columnId,
|
||||
double lower, double upper, bool min, bool max)
|
||||
: mColumnId (columnId), mLower (lower), mUpper (upper), mMin (min), mMax (max)
|
||||
{}
|
||||
CSMFilter::ValueNode::ValueNode (int columnId, Type lowerType, Type upperType,
|
||||
double lower, double upper)
|
||||
: mColumnId (columnId), mLowerType (lowerType), mUpperType (upperType), mLower (lower), mUpper (upper){}
|
||||
|
||||
bool CSMFilter::ValueNode::test (const CSMWorld::IdTable& table, int row,
|
||||
const std::map<int, int>& columns) const
|
||||
|
@ -33,10 +32,21 @@ bool CSMFilter::ValueNode::test (const CSMWorld::IdTable& table, int row,
|
|||
|
||||
double value = data.toDouble();
|
||||
|
||||
if (mLower==mUpper && mMin && mMax)
|
||||
return value==mLower;
|
||||
switch (mLowerType)
|
||||
{
|
||||
case Type_Closed: if (value<mLower) return false; break;
|
||||
case Type_Open: if (value<=mLower) return false; break;
|
||||
case Type_Infinite: break;
|
||||
}
|
||||
|
||||
return (mMin ? value>=mLower : value>mLower) && (mMax ? value<=mUpper : value<mUpper);
|
||||
switch (mUpperType)
|
||||
{
|
||||
case Type_Closed: if (value>mUpper) return false; break;
|
||||
case Type_Open: if (value>=mUpper) return false; break;
|
||||
case Type_Infinite: break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<int> CSMFilter::ValueNode::getReferencedColumns() const
|
||||
|
@ -60,10 +70,26 @@ std::string CSMFilter::ValueNode::toString (bool numericColumns) const
|
|||
|
||||
stream << ", \"";
|
||||
|
||||
if (mLower==mUpper && mMin && mMax)
|
||||
if (mLower==mUpper && mLowerType!=Type_Infinite && mUpperType!=Type_Infinite)
|
||||
stream << mLower;
|
||||
else
|
||||
stream << (mMin ? "[" : "(") << mLower << ", " << mUpper << (mMax ? "]" : ")");
|
||||
{
|
||||
switch (mLowerType)
|
||||
{
|
||||
case Type_Closed: stream << "[" << mLower; break;
|
||||
case Type_Open: stream << "(" << mLower; break;
|
||||
case Type_Infinite: stream << "("; break;
|
||||
}
|
||||
|
||||
stream << ", ";
|
||||
|
||||
switch (mUpperType)
|
||||
{
|
||||
case Type_Closed: stream << mUpper << "]"; break;
|
||||
case Type_Open: stream << mUpper << ")"; break;
|
||||
case Type_Infinite: stream << ")"; break;
|
||||
}
|
||||
}
|
||||
|
||||
stream << ")";
|
||||
|
||||
|
|
|
@ -7,16 +7,25 @@ namespace CSMFilter
|
|||
{
|
||||
class ValueNode : public LeafNode
|
||||
{
|
||||
public:
|
||||
|
||||
enum Type
|
||||
{
|
||||
Type_Closed, Type_Open, Type_Infinite
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
int mColumnId;
|
||||
std::string mText;
|
||||
double mLower;
|
||||
double mUpper;
|
||||
bool mMin;
|
||||
bool mMax;
|
||||
Type mLowerType;
|
||||
Type mUpperType;
|
||||
|
||||
public:
|
||||
|
||||
ValueNode (int columnId, double lower, double upper, bool min, bool max);
|
||||
ValueNode (int columnId, Type lowerType, Type upperType, double lower, double upper);
|
||||
|
||||
virtual bool test (const CSMWorld::IdTable& table, int row,
|
||||
const std::map<int, int>& columns) const;
|
||||
|
|
|
@ -7,7 +7,7 @@ void CSMWorld::Cell::load (ESM::ESMReader &esm)
|
|||
{
|
||||
mName = mId;
|
||||
|
||||
ESM::Cell::load (esm, true); /// \todo set this to false, once the bug in ESM::Cell::load is fixed
|
||||
ESM::Cell::load (esm, false);
|
||||
|
||||
if (!(mData.mFlags & Interior))
|
||||
{
|
||||
|
|
|
@ -236,13 +236,14 @@ namespace CSMWorld
|
|||
if (iter->second>=index+count)
|
||||
{
|
||||
iter->second -= count;
|
||||
++iter;
|
||||
}
|
||||
else
|
||||
{
|
||||
mIndex.erase (iter++);
|
||||
}
|
||||
}
|
||||
|
||||
else
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1191,6 +1191,31 @@ namespace CSMWorld
|
|||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
template<typename ESXRecordT>
|
||||
struct FilterColumn : public Column<ESXRecordT>
|
||||
{
|
||||
FilterColumn() : Column<ESXRecordT> (Columns::ColumnId_Filter, ColumnBase::Display_String) {}
|
||||
|
||||
virtual QVariant get (const Record<ESXRecordT>& record) const
|
||||
{
|
||||
return QString::fromUtf8 (record.get().mFilter.c_str());
|
||||
}
|
||||
|
||||
virtual void set (Record<ESXRecordT>& record, const QVariant& data)
|
||||
{
|
||||
ESXRecordT record2 = record.get();
|
||||
|
||||
record2.mFilter = data.toString().toUtf8().constData();
|
||||
|
||||
record.setModified (record2);
|
||||
}
|
||||
|
||||
virtual bool isEditable() const
|
||||
{
|
||||
return true;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
|
||||
#include <components/misc/stringops.hpp>
|
||||
|
||||
#include "universalid.hpp"
|
||||
|
||||
namespace CSMWorld
|
||||
{
|
||||
namespace Columns
|
||||
|
@ -144,6 +146,7 @@ namespace CSMWorld
|
|||
{ ColumnId_MaxThrust, "Max Thrust" },
|
||||
{ ColumnId_Magical, "Magical" },
|
||||
{ ColumnId_Silver, "Silver" },
|
||||
{ ColumnId_Filter, "Filter" },
|
||||
|
||||
{ ColumnId_UseValue1, "Use value 1" },
|
||||
{ ColumnId_UseValue2, "Use value 2" },
|
||||
|
@ -196,3 +199,103 @@ int CSMWorld::Columns::getId (const std::string& name)
|
|||
|
||||
return -1;
|
||||
}
|
||||
|
||||
namespace
|
||||
{
|
||||
static const char *sSpecialisations[] =
|
||||
{
|
||||
"Combat", "Magic", "Stealth", 0
|
||||
};
|
||||
|
||||
static const char *sAttributes[] =
|
||||
{
|
||||
"Strength", "Intelligence", "Willpower", "Agility", "Speed", "Endurance", "Personality",
|
||||
"Luck", 0
|
||||
};
|
||||
|
||||
static const char *sSpellTypes[] =
|
||||
{
|
||||
"Spell", "Ability", "Blight", "Disease", "Curse", "Power", 0
|
||||
};
|
||||
|
||||
static const char *sApparatusTypes[] =
|
||||
{
|
||||
"Mortar & Pestle", "Albemic", "Calcinator", "Retort", 0
|
||||
};
|
||||
|
||||
static const char *sArmorTypes[] =
|
||||
{
|
||||
"Helmet", "Cuirass", "Left Pauldron", "Right Pauldron", "Greaves", "Boots", "Left Gauntlet",
|
||||
"Right Gauntlet", "Shield", "Left Bracer", "Right Bracer", 0
|
||||
};
|
||||
|
||||
static const char *sClothingTypes[] =
|
||||
{
|
||||
"Pants", "Shoes", "Shirt", "Belt", "Robe", "Right Glove", "Left Glove", "Skirt", "Ring",
|
||||
"Amulet", 0
|
||||
};
|
||||
|
||||
static const char *sCreatureTypes[] =
|
||||
{
|
||||
"Creature", "Deadra", "Undead", "Humanoid", 0
|
||||
};
|
||||
|
||||
static const char *sWeaponTypes[] =
|
||||
{
|
||||
"Short Blade 1H", "Long Blade 1H", "Long Blade 2H", "Blunt 1H", "Blunt 2H Close",
|
||||
"Blunt 2H Wide", "Spear 2H", "Axe 1H", "Axe 2H", "Bow", "Crossbow", "Thrown", "Arrow",
|
||||
"Bolt", 0
|
||||
};
|
||||
|
||||
static const char *sModificationEnums[] =
|
||||
{
|
||||
"Base", "Modified", "Added", "Deleted", "Deleted", 0
|
||||
};
|
||||
|
||||
static const char *sVarTypeEnums[] =
|
||||
{
|
||||
"unknown", "none", "short", "integer", "long", "float", "string", 0
|
||||
};
|
||||
|
||||
const char **getEnumNames (CSMWorld::Columns::ColumnId column)
|
||||
{
|
||||
switch (column)
|
||||
{
|
||||
case CSMWorld::Columns::ColumnId_Specialisation: return sSpecialisations;
|
||||
case CSMWorld::Columns::ColumnId_Attribute: return sAttributes;
|
||||
case CSMWorld::Columns::ColumnId_SpellType: return sSpellTypes;
|
||||
case CSMWorld::Columns::ColumnId_ApparatusType: return sApparatusTypes;
|
||||
case CSMWorld::Columns::ColumnId_ArmorType: return sArmorTypes;
|
||||
case CSMWorld::Columns::ColumnId_ClothingType: return sClothingTypes;
|
||||
case CSMWorld::Columns::ColumnId_CreatureType: return sCreatureTypes;
|
||||
case CSMWorld::Columns::ColumnId_WeaponType: return sWeaponTypes;
|
||||
case CSMWorld::Columns::ColumnId_Modification: return sModificationEnums;
|
||||
case CSMWorld::Columns::ColumnId_ValueType: return sVarTypeEnums;
|
||||
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool CSMWorld::Columns::hasEnums (ColumnId column)
|
||||
{
|
||||
return getEnumNames (column)!=0 || column==ColumnId_RecordType;
|
||||
}
|
||||
|
||||
std::vector<std::string> CSMWorld::Columns::getEnums (ColumnId column)
|
||||
{
|
||||
std::vector<std::string> enums;
|
||||
|
||||
if (const char **table = getEnumNames (column))
|
||||
for (int i=0; table[i]; ++i)
|
||||
enums.push_back (table[i]);
|
||||
else if (column==ColumnId_RecordType)
|
||||
{
|
||||
enums.push_back (""); // none
|
||||
|
||||
for (int i=UniversalId::Type_None+1; i<UniversalId::NumberOfTypes; ++i)
|
||||
enums.push_back (UniversalId (static_cast<UniversalId::Type> (i)).getTypeName());
|
||||
}
|
||||
|
||||
return enums;
|
||||
}
|
|
@ -2,6 +2,7 @@
|
|||
#define CSM_WOLRD_COLUMNS_H
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
namespace CSMWorld
|
||||
{
|
||||
|
@ -138,6 +139,7 @@ namespace CSMWorld
|
|||
ColumnId_MaxThrust = 106,
|
||||
ColumnId_Magical = 107,
|
||||
ColumnId_Silver = 108,
|
||||
ColumnId_Filter = 109,
|
||||
|
||||
// Allocated to a separate value range, so we don't get a collision should we ever need
|
||||
// to extend the number of use values.
|
||||
|
@ -179,6 +181,11 @@ namespace CSMWorld
|
|||
|
||||
int getId (const std::string& name);
|
||||
///< Will return -1 for an invalid name.
|
||||
|
||||
bool hasEnums (ColumnId column);
|
||||
|
||||
std::vector<std::string> getEnums (ColumnId column);
|
||||
///< Returns an empty vector, if \æ column isn't an enum type column.
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -69,7 +69,9 @@ CSMWorld::RevertCommand::~RevertCommand()
|
|||
|
||||
void CSMWorld::RevertCommand::redo()
|
||||
{
|
||||
QModelIndex index = mModel.getModelIndex (mId, 1);
|
||||
int column = mModel.findColumnIndex (Columns::ColumnId_Modification);
|
||||
|
||||
QModelIndex index = mModel.getModelIndex (mId, column);
|
||||
RecordBase::State state = static_cast<RecordBase::State> (mModel.data (index).toInt());
|
||||
|
||||
if (state==RecordBase::State_ModifiedOnly)
|
||||
|
@ -102,7 +104,9 @@ CSMWorld::DeleteCommand::~DeleteCommand()
|
|||
|
||||
void CSMWorld::DeleteCommand::redo()
|
||||
{
|
||||
QModelIndex index = mModel.getModelIndex (mId, 1);
|
||||
int column = mModel.findColumnIndex (Columns::ColumnId_Modification);
|
||||
|
||||
QModelIndex index = mModel.getModelIndex (mId, column);
|
||||
RecordBase::State state = static_cast<RecordBase::State> (mModel.data (index).toInt());
|
||||
|
||||
if (state==RecordBase::State_ModifiedOnly)
|
||||
|
|
|
@ -150,6 +150,7 @@ CSMWorld::Data::Data() : mRefs (mCells)
|
|||
|
||||
mFilters.addColumn (new StringIdColumn<CSMFilter::Filter>);
|
||||
mFilters.addColumn (new RecordStateColumn<CSMFilter::Filter>);
|
||||
mFilters.addColumn (new FilterColumn<CSMFilter::Filter>);
|
||||
mFilters.addColumn (new DescriptionColumn<CSMFilter::Filter>);
|
||||
|
||||
addModel (new IdTable (&mGlobals), UniversalId::Type_Globals, UniversalId::Type_Global);
|
||||
|
@ -316,6 +317,16 @@ CSMWorld::RefCollection& CSMWorld::Data::getReferences()
|
|||
return mRefs;
|
||||
}
|
||||
|
||||
const CSMWorld::IdCollection<CSMFilter::Filter>& CSMWorld::Data::getFilters() const
|
||||
{
|
||||
return mFilters;
|
||||
}
|
||||
|
||||
CSMWorld::IdCollection<CSMFilter::Filter>& CSMWorld::Data::getFilters()
|
||||
{
|
||||
return mFilters;
|
||||
}
|
||||
|
||||
QAbstractItemModel *CSMWorld::Data::getTableModel (const UniversalId& id)
|
||||
{
|
||||
std::map<UniversalId::Type, QAbstractItemModel *>::iterator iter = mModelIndex.find (id.getType());
|
||||
|
|
|
@ -119,6 +119,10 @@ namespace CSMWorld
|
|||
|
||||
RefCollection& getReferences();
|
||||
|
||||
const IdCollection<CSMFilter::Filter>& getFilters() const;
|
||||
|
||||
IdCollection<CSMFilter::Filter>& getFilters();
|
||||
|
||||
QAbstractItemModel *getTableModel (const UniversalId& id);
|
||||
///< If no table model is available for \a id, an exception is thrown.
|
||||
///
|
||||
|
|
|
@ -8,8 +8,6 @@ void CSMWorld::CellRef::load (ESM::ESMReader &esm, Cell& cell, const std::string
|
|||
mId = id;
|
||||
mCellId = cell.mId;
|
||||
|
||||
cell.getNextRef (esm, *this);
|
||||
|
||||
if (!mDeleted)
|
||||
cell.addRef (mId);
|
||||
}
|
|
@ -6,10 +6,6 @@
|
|||
#include "ref.hpp"
|
||||
#include "cell.hpp"
|
||||
|
||||
CSMWorld::RefCollection::RefCollection (Collection<Cell>& cells)
|
||||
: mCells (cells), mNextId (0)
|
||||
{}
|
||||
|
||||
void CSMWorld::RefCollection::load (ESM::ESMReader& reader, int cellIndex, bool base)
|
||||
{
|
||||
Record<Cell> cell = mCells.getRecord (cellIndex);
|
||||
|
|
|
@ -16,8 +16,10 @@ namespace CSMWorld
|
|||
int mNextId;
|
||||
|
||||
public:
|
||||
|
||||
RefCollection (Collection<Cell>& cells);
|
||||
// MSVC needs the constructor for a class inheriting a template to be defined in header
|
||||
RefCollection (Collection<Cell>& cells)
|
||||
: mCells (cells), mNextId (0)
|
||||
{}
|
||||
|
||||
void load (ESM::ESMReader& reader, int cellIndex, bool base);
|
||||
///< Load a sequence of references.
|
||||
|
|
|
@ -80,7 +80,7 @@ namespace
|
|||
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Static, "Static", ":./static.png" },
|
||||
{ CSMWorld::UniversalId::Class_RefRecord, CSMWorld::UniversalId::Type_Weapon, "Weapon", ":./weapon.png" },
|
||||
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Reference, "Reference", 0 },
|
||||
|
||||
{ CSMWorld::UniversalId::Class_SubRecord, CSMWorld::UniversalId::Type_Filter, "Filter", 0 },
|
||||
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0, 0 } // end marker
|
||||
};
|
||||
|
||||
|
@ -90,8 +90,6 @@ namespace
|
|||
|
||||
{ CSMWorld::UniversalId::Class_None, CSMWorld::UniversalId::Type_None, 0, 0 } // end marker
|
||||
};
|
||||
|
||||
static const unsigned int IDARG_SIZE = sizeof (sIdArg) / sizeof (TypeData);
|
||||
}
|
||||
|
||||
CSMWorld::UniversalId::UniversalId (const std::string& universalId)
|
||||
|
@ -151,6 +149,22 @@ CSMWorld::UniversalId::UniversalId (Type type) : mArgumentType (ArgumentType_Non
|
|||
return;
|
||||
}
|
||||
|
||||
for (int i=0; sIdArg[i].mName; ++i)
|
||||
if (type==sIdArg[i].mType)
|
||||
{
|
||||
mArgumentType = ArgumentType_Id;
|
||||
mClass = sIdArg[i].mClass;
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i=0; sIndexArg[i].mName; ++i)
|
||||
if (type==sIndexArg[i].mType)
|
||||
{
|
||||
mArgumentType = ArgumentType_Index;
|
||||
mClass = sIndexArg[i].mClass;
|
||||
return;
|
||||
}
|
||||
|
||||
throw std::logic_error ("invalid argument-less UniversalId type");
|
||||
}
|
||||
|
||||
|
@ -293,25 +307,6 @@ std::vector<CSMWorld::UniversalId::Type> CSMWorld::UniversalId::listReferenceabl
|
|||
return list;
|
||||
}
|
||||
|
||||
std::pair<int, const char *> CSMWorld::UniversalId::getIdArgPair (unsigned int index)
|
||||
{
|
||||
std::pair<int, const char *> retPair;
|
||||
|
||||
if ( index < IDARG_SIZE )
|
||||
{
|
||||
retPair.first = sIdArg[index].mType;
|
||||
retPair.second = sIdArg[index].mName;
|
||||
}
|
||||
|
||||
return retPair;
|
||||
}
|
||||
|
||||
unsigned int CSMWorld::UniversalId::getIdArgSize()
|
||||
{
|
||||
return IDARG_SIZE;
|
||||
}
|
||||
|
||||
|
||||
bool CSMWorld::operator== (const CSMWorld::UniversalId& left, const CSMWorld::UniversalId& right)
|
||||
{
|
||||
return left.isEqual (right);
|
||||
|
|
|
@ -34,7 +34,7 @@ namespace CSMWorld
|
|||
|
||||
enum Type
|
||||
{
|
||||
Type_None,
|
||||
Type_None = 0,
|
||||
Type_Globals,
|
||||
Type_Global,
|
||||
Type_VerificationResults,
|
||||
|
@ -89,6 +89,8 @@ namespace CSMWorld
|
|||
Type_Filters
|
||||
};
|
||||
|
||||
enum { NumberOfTypes = Type_Filters+1 };
|
||||
|
||||
private:
|
||||
|
||||
Class mClass;
|
||||
|
@ -102,7 +104,6 @@ namespace CSMWorld
|
|||
UniversalId (const std::string& universalId);
|
||||
|
||||
UniversalId (Type type = Type_None);
|
||||
///< Using a type for a non-argument-less UniversalId will throw an exception.
|
||||
|
||||
UniversalId (Type type, const std::string& id);
|
||||
///< Using a type for a non-ID-argument UniversalId will throw an exception.
|
||||
|
@ -134,9 +135,6 @@ namespace CSMWorld
|
|||
///< Will return an empty string, if no icon is available.
|
||||
|
||||
static std::vector<Type> listReferenceableTypes();
|
||||
|
||||
static std::pair<int, const char *> getIdArgPair (unsigned int index);
|
||||
static unsigned int getIdArgSize ();
|
||||
};
|
||||
|
||||
bool operator== (const UniversalId& left, const UniversalId& right);
|
||||
|
|
|
@ -3,21 +3,106 @@
|
|||
|
||||
#include <QApplication>
|
||||
#include <QDesktopWidget>
|
||||
#include <QPushButton>
|
||||
#include <QVBoxLayout>
|
||||
#include <QHBoxLayout>
|
||||
#include <QRect>
|
||||
#include <QGridLayout>
|
||||
#include <QLabel>
|
||||
#include <QIcon>
|
||||
#include <QPushButton>
|
||||
|
||||
CSVDoc::StartupDialogue::StartupDialogue()
|
||||
QPushButton *CSVDoc::StartupDialogue::addButton (const QString& label, const QIcon& icon)
|
||||
{
|
||||
QHBoxLayout *layout = new QHBoxLayout (this);
|
||||
int column = mColumn--;
|
||||
|
||||
QPushButton *createDocument = new QPushButton ("new", this);
|
||||
connect (createDocument, SIGNAL (clicked()), this, SIGNAL (createDocument()));
|
||||
layout->addWidget (createDocument);
|
||||
QPushButton *button = new QPushButton (this);
|
||||
|
||||
QPushButton *loadDocument = new QPushButton ("load", this);
|
||||
button->setIcon (QIcon (icon));
|
||||
|
||||
button->setSizePolicy (QSizePolicy (QSizePolicy::Preferred, QSizePolicy::Preferred));
|
||||
|
||||
mLayout->addWidget (button, 0, column);
|
||||
|
||||
mLayout->addWidget (new QLabel (label, this), 1, column, Qt::AlignCenter);
|
||||
|
||||
int width = mLayout->itemAtPosition (1, column)->widget()->sizeHint().width();
|
||||
|
||||
if (width>mWidth)
|
||||
mWidth = width;
|
||||
|
||||
return button;
|
||||
}
|
||||
|
||||
|
||||
QWidget *CSVDoc::StartupDialogue::createButtons()
|
||||
{
|
||||
QWidget *widget = new QWidget (this);
|
||||
|
||||
mLayout = new QGridLayout (widget);
|
||||
|
||||
/// \todo add icons
|
||||
QPushButton *loadDocument = addButton ("Edit A Content File", QIcon (":startup/edit-content"));
|
||||
connect (loadDocument, SIGNAL (clicked()), this, SIGNAL (loadDocument()));
|
||||
layout->addWidget (loadDocument);
|
||||
|
||||
QPushButton *createAddon = addButton ("Create A New Addon", QIcon (":startup/create-addon"));
|
||||
connect (createAddon, SIGNAL (clicked()), this, SIGNAL (createAddon()));
|
||||
|
||||
QPushButton *createGame = addButton ("Create A New Game", QIcon (":startup/create-game"));
|
||||
connect (createGame, SIGNAL (clicked()), this, SIGNAL (createGame()));
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
mLayout->setColumnMinimumWidth (i, mWidth);
|
||||
|
||||
mLayout->setRowMinimumHeight (0, mWidth);
|
||||
|
||||
mLayout->setSizeConstraint (QLayout::SetMinimumSize);
|
||||
mLayout->setHorizontalSpacing (32);
|
||||
|
||||
mLayout->setContentsMargins (16, 16, 16, 8);
|
||||
|
||||
loadDocument->setIconSize (QSize (mWidth, mWidth));
|
||||
createGame->setIconSize (QSize (mWidth, mWidth));
|
||||
createAddon->setIconSize (QSize (mWidth, mWidth));
|
||||
|
||||
widget->setLayout (mLayout);
|
||||
|
||||
return widget;
|
||||
}
|
||||
|
||||
QWidget *CSVDoc::StartupDialogue::createTools()
|
||||
{
|
||||
QWidget *widget = new QWidget (this);
|
||||
|
||||
QHBoxLayout *layout = new QHBoxLayout (widget);
|
||||
layout->setDirection (QBoxLayout::RightToLeft);
|
||||
layout->setContentsMargins (4, 4, 4, 4);
|
||||
|
||||
QPushButton *config = new QPushButton (widget);
|
||||
|
||||
config->setSizePolicy (QSizePolicy (QSizePolicy::Fixed, QSizePolicy::Fixed));
|
||||
config->setIcon (QIcon (":startup/configure"));
|
||||
|
||||
layout->addWidget (config);
|
||||
|
||||
layout->addWidget (new QWidget, 1); // dummy widget; stops buttons from taking all the space
|
||||
|
||||
widget->setLayout (layout);
|
||||
|
||||
connect (config, SIGNAL (clicked()), this, SIGNAL (editConfig()));
|
||||
|
||||
return widget;
|
||||
}
|
||||
|
||||
CSVDoc::StartupDialogue::StartupDialogue() : mWidth (0), mColumn (2)
|
||||
{
|
||||
setWindowTitle ("Open CS");
|
||||
|
||||
QVBoxLayout *layout = new QVBoxLayout (this);
|
||||
|
||||
layout->setContentsMargins (0, 0, 0, 0);
|
||||
|
||||
layout->addWidget (createButtons());
|
||||
layout->addWidget (createTools());
|
||||
|
||||
setLayout (layout);
|
||||
|
||||
|
|
|
@ -3,21 +3,43 @@
|
|||
|
||||
#include <QWidget>
|
||||
|
||||
class QGridLayout;
|
||||
class QString;
|
||||
class QPushButton;
|
||||
class QWidget;
|
||||
class QIcon;
|
||||
|
||||
namespace CSVDoc
|
||||
{
|
||||
class StartupDialogue : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
private:
|
||||
|
||||
int mWidth;
|
||||
int mColumn;
|
||||
QGridLayout *mLayout;
|
||||
|
||||
QPushButton *addButton (const QString& label, const QIcon& icon);
|
||||
|
||||
QWidget *createButtons();
|
||||
|
||||
QWidget *createTools();
|
||||
|
||||
public:
|
||||
|
||||
StartupDialogue();
|
||||
|
||||
signals:
|
||||
|
||||
void createDocument();
|
||||
void createGame();
|
||||
|
||||
void createAddon();
|
||||
|
||||
void loadDocument();
|
||||
|
||||
void editConfig();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -67,7 +67,7 @@ void CSVDoc::View::setupEditMenu()
|
|||
edit->addAction (mRedo);
|
||||
|
||||
QAction *userSettings = new QAction (tr ("&Preferences"), this);
|
||||
connect (userSettings, SIGNAL (triggered()), this, SLOT (showUserSettings()));
|
||||
connect (userSettings, SIGNAL (triggered()), this, SIGNAL (editSettingsRequest()));
|
||||
edit->addAction (userSettings);
|
||||
}
|
||||
|
||||
|
@ -415,13 +415,6 @@ void CSVDoc::View::exit()
|
|||
emit exitApplicationRequest (this);
|
||||
}
|
||||
|
||||
void CSVDoc::View::showUserSettings()
|
||||
{
|
||||
CSVSettings::UserSettingsDialog *settingsDialog = new CSVSettings::UserSettingsDialog(this);
|
||||
|
||||
settingsDialog->show();
|
||||
}
|
||||
|
||||
void CSVDoc::View::resizeViewWidth (int width)
|
||||
{
|
||||
if (width >= 0)
|
||||
|
|
|
@ -112,6 +112,8 @@ namespace CSVDoc
|
|||
|
||||
void exitApplicationRequest (CSVDoc::View *view);
|
||||
|
||||
void editSettingsRequest();
|
||||
|
||||
public slots:
|
||||
|
||||
void addSubView (const CSMWorld::UniversalId& id);
|
||||
|
@ -160,8 +162,6 @@ namespace CSVDoc
|
|||
|
||||
void addFiltersSubView();
|
||||
|
||||
void showUserSettings();
|
||||
|
||||
void toggleShowStatusBar (bool show);
|
||||
};
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
|
||||
#include "../../model/doc/documentmanager.hpp"
|
||||
#include "../../model/doc/document.hpp"
|
||||
#include "../../model/world/columns.hpp"
|
||||
|
||||
#include "../world/util.hpp"
|
||||
#include "../world/enumdelegate.hpp"
|
||||
|
@ -43,51 +44,6 @@ void CSVDoc::ViewManager::updateIndices()
|
|||
CSVDoc::ViewManager::ViewManager (CSMDoc::DocumentManager& documentManager)
|
||||
: mDocumentManager (documentManager), mExitOnSaveStateChange(false), mUserWarned(false)
|
||||
{
|
||||
static const char *sSpecialisations[] =
|
||||
{
|
||||
"Combat", "Magic", "Stealth", 0
|
||||
};
|
||||
|
||||
static const char *sAttributes[] =
|
||||
{
|
||||
"Strength", "Intelligence", "Willpower", "Agility", "Speed", "Endurance", "Personality",
|
||||
"Luck", 0
|
||||
};
|
||||
|
||||
static const char *sSpellTypes[] =
|
||||
{
|
||||
"Spell", "Ability", "Blight", "Disease", "Curse", "Power", 0
|
||||
};
|
||||
|
||||
static const char *sApparatusTypes[] =
|
||||
{
|
||||
"Mortar & Pestle", "Albemic", "Calcinator", "Retort", 0
|
||||
};
|
||||
|
||||
static const char *sArmorTypes[] =
|
||||
{
|
||||
"Helmet", "Cuirass", "Left Pauldron", "Right Pauldron", "Greaves", "Boots", "Left Gauntlet",
|
||||
"Right Gauntlet", "Shield", "Left Bracer", "Right Bracer", 0
|
||||
};
|
||||
|
||||
static const char *sClothingTypes[] =
|
||||
{
|
||||
"Pants", "Shoes", "Shirt", "Belt", "Robe", "Right Glove", "Left Glove", "Skirt", "Ring",
|
||||
"Amulet", 0
|
||||
};
|
||||
|
||||
static const char *sCreatureTypes[] =
|
||||
{
|
||||
"Creature", "Deadra", "Undead", "Humanoid", 0
|
||||
};
|
||||
|
||||
static const char *sWeaponTypes[] =
|
||||
{
|
||||
"Short Blade 1H", "Long Blade 1H", "Long Blade 2H", "Blunt 1H", "Blunt 2H Close",
|
||||
"Blunt 2H Wide", "Spear 2H", "Axe 1H", "Axe 2H", "Bow", "Crossbow", "Thrown", "Arrow",
|
||||
"Bolt", 0
|
||||
};
|
||||
|
||||
mDelegateFactories = new CSVWorld::CommandDelegateFactoryCollection;
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_GmstVarType,
|
||||
|
@ -96,35 +52,34 @@ CSVDoc::ViewManager::ViewManager (CSMDoc::DocumentManager& documentManager)
|
|||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_GlobalVarType,
|
||||
new CSVWorld::VarTypeDelegateFactory (ESM::VT_Short, ESM::VT_Long, ESM::VT_Float));
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_Specialisation,
|
||||
new CSVWorld::EnumDelegateFactory (sSpecialisations));
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_Attribute,
|
||||
new CSVWorld::EnumDelegateFactory (sAttributes, true));
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_SpellType,
|
||||
new CSVWorld::EnumDelegateFactory (sSpellTypes));
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_ApparatusType,
|
||||
new CSVWorld::EnumDelegateFactory (sApparatusTypes));
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_ArmorType,
|
||||
new CSVWorld::EnumDelegateFactory (sArmorTypes));
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_ClothingType,
|
||||
new CSVWorld::EnumDelegateFactory (sClothingTypes));
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_CreatureType,
|
||||
new CSVWorld::EnumDelegateFactory (sCreatureTypes));
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_WeaponType,
|
||||
new CSVWorld::EnumDelegateFactory (sWeaponTypes));
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_RecordState,
|
||||
new CSVWorld::RecordStatusDelegateFactory() );
|
||||
new CSVWorld::RecordStatusDelegateFactory());
|
||||
|
||||
mDelegateFactories->add (CSMWorld::ColumnBase::Display_RefRecordType,
|
||||
new CSVWorld::RefIdTypeDelegateFactory() );
|
||||
new CSVWorld::RefIdTypeDelegateFactory());
|
||||
|
||||
struct Mapping
|
||||
{
|
||||
CSMWorld::ColumnBase::Display mDisplay;
|
||||
CSMWorld::Columns::ColumnId mColumnId;
|
||||
bool mAllowNone;
|
||||
};
|
||||
|
||||
static const Mapping sMapping[] =
|
||||
{
|
||||
{ CSMWorld::ColumnBase::Display_Specialisation, CSMWorld::Columns::ColumnId_Specialisation, false },
|
||||
{ CSMWorld::ColumnBase::Display_Attribute, CSMWorld::Columns::ColumnId_Attribute, true },
|
||||
{ CSMWorld::ColumnBase::Display_SpellType, CSMWorld::Columns::ColumnId_SpellType, false },
|
||||
{ CSMWorld::ColumnBase::Display_ApparatusType, CSMWorld::Columns::ColumnId_ApparatusType, false },
|
||||
{ CSMWorld::ColumnBase::Display_ArmorType, CSMWorld::Columns::ColumnId_ArmorType, false },
|
||||
{ CSMWorld::ColumnBase::Display_ClothingType, CSMWorld::Columns::ColumnId_ClothingType, false },
|
||||
{ CSMWorld::ColumnBase::Display_CreatureType, CSMWorld::Columns::ColumnId_CreatureType, false },
|
||||
{ CSMWorld::ColumnBase::Display_WeaponType, CSMWorld::Columns::ColumnId_WeaponType, false }
|
||||
};
|
||||
|
||||
for (std::size_t i=0; i<sizeof (sMapping)/sizeof (Mapping); ++i)
|
||||
mDelegateFactories->add (sMapping[i].mDisplay, new CSVWorld::EnumDelegateFactory (
|
||||
CSMWorld::Columns::getEnums (sMapping[i].mColumnId), sMapping[i].mAllowNone));
|
||||
|
||||
connect (&CSMSettings::UserSettings::instance(), SIGNAL (signalUpdateEditorSetting (const QString &, const QString &)),
|
||||
this, SLOT (slotUpdateEditorSetting (const QString &, const QString &)));
|
||||
|
@ -159,6 +114,7 @@ CSVDoc::View *CSVDoc::ViewManager::addView (CSMDoc::Document *document)
|
|||
|
||||
connect (view, SIGNAL (newDocumentRequest ()), this, SIGNAL (newDocumentRequest()));
|
||||
connect (view, SIGNAL (loadDocumentRequest ()), this, SIGNAL (loadDocumentRequest()));
|
||||
connect (view, SIGNAL (editSettingsRequest()), this, SIGNAL (editSettingsRequest()));
|
||||
|
||||
updateIndices();
|
||||
|
||||
|
|
|
@ -61,6 +61,8 @@ namespace CSVDoc
|
|||
|
||||
void closeMessageBox();
|
||||
|
||||
void editSettingsRequest();
|
||||
|
||||
public slots:
|
||||
|
||||
void exitApplication (CSVDoc::View *view);
|
||||
|
|
|
@ -1,11 +1,27 @@
|
|||
|
||||
#include "editwidget.hpp"
|
||||
|
||||
CSVFilter::EditWidget::EditWidget (QWidget *parent)
|
||||
: QLineEdit (parent)
|
||||
#include <QAbstractItemModel>
|
||||
|
||||
#include "../../model/world/data.hpp"
|
||||
|
||||
CSVFilter::EditWidget::EditWidget (CSMWorld::Data& data, QWidget *parent)
|
||||
: QLineEdit (parent), mParser (data)
|
||||
{
|
||||
mPalette = palette();
|
||||
connect (this, SIGNAL (textChanged (const QString&)), this, SLOT (textChanged (const QString&)));
|
||||
|
||||
QAbstractItemModel *model = data.getTableModel (CSMWorld::UniversalId::Type_Filters);
|
||||
|
||||
connect (model, SIGNAL (dataChanged (const QModelIndex &, const QModelIndex&)),
|
||||
this, SLOT (filterDataChanged (const QModelIndex &, const QModelIndex&)),
|
||||
Qt::QueuedConnection);
|
||||
connect (model, SIGNAL (rowsRemoved (const QModelIndex&, int, int)),
|
||||
this, SLOT (filterRowsRemoved (const QModelIndex&, int, int)),
|
||||
Qt::QueuedConnection);
|
||||
connect (model, SIGNAL (rowsInserted (const QModelIndex&, int, int)),
|
||||
this, SLOT (filterRowsInserted (const QModelIndex&, int, int)),
|
||||
Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
void CSVFilter::EditWidget::textChanged (const QString& text)
|
||||
|
@ -24,3 +40,19 @@ void CSVFilter::EditWidget::textChanged (const QString& text)
|
|||
/// \todo improve error reporting; mark only the faulty part
|
||||
}
|
||||
}
|
||||
|
||||
void CSVFilter::EditWidget::filterDataChanged (const QModelIndex& topLeft,
|
||||
const QModelIndex& bottomRight)
|
||||
{
|
||||
textChanged (text());
|
||||
}
|
||||
|
||||
void CSVFilter::EditWidget::filterRowsRemoved (const QModelIndex& parent, int start, int end)
|
||||
{
|
||||
textChanged (text());
|
||||
}
|
||||
|
||||
void CSVFilter::EditWidget::filterRowsInserted (const QModelIndex& parent, int start, int end)
|
||||
{
|
||||
textChanged (text());
|
||||
}
|
||||
|
|
|
@ -9,6 +9,13 @@
|
|||
#include "../../model/filter/parser.hpp"
|
||||
#include "../../model/filter/node.hpp"
|
||||
|
||||
class QModelIndex;
|
||||
|
||||
namespace CSMWorld
|
||||
{
|
||||
class Data;
|
||||
}
|
||||
|
||||
namespace CSVFilter
|
||||
{
|
||||
class EditWidget : public QLineEdit
|
||||
|
@ -20,7 +27,7 @@ namespace CSVFilter
|
|||
|
||||
public:
|
||||
|
||||
EditWidget (QWidget *parent = 0);
|
||||
EditWidget (CSMWorld::Data& data, QWidget *parent = 0);
|
||||
|
||||
signals:
|
||||
|
||||
|
@ -29,6 +36,12 @@ namespace CSVFilter
|
|||
private slots:
|
||||
|
||||
void textChanged (const QString& text);
|
||||
|
||||
void filterDataChanged (const QModelIndex& topLeft, const QModelIndex& bottomRight);
|
||||
|
||||
void filterRowsRemoved (const QModelIndex& parent, int start, int end);
|
||||
|
||||
void filterRowsInserted (const QModelIndex& parent, int start, int end);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -5,14 +5,14 @@
|
|||
|
||||
#include "recordfilterbox.hpp"
|
||||
|
||||
CSVFilter::FilterBox::FilterBox (QWidget *parent)
|
||||
CSVFilter::FilterBox::FilterBox (CSMWorld::Data& data, QWidget *parent)
|
||||
: QWidget (parent)
|
||||
{
|
||||
QHBoxLayout *layout = new QHBoxLayout (this);
|
||||
|
||||
layout->setContentsMargins (0, 0, 0, 0);
|
||||
|
||||
RecordFilterBox *recordFilterBox = new RecordFilterBox (this);
|
||||
RecordFilterBox *recordFilterBox = new RecordFilterBox (data, this);
|
||||
|
||||
layout->addWidget (recordFilterBox);
|
||||
|
||||
|
|
|
@ -5,6 +5,11 @@
|
|||
|
||||
#include "../../model/filter/node.hpp"
|
||||
|
||||
namespace CSMWorld
|
||||
{
|
||||
class Data;
|
||||
}
|
||||
|
||||
namespace CSVFilter
|
||||
{
|
||||
class FilterBox : public QWidget
|
||||
|
@ -13,7 +18,7 @@ namespace CSVFilter
|
|||
|
||||
public:
|
||||
|
||||
FilterBox (QWidget *parent = 0);
|
||||
FilterBox (CSMWorld::Data& data, QWidget *parent = 0);
|
||||
|
||||
signals:
|
||||
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
|
||||
#include "editwidget.hpp"
|
||||
|
||||
CSVFilter::RecordFilterBox::RecordFilterBox (QWidget *parent)
|
||||
CSVFilter::RecordFilterBox::RecordFilterBox (CSMWorld::Data& data, QWidget *parent)
|
||||
: QWidget (parent)
|
||||
{
|
||||
QHBoxLayout *layout = new QHBoxLayout (this);
|
||||
|
@ -15,7 +15,7 @@ CSVFilter::RecordFilterBox::RecordFilterBox (QWidget *parent)
|
|||
|
||||
layout->addWidget (new QLabel ("Record Filter", this));
|
||||
|
||||
EditWidget *editWidget = new EditWidget (this);
|
||||
EditWidget *editWidget = new EditWidget (data, this);
|
||||
|
||||
layout->addWidget (editWidget);
|
||||
|
||||
|
|
|
@ -9,6 +9,11 @@
|
|||
|
||||
#include "../../model/filter/node.hpp"
|
||||
|
||||
namespace CSMWorld
|
||||
{
|
||||
class Data;
|
||||
}
|
||||
|
||||
namespace CSVFilter
|
||||
{
|
||||
class RecordFilterBox : public QWidget
|
||||
|
@ -17,7 +22,7 @@ namespace CSVFilter
|
|||
|
||||
public:
|
||||
|
||||
RecordFilterBox (QWidget *parent = 0);
|
||||
RecordFilterBox (CSMWorld::Data& data, QWidget *parent = 0);
|
||||
|
||||
signals:
|
||||
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "usersettingsdialog.hpp"
|
||||
|
||||
#include <boost/filesystem/path.hpp>
|
||||
|
||||
#include <QApplication>
|
||||
#include <QDesktopWidget>
|
||||
#include <QWidget>
|
||||
|
@ -9,14 +11,14 @@
|
|||
#include <QFile>
|
||||
#include <QPushButton>
|
||||
#include <QDockWidget>
|
||||
|
||||
#include <QGridLayout>
|
||||
#include <QApplication>
|
||||
#include <QDesktopWidget>
|
||||
|
||||
#include "../../model/settings/support.hpp"
|
||||
|
||||
#include "datadisplayformatpage.hpp"
|
||||
#include "windowpage.hpp"
|
||||
|
||||
#include "../../model/settings/support.hpp"
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include "settingwidget.hpp"
|
||||
|
||||
CSVSettings::UserSettingsDialog::UserSettingsDialog(QMainWindow *parent) :
|
||||
|
@ -30,6 +32,10 @@ CSVSettings::UserSettingsDialog::UserSettingsDialog(QMainWindow *parent) :
|
|||
SIGNAL (currentItemChanged(QListWidgetItem*, QListWidgetItem*)),
|
||||
this,
|
||||
SLOT (slotChangePage (QListWidgetItem*, QListWidgetItem*)));
|
||||
|
||||
QRect scr = QApplication::desktop()->screenGeometry();
|
||||
QRect rect = geometry();
|
||||
move (scr.center().x() - rect.center().x(), scr.center().y() - rect.center().y());
|
||||
}
|
||||
|
||||
CSVSettings::UserSettingsDialog::~UserSettingsDialog()
|
||||
|
|
|
@ -109,6 +109,18 @@ CSVWorld::EnumDelegateFactory::EnumDelegateFactory (const char **names, bool all
|
|||
add (i, names[i]);
|
||||
}
|
||||
|
||||
CSVWorld::EnumDelegateFactory::EnumDelegateFactory (const std::vector<std::string>& names,
|
||||
bool allowNone)
|
||||
{
|
||||
if (allowNone)
|
||||
add (-1, "");
|
||||
|
||||
int size = static_cast<int> (names.size());
|
||||
|
||||
for (int i=0; i<size; ++i)
|
||||
add (i, names[i].c_str());
|
||||
}
|
||||
|
||||
CSVWorld::CommandDelegate *CSVWorld::EnumDelegateFactory::makeDelegate (QUndoStack& undoStack,
|
||||
QObject *parent) const
|
||||
{
|
||||
|
|
|
@ -54,6 +54,9 @@ namespace CSVWorld
|
|||
///< \param names Array of char pointer with a 0-pointer as end mark
|
||||
/// \param allowNone Use value of -1 for "none selected" (empty string)
|
||||
|
||||
EnumDelegateFactory (const std::vector<std::string>& names, bool allowNone = false);
|
||||
/// \param allowNone Use value of -1 for "none selected" (empty string)
|
||||
|
||||
virtual CommandDelegate *makeDelegate (QUndoStack& undoStack, QObject *parent) const;
|
||||
///< The ownership of the returned CommandDelegate is transferred to the caller.
|
||||
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
#include "recordstatusdelegate.hpp"
|
||||
|
||||
#include <QPainter>
|
||||
#include <QApplication>
|
||||
#include <QUndoStack>
|
||||
|
||||
#include "../../model/settings/usersettings.hpp"
|
||||
#include "../../model/world/columns.hpp"
|
||||
|
||||
CSVWorld::RecordStatusDelegate::RecordStatusDelegate(const ValueList& values,
|
||||
const IconList & icons,
|
||||
|
@ -37,9 +40,14 @@ bool CSVWorld::RecordStatusDelegate::updateEditorSetting (const QString &setting
|
|||
|
||||
CSVWorld::RecordStatusDelegateFactory::RecordStatusDelegateFactory()
|
||||
{
|
||||
DataDisplayDelegateFactory::add ( CSMWorld::RecordBase::State_BaseOnly, "Base", ":./base.png");
|
||||
DataDisplayDelegateFactory::add ( CSMWorld::RecordBase::State_Deleted, "Deleted", ":./removed.png");
|
||||
DataDisplayDelegateFactory::add ( CSMWorld::RecordBase::State_Erased, "Deleted", ":./removed.png");
|
||||
DataDisplayDelegateFactory::add ( CSMWorld::RecordBase::State_Modified, "Modified", ":./modified.png");
|
||||
DataDisplayDelegateFactory::add ( CSMWorld::RecordBase::State_ModifiedOnly, "Added", ":./added.png");
|
||||
std::vector<std::string> enums =
|
||||
CSMWorld::Columns::getEnums (CSMWorld::Columns::ColumnId_Modification);
|
||||
|
||||
static const char *sIcons[] =
|
||||
{
|
||||
":./base.png", ":./modified.png", ":./added.png", ":./removed.png", ":./removed.png", 0
|
||||
};
|
||||
|
||||
for (int i=0; sIcons[i]; ++i)
|
||||
add (i, enums.at (i).c_str(), sIcons[i]);
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "refidtypedelegate.hpp"
|
||||
|
||||
#include "../../model/world/universalid.hpp"
|
||||
|
||||
CSVWorld::RefIdTypeDelegate::RefIdTypeDelegate
|
||||
|
@ -6,6 +7,26 @@ CSVWorld::RefIdTypeDelegate::RefIdTypeDelegate
|
|||
: DataDisplayDelegate (values, icons, undoStack, parent)
|
||||
{}
|
||||
|
||||
bool CSVWorld::RefIdTypeDelegate::updateEditorSetting (const QString &settingName, const QString &settingValue)
|
||||
{
|
||||
if (settingName == "Referenceable ID Type Display")
|
||||
{
|
||||
if (settingValue == "Icon and Text")
|
||||
mDisplayMode = Mode_IconAndText;
|
||||
|
||||
else if (settingValue == "Icon Only")
|
||||
mDisplayMode = Mode_IconOnly;
|
||||
|
||||
else if (settingValue == "Text Only")
|
||||
mDisplayMode = Mode_TextOnly;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
CSVWorld::RefIdTypeDelegateFactory::RefIdTypeDelegateFactory()
|
||||
{
|
||||
UidTypeList uIdList = buildUidTypeList();
|
||||
|
@ -39,22 +60,3 @@ CSVWorld::RefIdTypeDelegateFactory::UidTypeList CSVWorld::RefIdTypeDelegateFacto
|
|||
|
||||
return list;
|
||||
}
|
||||
|
||||
bool CSVWorld::RefIdTypeDelegate::updateEditorSetting (const QString &settingName, const QString &settingValue)
|
||||
{
|
||||
if (settingName == "Referenceable ID Type Display")
|
||||
{
|
||||
if (settingValue == "Icon and Text")
|
||||
mDisplayMode = Mode_IconAndText;
|
||||
|
||||
else if (settingValue == "Icon Only")
|
||||
mDisplayMode = Mode_IconOnly;
|
||||
|
||||
else if (settingValue == "Text Only")
|
||||
mDisplayMode = Mode_TextOnly;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
#include "refrecordtypedelegate.hpp"
|
||||
#include "../../model/world/universalid.hpp"
|
||||
|
||||
CSVWorld::RefRecordTypeDelegate::RefRecordTypeDelegate
|
||||
(const std::vector<std::pair<int, QString> > &values, QUndoStack& undoStack, QObject *parent)
|
||||
: EnumDelegate (values, undoStack, parent)
|
||||
{}
|
||||
|
||||
CSVWorld::RefRecordTypeDelegateFactory::RefRecordTypeDelegateFactory()
|
||||
{
|
||||
unsigned int argSize = CSMWorld::UniversalId::getIdArgSize();
|
||||
|
||||
for (unsigned int i = 0; i < argSize; i++)
|
||||
{
|
||||
std::pair<int, const char *> idPair = CSMWorld::UniversalId::getIdArgPair(i);
|
||||
|
||||
mValues.push_back (std::pair<int, QString>(idPair.first, QString::fromUtf8(idPair.second)));
|
||||
}
|
||||
}
|
||||
|
||||
CSVWorld::CommandDelegate *CSVWorld::RefRecordTypeDelegateFactory::makeDelegate (QUndoStack& undoStack,
|
||||
QObject *parent) const
|
||||
{
|
||||
return new RefRecordTypeDelegate (mValues, undoStack, parent);
|
||||
}
|
|
@ -1,58 +0,0 @@
|
|||
#ifndef REFRECORDTYPEDELEGATE_HPP
|
||||
#define REFRECORDTYPEDELEGATE_HPP
|
||||
|
||||
#include "enumdelegate.hpp"
|
||||
#include "util.hpp"
|
||||
|
||||
namespace CSVWorld
|
||||
{
|
||||
class RefRecordTypeDelegate : public EnumDelegate
|
||||
{
|
||||
public:
|
||||
RefRecordTypeDelegate (const std::vector<std::pair<int, QString> > &mValues, QUndoStack& undoStack, QObject *parent);
|
||||
};
|
||||
|
||||
class RefRecordTypeDelegateFactory : public CommandDelegateFactory
|
||||
{
|
||||
|
||||
std::vector<std::pair<int, QString> > mValues;
|
||||
|
||||
public:
|
||||
RefRecordTypeDelegateFactory();
|
||||
|
||||
virtual CommandDelegate *makeDelegate (QUndoStack& undoStack, QObject *parent) const;
|
||||
///< The ownership of the returned CommandDelegate is transferred to the caller.
|
||||
};
|
||||
}
|
||||
/*
|
||||
class VarTypeDelegate : public EnumDelegate
|
||||
{
|
||||
private:
|
||||
|
||||
virtual void addCommands (QAbstractItemModel *model,
|
||||
const QModelIndex& index, int type) const;
|
||||
|
||||
public:
|
||||
|
||||
VarTypeDelegate (const std::vector<std::pair<int, QString> >& values,
|
||||
QUndoStack& undoStack, QObject *parent);
|
||||
};
|
||||
|
||||
class VarTypeDelegateFactory : public CommandDelegateFactory
|
||||
{
|
||||
std::vector<std::pair<int, QString> > mValues;
|
||||
|
||||
public:
|
||||
|
||||
VarTypeDelegateFactory (ESM::VarType type0 = ESM::VT_Unknown,
|
||||
ESM::VarType type1 = ESM::VT_Unknown, ESM::VarType type2 = ESM::VT_Unknown,
|
||||
ESM::VarType type3 = ESM::VT_Unknown);
|
||||
|
||||
virtual CommandDelegate *makeDelegate (QUndoStack& undoStack, QObject *parent) const;
|
||||
///< The ownership of the returned CommandDelegate is transferred to the caller.
|
||||
|
||||
void add (ESM::VarType type);
|
||||
};
|
||||
*/
|
||||
|
||||
#endif // REFRECORDTYPEDELEGATE_HPP
|
|
@ -25,7 +25,7 @@ CSVWorld::TableSubView::TableSubView (const CSMWorld::UniversalId& id, CSMDoc::D
|
|||
layout->insertWidget (0, mTable =
|
||||
new Table (id, document.getData(), document.getUndoStack(), mBottom->canCreateAndDelete()), 2);
|
||||
|
||||
CSVFilter::FilterBox *filterBox = new CSVFilter::FilterBox (this);
|
||||
CSVFilter::FilterBox *filterBox = new CSVFilter::FilterBox (document.getData(), this);
|
||||
|
||||
layout->insertWidget (0, filterBox);
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <QUndoStack>
|
||||
|
||||
#include "../../model/world/commands.hpp"
|
||||
#include "../../model/world/columns.hpp"
|
||||
|
||||
void CSVWorld::VarTypeDelegate::addCommands (QAbstractItemModel *model, const QModelIndex& index, int type)
|
||||
const
|
||||
|
@ -75,29 +76,11 @@ CSVWorld::CommandDelegate *CSVWorld::VarTypeDelegateFactory::makeDelegate (QUndo
|
|||
|
||||
void CSVWorld::VarTypeDelegateFactory::add (ESM::VarType type)
|
||||
{
|
||||
struct Name
|
||||
{
|
||||
ESM::VarType mType;
|
||||
const char *mName;
|
||||
};
|
||||
|
||||
static const Name sNames[] =
|
||||
{
|
||||
{ ESM::VT_None, "empty" },
|
||||
{ ESM::VT_Short, "short" },
|
||||
{ ESM::VT_Int, "integer" },
|
||||
{ ESM::VT_Long, "long" },
|
||||
{ ESM::VT_Float, "float" },
|
||||
{ ESM::VT_String, "string" },
|
||||
{ ESM::VT_Unknown, 0 } // end marker
|
||||
};
|
||||
|
||||
for (int i=0; sNames[i].mName; ++i)
|
||||
if (sNames[i].mType==type)
|
||||
{
|
||||
mValues.push_back (std::make_pair (type, sNames[i].mName));
|
||||
return;
|
||||
}
|
||||
std::vector<std::string> enums =
|
||||
CSMWorld::Columns::getEnums (CSMWorld::Columns::ColumnId_ValueType);
|
||||
|
||||
if (type<0 && type>=enums.size())
|
||||
throw std::logic_error ("Unsupported variable type");
|
||||
|
||||
mValues.push_back (std::make_pair (type, QString::fromUtf8 (enums[type].c_str())));
|
||||
}
|
||||
|
|
|
@ -123,6 +123,7 @@ bool OMW::Engine::frameRenderingQueued (const Ogre::FrameEvent& evt)
|
|||
MWBase::Environment::get().getWindowManager()->wmUpdateFps(window->getLastFPS(), tri, batch);
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->onFrame(frametime);
|
||||
MWBase::Environment::get().getWindowManager()->update();
|
||||
}
|
||||
catch (const std::exception& e)
|
||||
{
|
||||
|
@ -385,26 +386,39 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|||
|
||||
loadBSA();
|
||||
|
||||
|
||||
// Create input and UI first to set up a bootstrapping environment for
|
||||
// showing a loading screen and keeping the window responsive while doing so
|
||||
|
||||
std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string();
|
||||
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
|
||||
MWInput::InputManager* input = new MWInput::InputManager (*mOgre, *this, keybinderUser, keybinderUserExists);
|
||||
mEnvironment.setInputManager (input);
|
||||
|
||||
MWGui::WindowManager* window = new MWGui::WindowManager(
|
||||
mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
|
||||
mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding);
|
||||
mEnvironment.setWindowManager (window);
|
||||
if (mNewGame)
|
||||
mEnvironment.getWindowManager()->setNewGame(true);
|
||||
|
||||
// Create the world
|
||||
mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins,
|
||||
mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap,
|
||||
mActivationDistanceOverride));
|
||||
MWBase::Environment::get().getWorld()->setupPlayer();
|
||||
input->setPlayer(&mEnvironment.getWorld()->getPlayer());
|
||||
|
||||
window->initUI();
|
||||
window->renderWorldMap();
|
||||
|
||||
//Load translation data
|
||||
mTranslationDataStorage.setEncoder(mEncoder);
|
||||
for (size_t i = 0; i < mMaster.size(); i++)
|
||||
mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster[i]);
|
||||
|
||||
// Create window manager - this manages all the MW-specific GUI windows
|
||||
Compiler::registerExtensions (mExtensions);
|
||||
|
||||
mEnvironment.setWindowManager (new MWGui::WindowManager(
|
||||
mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"),
|
||||
mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding));
|
||||
if (mNewGame)
|
||||
mEnvironment.getWindowManager()->setNewGame(true);
|
||||
|
||||
// Create sound system
|
||||
mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
|
||||
|
||||
|
@ -422,16 +436,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
|
|||
mEnvironment.setJournal (new MWDialogue::Journal);
|
||||
mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage));
|
||||
|
||||
// Sets up the input system
|
||||
|
||||
// Get the path for the keybinder xml file
|
||||
std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string();
|
||||
bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
|
||||
|
||||
mEnvironment.setInputManager (new MWInput::InputManager (*mOgre,
|
||||
MWBase::Environment::get().getWorld()->getPlayer(),
|
||||
*MWBase::Environment::get().getWindowManager(), *this, keybinderUser, keybinderUserExists));
|
||||
|
||||
mEnvironment.getWorld()->renderPlayer();
|
||||
|
||||
if (!mNewGame)
|
||||
|
|
|
@ -39,9 +39,11 @@ namespace MWBase
|
|||
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
|
||||
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
|
||||
Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
|
||||
Play_NoTrack = 1<<2 /* (3D only) Play the sound at the given object's position
|
||||
Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
|
||||
* but do not keep it updated (the sound will not move with
|
||||
* the object and will not stop when the object is deleted. */
|
||||
|
||||
Play_LoopNoEnv = Play_Loop | Play_NoEnv
|
||||
};
|
||||
enum PlayType {
|
||||
Play_TypeSfx = 1<<3, /* Normal SFX sound */
|
||||
|
|
|
@ -9,6 +9,8 @@
|
|||
|
||||
#include <components/translation/translation.hpp>
|
||||
|
||||
#include <components/loadinglistener/loadinglistener.hpp>
|
||||
|
||||
#include "../mwmechanics/stat.hpp"
|
||||
|
||||
#include "../mwgui/mode.hpp"
|
||||
|
@ -253,9 +255,6 @@ namespace MWBase
|
|||
|
||||
virtual void executeInConsole (const std::string& path) = 0;
|
||||
|
||||
virtual void setLoadingProgress (const std::string& stage, int depth, int current, int total) = 0;
|
||||
virtual void loadingDone() = 0;
|
||||
|
||||
virtual void enableRest() = 0;
|
||||
virtual bool getRestEnabled() = 0;
|
||||
virtual bool getJournalAllowed() = 0;
|
||||
|
@ -282,6 +281,8 @@ namespace MWBase
|
|||
virtual const Translation::Storage& getTranslationDataStorage() const = 0;
|
||||
|
||||
virtual void setKeyFocusWidget (MyGUI::Widget* widget) = 0;
|
||||
|
||||
virtual Loading::Listener* getLoadingScreen() = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -6,16 +6,23 @@
|
|||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwworld//cellstore.hpp"
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "../mwworld/physicssystem.hpp"
|
||||
#include "../mwworld/action.hpp"
|
||||
#include "../mwworld/failedaction.hpp"
|
||||
#include "../mwworld/nullaction.hpp"
|
||||
|
||||
#include "../mwrender/actors.hpp"
|
||||
#include "../mwrender/renderinginterface.hpp"
|
||||
|
||||
#include "../mwgui/tooltips.hpp"
|
||||
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
|
||||
namespace MWClass
|
||||
{
|
||||
void Activator::insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const
|
||||
|
@ -95,6 +102,22 @@ namespace MWClass
|
|||
return info;
|
||||
}
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> Activator::activate(const MWWorld::Ptr &ptr, const MWWorld::Ptr &actor) const
|
||||
{
|
||||
if(get(actor).isNpc() && get(actor).getNpcStats(actor).isWerewolf())
|
||||
{
|
||||
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::Sound *sound = store.get<ESM::Sound>().searchRandom("WolfActivator");
|
||||
|
||||
boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction("#{sWerewolfRefusal}"));
|
||||
if(sound) action->setSound(sound->mId);
|
||||
|
||||
return action;
|
||||
}
|
||||
return boost::shared_ptr<MWWorld::Action>(new MWWorld::NullAction);
|
||||
}
|
||||
|
||||
|
||||
MWWorld::Ptr
|
||||
Activator::copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const
|
||||
{
|
||||
|
|
|
@ -31,6 +31,9 @@ namespace MWClass
|
|||
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
|
||||
///< Return name of the script attached to ptr
|
||||
|
||||
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const;
|
||||
///< Generate action for activation
|
||||
|
||||
static void registerSelf();
|
||||
|
||||
virtual std::string getModel(const MWWorld::Ptr &ptr) const;
|
||||
|
|
|
@ -19,20 +19,16 @@ namespace MWGui
|
|||
: mSceneMgr(sceneMgr)
|
||||
, mWindow(rw)
|
||||
, WindowBase("openmw_loading_screen.layout")
|
||||
, mLoadingOn(false)
|
||||
, mLastRenderTime(0.f)
|
||||
, mLastWallpaperChangeTime(0.f)
|
||||
, mFirstLoad(true)
|
||||
, mTotalRefsLoading(0)
|
||||
, mCurrentCellLoading(0)
|
||||
, mTotalCellsLoading(0)
|
||||
, mCurrentRefLoading(0)
|
||||
, mCurrentRefList(0)
|
||||
, mProgress(0)
|
||||
{
|
||||
getWidget(mLoadingText, "LoadingText");
|
||||
getWidget(mProgressBar, "ProgressBar");
|
||||
getWidget(mBackgroundImage, "BackgroundImage");
|
||||
|
||||
mProgressBar->setScrollViewPage(1);
|
||||
|
||||
mBackgroundMaterial = Ogre::MaterialManager::getSingleton().create("BackgroundMaterial", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
||||
mBackgroundMaterial->getTechnique(0)->getPass(0)->setLightingEnabled(false);
|
||||
|
@ -54,6 +50,11 @@ namespace MWGui
|
|||
mRectangle->setVisible(false);
|
||||
}
|
||||
|
||||
void LoadingScreen::setLabel(const std::string &label)
|
||||
{
|
||||
mLoadingText->setCaptionWithReplacing(label);
|
||||
}
|
||||
|
||||
LoadingScreen::~LoadingScreen()
|
||||
{
|
||||
delete mRectangle;
|
||||
|
@ -64,149 +65,25 @@ namespace MWGui
|
|||
setCoord(0,0,w,h);
|
||||
}
|
||||
|
||||
void LoadingScreen::setLoadingProgress (const std::string& stage, int depth, int current, int total)
|
||||
{
|
||||
if (!mLoadingOn)
|
||||
loadingOn();
|
||||
|
||||
const int numRefLists = 20;
|
||||
|
||||
if (depth == 0)
|
||||
{
|
||||
mCurrentCellLoading = current;
|
||||
mTotalCellsLoading = total;
|
||||
|
||||
mCurrentRefLoading = 0;
|
||||
mCurrentRefList = 0;
|
||||
}
|
||||
else if (depth == 1)
|
||||
{
|
||||
mCurrentRefLoading = current;
|
||||
mTotalRefsLoading = total;
|
||||
}
|
||||
|
||||
assert (mTotalCellsLoading != 0);
|
||||
|
||||
float refProgress;
|
||||
if (mTotalRefsLoading <= 1)
|
||||
refProgress = 1;
|
||||
else
|
||||
refProgress = float(mCurrentRefLoading) / float(mTotalRefsLoading-1);
|
||||
refProgress += mCurrentRefList;
|
||||
refProgress /= numRefLists;
|
||||
|
||||
assert(refProgress <= 1 && refProgress >= 0);
|
||||
|
||||
if (depth == 1 && mCurrentRefLoading == mTotalRefsLoading-1)
|
||||
++mCurrentRefList;
|
||||
|
||||
float progress = (float(mCurrentCellLoading)+refProgress) / float(mTotalCellsLoading);
|
||||
assert(progress <= 1 && progress >= 0);
|
||||
|
||||
mLoadingText->setCaption(stage);
|
||||
mProgressBar->setProgressPosition (static_cast<size_t>(progress * 1000));
|
||||
|
||||
static float loadingScreenFps = 30.f;
|
||||
|
||||
if (mTimer.getMilliseconds () > mLastRenderTime + (1.f/loadingScreenFps) * 1000.f)
|
||||
{
|
||||
float dt = mTimer.getMilliseconds () - mLastRenderTime;
|
||||
mLastRenderTime = mTimer.getMilliseconds ();
|
||||
|
||||
if (mFirstLoad && mTimer.getMilliseconds () > mLastWallpaperChangeTime + 3000*1)
|
||||
{
|
||||
mLastWallpaperChangeTime = mTimer.getMilliseconds ();
|
||||
changeWallpaper();
|
||||
}
|
||||
|
||||
// Turn off rendering except the GUI
|
||||
mSceneMgr->clearSpecialCaseRenderQueues();
|
||||
// SCRQM_INCLUDE with RENDER_QUEUE_OVERLAY does not work.
|
||||
for (int i = 0; i < Ogre::RENDER_QUEUE_MAX; ++i)
|
||||
{
|
||||
if (i > 0 && i < 96)
|
||||
mSceneMgr->addSpecialCaseRenderQueue(i);
|
||||
}
|
||||
mSceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_EXCLUDE);
|
||||
|
||||
// always update input before rendering something, otherwise mygui goes crazy when something was entered in the frame before
|
||||
// (e.g. when using "coc" console command, it would enter an infinite loop and crash due to overflow)
|
||||
MWBase::Environment::get().getInputManager()->update(0, true);
|
||||
|
||||
Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mWindow->getViewport(0));
|
||||
|
||||
bool hasCompositor = chain->getCompositor ("gbufferFinalizer");
|
||||
|
||||
|
||||
if (!hasCompositor)
|
||||
{
|
||||
mWindow->getViewport(0)->setClearEveryFrame(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!mFirstLoad)
|
||||
{
|
||||
mBackgroundMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(chain->getCompositor ("gbufferFinalizer")->getTextureInstance ("no_mrt_output", 0)->getName());
|
||||
mRectangle->setVisible(true);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i<chain->getNumCompositors(); ++i)
|
||||
{
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), chain->getCompositor(i)->getCompositor()->getName(), false);
|
||||
}
|
||||
}
|
||||
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->update (dt);
|
||||
|
||||
mWindow->update();
|
||||
|
||||
if (!hasCompositor)
|
||||
mWindow->getViewport(0)->setClearEveryFrame(true);
|
||||
else
|
||||
{
|
||||
for (unsigned int i = 0; i<chain->getNumCompositors(); ++i)
|
||||
{
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), chain->getCompositor(i)->getCompositor()->getName(), true);
|
||||
}
|
||||
}
|
||||
|
||||
mRectangle->setVisible(false);
|
||||
|
||||
// resume 3d rendering
|
||||
mSceneMgr->clearSpecialCaseRenderQueues();
|
||||
mSceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_EXCLUDE);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadingScreen::loadingDone()
|
||||
{
|
||||
loadingOff();
|
||||
}
|
||||
|
||||
void LoadingScreen::loadingOn()
|
||||
{
|
||||
setVisible(true);
|
||||
mLoadingOn = true;
|
||||
|
||||
if (mFirstLoad)
|
||||
{
|
||||
changeWallpaper();
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_LoadingWallpaper);
|
||||
}
|
||||
else
|
||||
{
|
||||
mBackgroundImage->setImageTexture("");
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(GM_Loading);
|
||||
}
|
||||
}
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(mFirstLoad ? GM_LoadingWallpaper : GM_Loading);
|
||||
}
|
||||
|
||||
void LoadingScreen::loadingOff()
|
||||
{
|
||||
setVisible(false);
|
||||
mLoadingOn = false;
|
||||
mFirstLoad = false;
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Loading);
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_LoadingWallpaper);
|
||||
|
@ -235,4 +112,124 @@ namespace MWGui
|
|||
else
|
||||
std::cerr << "No loading screens found!" << std::endl;
|
||||
}
|
||||
|
||||
void LoadingScreen::setProgressRange (size_t range)
|
||||
{
|
||||
mProgressBar->setScrollRange(range+1);
|
||||
mProgressBar->setScrollPosition(0);
|
||||
mProgressBar->setTrackSize(0);
|
||||
mProgress = 0;
|
||||
}
|
||||
|
||||
void LoadingScreen::setProgress (size_t value)
|
||||
{
|
||||
assert(value < mProgressBar->getScrollRange());
|
||||
if (value - mProgress < mProgressBar->getScrollRange()/100.f)
|
||||
return;
|
||||
mProgress = value;
|
||||
mProgressBar->setScrollPosition(0);
|
||||
mProgressBar->setTrackSize(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize());
|
||||
draw();
|
||||
}
|
||||
|
||||
void LoadingScreen::increaseProgress (size_t increase)
|
||||
{
|
||||
mProgressBar->setScrollPosition(0);
|
||||
size_t value = mProgress + increase;
|
||||
mProgress = value;
|
||||
assert(mProgress < mProgressBar->getScrollRange());
|
||||
mProgressBar->setTrackSize(value / (float)(mProgressBar->getScrollRange()) * mProgressBar->getLineSize());
|
||||
draw();
|
||||
}
|
||||
|
||||
void LoadingScreen::indicateProgress()
|
||||
{
|
||||
float time = (mTimer.getMilliseconds() % 2001) / 1000.f;
|
||||
if (time > 1)
|
||||
time = (time-2)*-1;
|
||||
|
||||
mProgressBar->setTrackSize(50);
|
||||
mProgressBar->setScrollPosition(time * (mProgressBar->getScrollRange()-1));
|
||||
draw();
|
||||
}
|
||||
|
||||
void LoadingScreen::removeWallpaper()
|
||||
{
|
||||
mFirstLoad = false;
|
||||
}
|
||||
|
||||
void LoadingScreen::draw()
|
||||
{
|
||||
const float loadingScreenFps = 20.f;
|
||||
|
||||
if (mTimer.getMilliseconds () > mLastRenderTime + (1.f/loadingScreenFps) * 1000.f)
|
||||
{
|
||||
mLastRenderTime = mTimer.getMilliseconds ();
|
||||
|
||||
if (mFirstLoad && mTimer.getMilliseconds () > mLastWallpaperChangeTime + 5000*1)
|
||||
{
|
||||
mLastWallpaperChangeTime = mTimer.getMilliseconds ();
|
||||
changeWallpaper();
|
||||
}
|
||||
|
||||
// Turn off rendering except the GUI
|
||||
mSceneMgr->clearSpecialCaseRenderQueues();
|
||||
// SCRQM_INCLUDE with RENDER_QUEUE_OVERLAY does not work.
|
||||
for (int i = 0; i < Ogre::RENDER_QUEUE_MAX; ++i)
|
||||
{
|
||||
if (i > 0 && i < 96)
|
||||
mSceneMgr->addSpecialCaseRenderQueue(i);
|
||||
}
|
||||
mSceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_EXCLUDE);
|
||||
|
||||
MWBase::Environment::get().getInputManager()->update(0, true);
|
||||
|
||||
Ogre::CompositorChain* chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mWindow->getViewport(0));
|
||||
|
||||
bool hasCompositor = chain->getCompositor ("gbufferFinalizer");
|
||||
|
||||
|
||||
if (!hasCompositor)
|
||||
{
|
||||
mWindow->getViewport(0)->setClearEveryFrame(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!mFirstLoad)
|
||||
{
|
||||
mBackgroundMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(chain->getCompositor ("gbufferFinalizer")->getTextureInstance ("no_mrt_output", 0)->getName());
|
||||
mRectangle->setVisible(true);
|
||||
}
|
||||
|
||||
for (unsigned int i = 0; i<chain->getNumCompositors(); ++i)
|
||||
{
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), chain->getCompositor(i)->getCompositor()->getName(), false);
|
||||
}
|
||||
}
|
||||
|
||||
// First, swap buffers from last draw, then, queue an update of the
|
||||
// window contents, but don't swap buffers (which would have
|
||||
// caused a sync / flush and would be expensive).
|
||||
// We're doing this so we can do some actual loading while the GPU is busy with the render.
|
||||
// This means the render is lagging a frame behind, but this is hardly noticable.
|
||||
mWindow->swapBuffers(false); // never Vsync, makes no sense here
|
||||
mWindow->update(false);
|
||||
|
||||
if (!hasCompositor)
|
||||
mWindow->getViewport(0)->setClearEveryFrame(true);
|
||||
else
|
||||
{
|
||||
for (unsigned int i = 0; i<chain->getNumCompositors(); ++i)
|
||||
{
|
||||
Ogre::CompositorManager::getSingleton().setCompositorEnabled(mWindow->getViewport(0), chain->getCompositor(i)->getCompositor()->getName(), true);
|
||||
}
|
||||
}
|
||||
|
||||
mRectangle->setVisible(false);
|
||||
|
||||
// resume 3d rendering
|
||||
mSceneMgr->clearSpecialCaseRenderQueues();
|
||||
mSceneMgr->setSpecialCaseRenderQueueMode(Ogre::SceneManager::SCRQM_EXCLUDE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,11 +5,27 @@
|
|||
|
||||
#include "windowbase.hpp"
|
||||
|
||||
#include <components/loadinglistener/loadinglistener.hpp>
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class LoadingScreen : public WindowBase
|
||||
class LoadingScreen : public WindowBase, public Loading::Listener
|
||||
{
|
||||
public:
|
||||
virtual void setLabel (const std::string& label);
|
||||
|
||||
/// Indicate that some progress has been made, without specifying how much
|
||||
virtual void indicateProgress ();
|
||||
|
||||
virtual void loadingOn();
|
||||
virtual void loadingOff();
|
||||
|
||||
virtual void setProgressRange (size_t range);
|
||||
virtual void setProgress (size_t value);
|
||||
virtual void increaseProgress (size_t increase);
|
||||
|
||||
virtual void removeWallpaper();
|
||||
|
||||
LoadingScreen(Ogre::SceneManager* sceneMgr, Ogre::RenderWindow* rw);
|
||||
virtual ~LoadingScreen();
|
||||
|
||||
|
@ -30,27 +46,20 @@ namespace MWGui
|
|||
unsigned long mLastRenderTime;
|
||||
Ogre::Timer mTimer;
|
||||
|
||||
MyGUI::TextBox* mLoadingText;
|
||||
MyGUI::ProgressBar* mProgressBar;
|
||||
MyGUI::ImageBox* mBackgroundImage;
|
||||
size_t mProgress;
|
||||
|
||||
int mCurrentCellLoading;
|
||||
int mTotalCellsLoading;
|
||||
int mCurrentRefLoading;
|
||||
int mTotalRefsLoading;
|
||||
int mCurrentRefList;
|
||||
MyGUI::TextBox* mLoadingText;
|
||||
MyGUI::ScrollBar* mProgressBar;
|
||||
MyGUI::ImageBox* mBackgroundImage;
|
||||
|
||||
Ogre::Rectangle2D* mRectangle;
|
||||
Ogre::MaterialPtr mBackgroundMaterial;
|
||||
|
||||
Ogre::StringVector mResources;
|
||||
|
||||
bool mLoadingOn;
|
||||
|
||||
void loadingOn();
|
||||
void loadingOff();
|
||||
|
||||
void changeWallpaper();
|
||||
|
||||
void draw();
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -260,12 +260,10 @@ namespace MWGui
|
|||
MapWindow::MapWindow(const std::string& cacheDir)
|
||||
: MWGui::WindowPinnableBase("openmw_map_window.layout")
|
||||
, mGlobal(false)
|
||||
, mGlobalMap(0)
|
||||
{
|
||||
setCoord(500,0,320,300);
|
||||
|
||||
mGlobalMapRender = new MWRender::GlobalMap(cacheDir);
|
||||
mGlobalMapRender->render();
|
||||
|
||||
getWidget(mLocalMap, "LocalMap");
|
||||
getWidget(mGlobalMap, "GlobalMap");
|
||||
getWidget(mGlobalMapImage, "GlobalMapImage");
|
||||
|
@ -273,9 +271,6 @@ namespace MWGui
|
|||
getWidget(mPlayerArrowLocal, "CompassLocal");
|
||||
getWidget(mPlayerArrowGlobal, "CompassGlobal");
|
||||
|
||||
mGlobalMapImage->setImageTexture("GlobalMap.png");
|
||||
mGlobalMapOverlay->setImageTexture("GlobalMapOverlay");
|
||||
|
||||
mGlobalMap->setVisible (false);
|
||||
|
||||
getWidget(mButton, "WorldButton");
|
||||
|
@ -292,6 +287,14 @@ namespace MWGui
|
|||
LocalMapBase::init(mLocalMap, mPlayerArrowLocal, this);
|
||||
}
|
||||
|
||||
void MapWindow::renderGlobalMap(Loading::Listener* loadingListener)
|
||||
{
|
||||
mGlobalMapRender = new MWRender::GlobalMap("");
|
||||
mGlobalMapRender->render(loadingListener);
|
||||
mGlobalMapImage->setImageTexture("GlobalMap.png");
|
||||
mGlobalMapOverlay->setImageTexture("GlobalMapOverlay");
|
||||
}
|
||||
|
||||
MapWindow::~MapWindow()
|
||||
{
|
||||
delete mGlobalMapRender;
|
||||
|
|
|
@ -8,6 +8,11 @@ namespace MWRender
|
|||
class GlobalMap;
|
||||
}
|
||||
|
||||
namespace Loading
|
||||
{
|
||||
class Listener;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class LocalMapBase
|
||||
|
@ -71,6 +76,8 @@ namespace MWGui
|
|||
|
||||
void setCellName(const std::string& cellName);
|
||||
|
||||
void renderGlobalMap(Loading::Listener* loadingListener);
|
||||
|
||||
void addVisitedLocation(const std::string& name, int x, int y); // adds the marker to the global map
|
||||
void cellExplored(int x, int y);
|
||||
|
||||
|
|
|
@ -62,6 +62,7 @@ namespace MWGui
|
|||
const std::string& logpath, const std::string& cacheDir, bool consoleOnlyScripts,
|
||||
Translation::Storage& translationDataStorage, ToUTF8::FromType encoding)
|
||||
: mGuiManager(NULL)
|
||||
, mConsoleOnlyScripts(consoleOnlyScripts)
|
||||
, mRendering(ogre)
|
||||
, mHud(NULL)
|
||||
, mMap(NULL)
|
||||
|
@ -156,7 +157,28 @@ namespace MWGui
|
|||
MyGUI::LanguageManager::getInstance().eventRequestTag = MyGUI::newDelegate(this, &WindowManager::onRetrieveTag);
|
||||
|
||||
// Get size info from the Gui object
|
||||
assert(mGui);
|
||||
int w = MyGUI::RenderManager::getInstance().getViewSize().width;
|
||||
int h = MyGUI::RenderManager::getInstance().getViewSize().height;
|
||||
|
||||
mLoadingScreen = new LoadingScreen(mRendering->getScene (), mRendering->getWindow ());
|
||||
mLoadingScreen->onResChange (w,h);
|
||||
|
||||
//set up the hardware cursor manager
|
||||
mSoftwareCursor = new Cursor();
|
||||
mCursorManager = new SFO::SDLCursorManager();
|
||||
|
||||
MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange);
|
||||
|
||||
MyGUI::InputManager::getInstance().eventChangeKeyFocus += MyGUI::newDelegate(this, &WindowManager::onKeyFocusChanged);
|
||||
|
||||
setUseHardwareCursors(mUseHardwareCursors);
|
||||
onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
|
||||
mCursorManager->cursorVisibilityChange(false);
|
||||
}
|
||||
|
||||
void WindowManager::initUI()
|
||||
{
|
||||
// Get size info from the Gui object
|
||||
int w = MyGUI::RenderManager::getInstance().getViewSize().width;
|
||||
int h = MyGUI::RenderManager::getInstance().getViewSize().height;
|
||||
|
||||
|
@ -169,9 +191,9 @@ namespace MWGui
|
|||
mDragAndDrop->mDragAndDropWidget = dragAndDropWidget;
|
||||
|
||||
mMenu = new MainMenu(w,h);
|
||||
mMap = new MapWindow(cacheDir);
|
||||
mMap = new MapWindow("");
|
||||
mStatsWindow = new StatsWindow();
|
||||
mConsole = new Console(w,h, consoleOnlyScripts);
|
||||
mConsole = new Console(w,h, mConsoleOnlyScripts);
|
||||
mJournal = JournalWindow::create(JournalViewModel::create ());
|
||||
mMessageBoxManager = new MessageBoxManager();
|
||||
mInventoryWindow = new InventoryWindow(mDragAndDrop);
|
||||
|
@ -200,13 +222,8 @@ namespace MWGui
|
|||
mSoulgemDialog = new SoulgemDialog(mMessageBoxManager);
|
||||
mCompanionWindow = new CompanionWindow(mDragAndDrop, mMessageBoxManager);
|
||||
|
||||
mLoadingScreen = new LoadingScreen(mRendering->getScene (), mRendering->getWindow ());
|
||||
mLoadingScreen->onResChange (w,h);
|
||||
|
||||
mInputBlocker = mGui->createWidget<MyGUI::Widget>("",0,0,w,h,MyGUI::Align::Default,"Windows","");
|
||||
|
||||
mSoftwareCursor = new Cursor();
|
||||
|
||||
mHud->setVisible(mHudEnabled);
|
||||
|
||||
mCharGen = new CharacterCreation();
|
||||
|
@ -225,19 +242,15 @@ namespace MWGui
|
|||
unsetSelectedSpell();
|
||||
unsetSelectedWeapon();
|
||||
|
||||
//set up the hardware cursor manager
|
||||
mCursorManager = new SFO::SDLCursorManager();
|
||||
|
||||
MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange);
|
||||
|
||||
MyGUI::InputManager::getInstance().eventChangeKeyFocus += MyGUI::newDelegate(this, &WindowManager::onKeyFocusChanged);
|
||||
|
||||
setUseHardwareCursors(mUseHardwareCursors);
|
||||
onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
|
||||
mCursorManager->cursorVisibilityChange(false);
|
||||
|
||||
// Set up visibility
|
||||
updateVisible();
|
||||
|
||||
MWBase::Environment::get().getInputManager()->changeInputMode(false);
|
||||
}
|
||||
|
||||
void WindowManager::renderWorldMap()
|
||||
{
|
||||
mMap->renderGlobalMap(mLoadingScreen);
|
||||
}
|
||||
|
||||
void WindowManager::setNewGame(bool newgame)
|
||||
|
@ -329,6 +342,8 @@ namespace MWGui
|
|||
|
||||
void WindowManager::updateVisible()
|
||||
{
|
||||
if (!mMap)
|
||||
return; // UI not created yet
|
||||
// Start out by hiding everything except the HUD
|
||||
mMap->setVisible(false);
|
||||
mMenu->setVisible(false);
|
||||
|
@ -914,6 +929,10 @@ namespace MWGui
|
|||
|
||||
void WindowManager::windowResized(int x, int y)
|
||||
{
|
||||
mGuiManager->windowResized();
|
||||
mLoadingScreen->onResChange (x,y);
|
||||
if (!mHud)
|
||||
return; // UI not initialized yet
|
||||
mHud->onResChange(x, y);
|
||||
mConsole->onResChange(x, y);
|
||||
mMenu->onResChange(x, y);
|
||||
|
@ -923,10 +942,8 @@ namespace MWGui
|
|||
mBookWindow->center();
|
||||
mQuickKeysMenu->center();
|
||||
mSpellBuyingWindow->center();
|
||||
mLoadingScreen->onResChange (x,y);
|
||||
mDragAndDrop->mDragAndDropWidget->setSize(MyGUI::IntSize(x, y));
|
||||
mInputBlocker->setSize(MyGUI::IntSize(x,y));
|
||||
mGuiManager->windowResized();
|
||||
}
|
||||
|
||||
void WindowManager::pushGuiMode(GuiMode mode)
|
||||
|
@ -1148,7 +1165,7 @@ namespace MWGui
|
|||
|
||||
bool WindowManager::isGuiMode() const
|
||||
{
|
||||
return !mGuiModes.empty() || mMessageBoxManager->isInteractiveMessageBox();
|
||||
return !mGuiModes.empty() || (mMessageBoxManager && mMessageBoxManager->isInteractiveMessageBox());
|
||||
}
|
||||
|
||||
bool WindowManager::isConsoleMode() const
|
||||
|
@ -1211,6 +1228,7 @@ namespace MWGui
|
|||
|
||||
void WindowManager::showCrosshair (bool show)
|
||||
{
|
||||
if (mHud)
|
||||
mHud->setCrosshairVisible (show && mCrosshairEnabled);
|
||||
}
|
||||
|
||||
|
@ -1230,15 +1248,6 @@ namespace MWGui
|
|||
mHud->setVisible (mHudEnabled);
|
||||
}
|
||||
|
||||
void WindowManager::setLoadingProgress (const std::string& stage, int depth, int current, int total)
|
||||
{
|
||||
mLoadingScreen->setLoadingProgress (stage, depth, current, total);
|
||||
}
|
||||
|
||||
void WindowManager::loadingDone ()
|
||||
{
|
||||
mLoadingScreen->loadingDone ();
|
||||
}
|
||||
bool WindowManager::getRestEnabled()
|
||||
{
|
||||
//Enable rest dialogue if character creation finished
|
||||
|
@ -1345,4 +1354,9 @@ namespace MWGui
|
|||
mHud->setEnemy(enemy);
|
||||
}
|
||||
|
||||
Loading::Listener* WindowManager::getLoadingScreen()
|
||||
{
|
||||
return mLoadingScreen;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -91,6 +91,11 @@ namespace MWGui
|
|||
Translation::Storage& translationDataStorage, ToUTF8::FromType encoding);
|
||||
virtual ~WindowManager();
|
||||
|
||||
void initUI();
|
||||
void renderWorldMap();
|
||||
|
||||
virtual Loading::Listener* getLoadingScreen();
|
||||
|
||||
/**
|
||||
* Should be called each frame to update windows/gui elements.
|
||||
* This could mean updating sizes of gui elements or opening
|
||||
|
@ -241,9 +246,6 @@ namespace MWGui
|
|||
|
||||
virtual void executeInConsole (const std::string& path);
|
||||
|
||||
virtual void setLoadingProgress (const std::string& stage, int depth, int current, int total);
|
||||
virtual void loadingDone();
|
||||
|
||||
virtual void enableRest() { mRestAllowed = true; }
|
||||
virtual bool getRestEnabled();
|
||||
|
||||
|
@ -275,6 +277,8 @@ namespace MWGui
|
|||
void onSoulgemDialogButtonPressed (int button);
|
||||
|
||||
private:
|
||||
bool mConsoleOnlyScripts;
|
||||
|
||||
OEngine::GUI::MyGUIManager *mGuiManager;
|
||||
OEngine::Render::OgreRenderer *mRendering;
|
||||
HUD *mHud;
|
||||
|
|
|
@ -86,13 +86,10 @@ namespace
|
|||
namespace MWInput
|
||||
{
|
||||
InputManager::InputManager(OEngine::Render::OgreRenderer &ogre,
|
||||
MWWorld::Player& player,
|
||||
MWBase::WindowManager &windows,
|
||||
OMW::Engine& engine,
|
||||
const std::string& userFile, bool userFileExists)
|
||||
: mOgre(ogre)
|
||||
, mPlayer(player)
|
||||
, mWindows(windows)
|
||||
, mPlayer(NULL)
|
||||
, mEngine(engine)
|
||||
, mMouseLookEnabled(true)
|
||||
, mMouseX(ogre.getWindow()->getWidth ()/2.f)
|
||||
|
@ -124,8 +121,6 @@ namespace MWInput
|
|||
|
||||
adjustMouseRegion (window->getWidth(), window->getHeight());
|
||||
|
||||
MyGUI::InputManager::getInstance().injectMouseMove(mMouseX, mMouseY, 0);
|
||||
|
||||
loadKeyDefaults();
|
||||
|
||||
for (int i = 0; i < A_Last; ++i)
|
||||
|
@ -140,8 +135,6 @@ namespace MWInput
|
|||
mControlSwitch["playermagic"] = true;
|
||||
mControlSwitch["playerviewswitch"] = true;
|
||||
mControlSwitch["vanitymode"] = true;
|
||||
|
||||
changeInputMode(false);
|
||||
}
|
||||
|
||||
InputManager::~InputManager()
|
||||
|
@ -164,7 +157,7 @@ namespace MWInput
|
|||
|
||||
if (action == A_Use)
|
||||
{
|
||||
MWWorld::Class::get(mPlayer.getPlayer()).getCreatureStats(mPlayer.getPlayer()).setAttackingOrSpell(currentValue);
|
||||
MWWorld::Class::get(mPlayer->getPlayer()).getCreatureStats(mPlayer->getPlayer()).setAttackingOrSpell(currentValue);
|
||||
if (currentValue == 1)
|
||||
{
|
||||
int type = MWMechanics::CreatureStats::AT_Chop;
|
||||
|
@ -177,7 +170,7 @@ namespace MWInput
|
|||
if (forward && !side)
|
||||
type = MWMechanics::CreatureStats::AT_Thrust;
|
||||
|
||||
MWWorld::Class::get(mPlayer.getPlayer()).getCreatureStats(mPlayer.getPlayer()).setAttackType(type);
|
||||
MWWorld::Class::get(mPlayer->getPlayer()).getCreatureStats(mPlayer->getPlayer()).setAttackType(type);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -204,9 +197,9 @@ namespace MWInput
|
|||
case A_Activate:
|
||||
resetIdleTime();
|
||||
|
||||
if (mWindows.isGuiMode())
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
|
||||
{
|
||||
if (mWindows.getMode() == MWGui::GM_Container)
|
||||
if (MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Container)
|
||||
toggleContainer ();
|
||||
else
|
||||
MWBase::Environment::get().getWindowManager()->activateKeyPressed();
|
||||
|
@ -266,7 +259,7 @@ namespace MWInput
|
|||
showQuickKeysMenu();
|
||||
break;
|
||||
case A_ToggleHUD:
|
||||
mWindows.toggleHud();
|
||||
MWBase::Environment::get().getWindowManager()->toggleHud();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -274,8 +267,7 @@ namespace MWInput
|
|||
|
||||
void InputManager::update(float dt, bool loading)
|
||||
{
|
||||
// Tell OIS to handle all input events
|
||||
mInputManager->capture();
|
||||
mInputManager->capture(loading);
|
||||
// inject some fake mouse movement to force updating MyGUI's widget states
|
||||
// this shouldn't do any harm since we're moving back to the original position afterwards
|
||||
MyGUI::InputManager::getInstance().injectMouseMove( int(mMouseX+1), int(mMouseY+1), mMouseWheel);
|
||||
|
@ -285,18 +277,10 @@ namespace MWInput
|
|||
if (!loading)
|
||||
mInputBinder->update(dt);
|
||||
|
||||
// Update windows/gui as a result of input events
|
||||
// For instance this could mean opening a new window/dialog,
|
||||
// by doing this after the input events are handled we
|
||||
// ensure that window/gui changes appear quickly while
|
||||
// avoiding that window/gui changes does not happen in
|
||||
// event callbacks (which may crash)
|
||||
mWindows.update();
|
||||
|
||||
bool main_menu = mWindows.containsMode(MWGui::GM_MainMenu);
|
||||
bool main_menu = MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu);
|
||||
|
||||
bool was_relative = mInputManager->getMouseRelative();
|
||||
bool is_relative = !mWindows.isGuiMode();
|
||||
bool is_relative = !MWBase::Environment::get().getWindowManager()->isGuiMode();
|
||||
|
||||
// don't keep the pointer away from the window edge in gui mode
|
||||
// stop using raw mouse motions and switch to system cursor movements
|
||||
|
@ -312,8 +296,11 @@ namespace MWInput
|
|||
mInputManager->warpMouse(mMouseX, mMouseY);
|
||||
}
|
||||
|
||||
if (loading)
|
||||
return;
|
||||
|
||||
// Disable movement in Gui mode
|
||||
if (mWindows.isGuiMode()) return;
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
|
||||
|
||||
|
||||
// Configure player movement according to keyboard input. Actual movement will
|
||||
|
@ -324,45 +311,45 @@ namespace MWInput
|
|||
if (actionIsActive(A_MoveLeft))
|
||||
{
|
||||
triedToMove = true;
|
||||
mPlayer.setLeftRight (-1);
|
||||
mPlayer->setLeftRight (-1);
|
||||
}
|
||||
else if (actionIsActive(A_MoveRight))
|
||||
{
|
||||
triedToMove = true;
|
||||
mPlayer.setLeftRight (1);
|
||||
mPlayer->setLeftRight (1);
|
||||
}
|
||||
|
||||
if (actionIsActive(A_MoveForward))
|
||||
{
|
||||
triedToMove = true;
|
||||
mPlayer.setAutoMove (false);
|
||||
mPlayer.setForwardBackward (1);
|
||||
mPlayer->setAutoMove (false);
|
||||
mPlayer->setForwardBackward (1);
|
||||
}
|
||||
else if (actionIsActive(A_MoveBackward))
|
||||
{
|
||||
triedToMove = true;
|
||||
mPlayer.setAutoMove (false);
|
||||
mPlayer.setForwardBackward (-1);
|
||||
mPlayer->setAutoMove (false);
|
||||
mPlayer->setForwardBackward (-1);
|
||||
}
|
||||
|
||||
else if(mPlayer.getAutoMove())
|
||||
else if(mPlayer->getAutoMove())
|
||||
{
|
||||
triedToMove = true;
|
||||
mPlayer.setForwardBackward (1);
|
||||
mPlayer->setForwardBackward (1);
|
||||
}
|
||||
|
||||
mPlayer.setSneak(actionIsActive(A_Sneak));
|
||||
mPlayer->setSneak(actionIsActive(A_Sneak));
|
||||
|
||||
if (actionIsActive(A_Jump) && mControlSwitch["playerjumping"])
|
||||
{
|
||||
mPlayer.setUpDown (1);
|
||||
mPlayer->setUpDown (1);
|
||||
triedToMove = true;
|
||||
}
|
||||
|
||||
if (mAlwaysRunActive)
|
||||
mPlayer.setRunState(!actionIsActive(A_Run));
|
||||
mPlayer->setRunState(!actionIsActive(A_Run));
|
||||
else
|
||||
mPlayer.setRunState(actionIsActive(A_Run));
|
||||
mPlayer->setRunState(actionIsActive(A_Run));
|
||||
|
||||
// if player tried to start moving, but can't (due to being overencumbered), display a notification.
|
||||
if (triedToMove)
|
||||
|
@ -371,7 +358,7 @@ namespace MWInput
|
|||
mOverencumberedMessageDelay -= dt;
|
||||
if (MWWorld::Class::get(player).getEncumbrance(player) >= MWWorld::Class::get(player).getCapacity(player))
|
||||
{
|
||||
mPlayer.setAutoMove (false);
|
||||
mPlayer->setAutoMove (false);
|
||||
if (mOverencumberedMessageDelay <= 0)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager ()->messageBox("#{sNotifyMessage59}");
|
||||
|
@ -425,8 +412,8 @@ namespace MWInput
|
|||
mGuiCursorEnabled = guiMode;
|
||||
mMouseLookEnabled = !guiMode;
|
||||
if (guiMode)
|
||||
mWindows.showCrosshair(false);
|
||||
mWindows.setCursorVisible(guiMode);
|
||||
MWBase::Environment::get().getWindowManager()->showCrosshair(false);
|
||||
MWBase::Environment::get().getWindowManager()->setCursorVisible(guiMode);
|
||||
// if not in gui mode, the camera decides whether to show crosshair or not.
|
||||
}
|
||||
|
||||
|
@ -459,13 +446,13 @@ namespace MWInput
|
|||
}
|
||||
/// \note 7 switches at all, if-else is relevant
|
||||
if (sw == "playercontrols" && !value) {
|
||||
mPlayer.setLeftRight(0);
|
||||
mPlayer.setForwardBackward(0);
|
||||
mPlayer.setAutoMove(false);
|
||||
mPlayer.setUpDown(0);
|
||||
mPlayer->setLeftRight(0);
|
||||
mPlayer->setForwardBackward(0);
|
||||
mPlayer->setAutoMove(false);
|
||||
mPlayer->setUpDown(0);
|
||||
} else if (sw == "playerjumping" && !value) {
|
||||
/// \fixme maybe crouching at this time
|
||||
mPlayer.setUpDown(0);
|
||||
mPlayer->setUpDown(0);
|
||||
} else if (sw == "vanitymode") {
|
||||
MWBase::Environment::get().getWorld()->allowVanityMode(value);
|
||||
} else if (sw == "playerlooking") {
|
||||
|
@ -594,8 +581,8 @@ namespace MWInput
|
|||
// Only actually turn player when we're not in vanity mode
|
||||
if(!MWBase::Environment::get().getWorld()->vanityRotateCamera(rot))
|
||||
{
|
||||
mPlayer.yaw(x/scale);
|
||||
mPlayer.pitch(-y/scale);
|
||||
mPlayer->yaw(x/scale);
|
||||
mPlayer->pitch(-y/scale);
|
||||
}
|
||||
|
||||
if (arg.zrel)
|
||||
|
@ -627,51 +614,51 @@ namespace MWInput
|
|||
if (MyGUI::InputManager::getInstance ().isModalAny())
|
||||
return;
|
||||
|
||||
if (mWindows.isGuiMode () && mWindows.getMode () == MWGui::GM_Video)
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode () && MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_Video)
|
||||
MWBase::Environment::get().getWorld ()->stopVideo ();
|
||||
else if (mWindows.containsMode(MWGui::GM_MainMenu))
|
||||
mWindows.popGuiMode();
|
||||
else if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_MainMenu))
|
||||
MWBase::Environment::get().getWindowManager()->popGuiMode();
|
||||
else
|
||||
mWindows.pushGuiMode (MWGui::GM_MainMenu);
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_MainMenu);
|
||||
}
|
||||
|
||||
void InputManager::toggleSpell()
|
||||
{
|
||||
if (mWindows.isGuiMode()) return;
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
|
||||
|
||||
// Not allowed before the magic window is accessible
|
||||
if (!mWindows.isAllowed(MWGui::GW_Magic))
|
||||
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Magic))
|
||||
return;
|
||||
|
||||
MWMechanics::DrawState_ state = mPlayer.getDrawState();
|
||||
MWMechanics::DrawState_ state = mPlayer->getDrawState();
|
||||
if (state == MWMechanics::DrawState_Weapon || state == MWMechanics::DrawState_Nothing)
|
||||
mPlayer.setDrawState(MWMechanics::DrawState_Spell);
|
||||
mPlayer->setDrawState(MWMechanics::DrawState_Spell);
|
||||
else
|
||||
mPlayer.setDrawState(MWMechanics::DrawState_Nothing);
|
||||
mPlayer->setDrawState(MWMechanics::DrawState_Nothing);
|
||||
}
|
||||
|
||||
void InputManager::toggleWeapon()
|
||||
{
|
||||
if (mWindows.isGuiMode()) return;
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
|
||||
|
||||
// Not allowed before the inventory window is accessible
|
||||
if (!mWindows.isAllowed(MWGui::GW_Inventory))
|
||||
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
|
||||
return;
|
||||
|
||||
MWMechanics::DrawState_ state = mPlayer.getDrawState();
|
||||
MWMechanics::DrawState_ state = mPlayer->getDrawState();
|
||||
if (state == MWMechanics::DrawState_Spell || state == MWMechanics::DrawState_Nothing)
|
||||
mPlayer.setDrawState(MWMechanics::DrawState_Weapon);
|
||||
mPlayer->setDrawState(MWMechanics::DrawState_Weapon);
|
||||
else
|
||||
mPlayer.setDrawState(MWMechanics::DrawState_Nothing);
|
||||
mPlayer->setDrawState(MWMechanics::DrawState_Nothing);
|
||||
}
|
||||
|
||||
void InputManager::rest()
|
||||
{
|
||||
if (!mWindows.getRestEnabled () || mWindows.isGuiMode ())
|
||||
if (!MWBase::Environment::get().getWindowManager()->getRestEnabled () || MWBase::Environment::get().getWindowManager()->isGuiMode ())
|
||||
return;
|
||||
|
||||
/// \todo check if resting is currently allowed (enemies nearby?)
|
||||
mWindows.pushGuiMode (MWGui::GM_Rest);
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_Rest);
|
||||
}
|
||||
|
||||
void InputManager::screenshot()
|
||||
|
@ -679,7 +666,7 @@ namespace MWInput
|
|||
mEngine.screenshot();
|
||||
|
||||
std::vector<std::string> empty;
|
||||
mWindows.messageBox ("Screenshot saved", empty);
|
||||
MWBase::Environment::get().getWindowManager()->messageBox ("Screenshot saved", empty);
|
||||
}
|
||||
|
||||
void InputManager::toggleInventory()
|
||||
|
@ -688,13 +675,13 @@ namespace MWInput
|
|||
return;
|
||||
|
||||
// Toggle between game mode and inventory mode
|
||||
if(!mWindows.isGuiMode())
|
||||
mWindows.pushGuiMode(MWGui::GM_Inventory);
|
||||
if(!MWBase::Environment::get().getWindowManager()->isGuiMode())
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Inventory);
|
||||
else
|
||||
{
|
||||
MWGui::GuiMode mode = mWindows.getMode();
|
||||
MWGui::GuiMode mode = MWBase::Environment::get().getWindowManager()->getMode();
|
||||
if(mode == MWGui::GM_Inventory || mode == MWGui::GM_Container)
|
||||
mWindows.popGuiMode();
|
||||
MWBase::Environment::get().getWindowManager()->popGuiMode();
|
||||
}
|
||||
|
||||
// .. but don't touch any other mode, except container.
|
||||
|
@ -705,12 +692,12 @@ namespace MWInput
|
|||
if (MyGUI::InputManager::getInstance ().isModalAny())
|
||||
return;
|
||||
|
||||
if(mWindows.isGuiMode())
|
||||
if(MWBase::Environment::get().getWindowManager()->isGuiMode())
|
||||
{
|
||||
if (mWindows.getMode() == MWGui::GM_Container)
|
||||
mWindows.popGuiMode();
|
||||
if (MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Container)
|
||||
MWBase::Environment::get().getWindowManager()->popGuiMode();
|
||||
else
|
||||
mWindows.pushGuiMode(MWGui::GM_Container);
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Container);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -722,15 +709,15 @@ namespace MWInput
|
|||
|
||||
// Switch to console mode no matter what mode we are currently
|
||||
// in, except of course if we are already in console mode
|
||||
if (mWindows.isGuiMode())
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode())
|
||||
{
|
||||
if (mWindows.getMode() == MWGui::GM_Console)
|
||||
mWindows.popGuiMode();
|
||||
if (MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Console)
|
||||
MWBase::Environment::get().getWindowManager()->popGuiMode();
|
||||
else
|
||||
mWindows.pushGuiMode(MWGui::GM_Console);
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Console);
|
||||
}
|
||||
else
|
||||
mWindows.pushGuiMode(MWGui::GM_Console);
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Console);
|
||||
}
|
||||
|
||||
void InputManager::toggleJournal()
|
||||
|
@ -739,31 +726,31 @@ namespace MWInput
|
|||
return;
|
||||
|
||||
// Toggle between game mode and journal mode
|
||||
if(!mWindows.isGuiMode() && MWBase::Environment::get().getWindowManager ()->getJournalAllowed())
|
||||
if(!MWBase::Environment::get().getWindowManager()->isGuiMode() && MWBase::Environment::get().getWindowManager ()->getJournalAllowed())
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->playSound ("book open", 1.0, 1.0);
|
||||
mWindows.pushGuiMode(MWGui::GM_Journal);
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Journal);
|
||||
}
|
||||
else if(mWindows.getMode() == MWGui::GM_Journal)
|
||||
else if(MWBase::Environment::get().getWindowManager()->getMode() == MWGui::GM_Journal)
|
||||
{
|
||||
MWBase::Environment::get().getSoundManager()->playSound ("book close", 1.0, 1.0);
|
||||
mWindows.popGuiMode();
|
||||
MWBase::Environment::get().getWindowManager()->popGuiMode();
|
||||
}
|
||||
// .. but don't touch any other mode.
|
||||
}
|
||||
|
||||
void InputManager::quickKey (int index)
|
||||
{
|
||||
if (!mWindows.isGuiMode())
|
||||
mWindows.activateQuickKey (index);
|
||||
if (!MWBase::Environment::get().getWindowManager()->isGuiMode())
|
||||
MWBase::Environment::get().getWindowManager()->activateQuickKey (index);
|
||||
}
|
||||
|
||||
void InputManager::showQuickKeysMenu()
|
||||
{
|
||||
if (!mWindows.isGuiMode ())
|
||||
mWindows.pushGuiMode (MWGui::GM_QuickKeysMenu);
|
||||
else if (mWindows.getMode () == MWGui::GM_QuickKeysMenu)
|
||||
mWindows.removeGuiMode (MWGui::GM_QuickKeysMenu);
|
||||
if (!MWBase::Environment::get().getWindowManager()->isGuiMode ())
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode (MWGui::GM_QuickKeysMenu);
|
||||
else if (MWBase::Environment::get().getWindowManager()->getMode () == MWGui::GM_QuickKeysMenu)
|
||||
MWBase::Environment::get().getWindowManager()->removeGuiMode (MWGui::GM_QuickKeysMenu);
|
||||
}
|
||||
|
||||
void InputManager::activate()
|
||||
|
@ -774,22 +761,22 @@ namespace MWInput
|
|||
|
||||
void InputManager::toggleAutoMove()
|
||||
{
|
||||
if (mWindows.isGuiMode()) return;
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
|
||||
|
||||
if (mControlSwitch["playercontrols"])
|
||||
mPlayer.setAutoMove (!mPlayer.getAutoMove());
|
||||
mPlayer->setAutoMove (!mPlayer->getAutoMove());
|
||||
}
|
||||
|
||||
void InputManager::toggleWalking()
|
||||
{
|
||||
if (mWindows.isGuiMode()) return;
|
||||
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;
|
||||
mAlwaysRunActive = !mAlwaysRunActive;
|
||||
}
|
||||
|
||||
// Exit program now button (which is disabled in GUI mode)
|
||||
void InputManager::exitNow()
|
||||
{
|
||||
if(!mWindows.isGuiMode())
|
||||
if(!MWBase::Environment::get().getWindowManager()->isGuiMode())
|
||||
Ogre::Root::getSingleton().queueEndRendering ();
|
||||
}
|
||||
|
||||
|
|
|
@ -60,8 +60,6 @@ namespace MWInput
|
|||
{
|
||||
public:
|
||||
InputManager(OEngine::Render::OgreRenderer &_ogre,
|
||||
MWWorld::Player&_player,
|
||||
MWBase::WindowManager &_windows,
|
||||
OMW::Engine& engine,
|
||||
const std::string& userFile, bool userFileExists);
|
||||
|
||||
|
@ -69,6 +67,8 @@ namespace MWInput
|
|||
|
||||
virtual void update(float dt, bool loading);
|
||||
|
||||
void setPlayer (MWWorld::Player* player) { mPlayer = player; }
|
||||
|
||||
virtual void changeInputMode(bool guiMode);
|
||||
|
||||
virtual void processChangedSettings(const Settings::CategorySettingVector& changed);
|
||||
|
@ -125,8 +125,7 @@ namespace MWInput
|
|||
|
||||
private:
|
||||
OEngine::Render::OgreRenderer &mOgre;
|
||||
MWWorld::Player& mPlayer;
|
||||
MWBase::WindowManager &mWindows;
|
||||
MWWorld::Player* mPlayer;
|
||||
OMW::Engine& mEngine;
|
||||
|
||||
ICS::InputControlSystem* mInputBinder;
|
||||
|
|
|
@ -11,10 +11,12 @@
|
|||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/inventorystore.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
#include "npcstats.hpp"
|
||||
#include "creaturestats.hpp"
|
||||
|
@ -68,22 +70,24 @@ namespace MWMechanics
|
|||
{
|
||||
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
|
||||
int strength = creatureStats.getAttribute(0).getBase();
|
||||
int intelligence = creatureStats.getAttribute(1).getBase();
|
||||
int willpower = creatureStats.getAttribute(2).getBase();
|
||||
int agility = creatureStats.getAttribute(3).getBase();
|
||||
int endurance = creatureStats.getAttribute(5).getBase();
|
||||
int strength = creatureStats.getAttribute(ESM::Attribute::Strength).getBase();
|
||||
int intelligence = creatureStats.getAttribute(ESM::Attribute::Intelligence).getBase();
|
||||
int willpower = creatureStats.getAttribute(ESM::Attribute::Willpower).getBase();
|
||||
int agility = creatureStats.getAttribute(ESM::Attribute::Agility).getBase();
|
||||
int endurance = creatureStats.getAttribute(ESM::Attribute::Endurance).getBase();
|
||||
|
||||
double magickaFactor =
|
||||
creatureStats.getMagicEffects().get (EffectKey (ESM::MagicEffect::FortifyMaximumMagicka)).mMagnitude * 0.1 + 0.5;
|
||||
|
||||
DynamicStat<float> magicka = creatureStats.getMagicka();
|
||||
magicka.setBase (static_cast<int> (intelligence + magickaFactor * intelligence));
|
||||
creatureStats.setMagicka (magicka);
|
||||
float diff = (static_cast<int>(intelligence + magickaFactor*intelligence)) - magicka.getBase();
|
||||
magicka.modify(diff);
|
||||
creatureStats.setMagicka(magicka);
|
||||
|
||||
DynamicStat<float> fatigue = creatureStats.getFatigue();
|
||||
fatigue.setBase (strength+willpower+agility+endurance);
|
||||
creatureStats.setFatigue (fatigue);
|
||||
diff = (strength+willpower+agility+endurance) - fatigue.getBase();
|
||||
fatigue.modify(diff);
|
||||
creatureStats.setFatigue(fatigue);
|
||||
}
|
||||
|
||||
void Actors::calculateRestoration (const MWWorld::Ptr& ptr, float duration)
|
||||
|
@ -133,63 +137,64 @@ namespace MWMechanics
|
|||
|
||||
void Actors::calculateCreatureStatModifiers (const MWWorld::Ptr& ptr)
|
||||
{
|
||||
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
CreatureStats &creatureStats = MWWorld::Class::get(ptr).getCreatureStats(ptr);
|
||||
const MagicEffects &effects = creatureStats.getMagicEffects();
|
||||
|
||||
// attributes
|
||||
for (int i=0; i<8; ++i)
|
||||
for(int i = 0;i < ESM::Attribute::Length;++i)
|
||||
{
|
||||
int modifier =
|
||||
creatureStats.getMagicEffects().get (EffectKey (ESM::MagicEffect::FortifyAttribute, i)).mMagnitude;
|
||||
Stat<int> stat = creatureStats.getAttribute(i);
|
||||
stat.setModifier(effects.get(EffectKey(ESM::MagicEffect::FortifyAttribute, i)).mMagnitude -
|
||||
effects.get(EffectKey(ESM::MagicEffect::DrainAttribute, i)).mMagnitude);
|
||||
|
||||
modifier -= creatureStats.getMagicEffects().get (EffectKey (ESM::MagicEffect::DrainAttribute, i)).mMagnitude;
|
||||
|
||||
creatureStats.getAttribute(i).setModifier (modifier);
|
||||
creatureStats.setAttribute(i, stat);
|
||||
}
|
||||
|
||||
// dynamic stats
|
||||
MagicEffects effects = creatureStats.getMagicEffects();
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
for(int i = 0;i < 3;++i)
|
||||
{
|
||||
DynamicStat<float> stat = creatureStats.getDynamic (i);
|
||||
DynamicStat<float> stat = creatureStats.getDynamic(i);
|
||||
stat.setModifier(effects.get(EffectKey(80+i)).mMagnitude -
|
||||
effects.get(EffectKey(18+i)).mMagnitude);
|
||||
|
||||
stat.setModifier (
|
||||
effects.get (EffectKey(80+i)).mMagnitude - effects.get (EffectKey(18+i)).mMagnitude);
|
||||
|
||||
creatureStats.setDynamic (i, stat);
|
||||
creatureStats.setDynamic(i, stat);
|
||||
}
|
||||
}
|
||||
|
||||
void Actors::updateDrowning(const MWWorld::Ptr& ptr, float duration)
|
||||
{
|
||||
NpcStats &stats = MWWorld::Class::get(ptr).getNpcStats(ptr);
|
||||
if(MWBase::Environment::get().getWorld()->isSubmerged(ptr) &&
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
NpcStats &stats = ptr.getClass().getNpcStats(ptr);
|
||||
if(world->isSubmerged(ptr) &&
|
||||
stats.getMagicEffects().get(ESM::MagicEffect::WaterBreathing).mMagnitude == 0)
|
||||
{
|
||||
float timeLeft = 0.0f;
|
||||
if(stats.getFatigue().getCurrent() == 0)
|
||||
stats.setTimeToStartDrowning(0);
|
||||
|
||||
float timeLeft = stats.getTimeToStartDrowning()-duration;
|
||||
if(timeLeft < 0.0f)
|
||||
timeLeft = 0.0f;
|
||||
|
||||
stats.setTimeToStartDrowning(timeLeft);
|
||||
if(timeLeft == 0.0f)
|
||||
stats.setLastDrowningHitTime(stats.getLastDrowningHitTime()+duration);
|
||||
}
|
||||
else
|
||||
{
|
||||
stats.setTimeToStartDrowning(20);
|
||||
stats.setLastDrowningHitTime(0);
|
||||
timeLeft = stats.getTimeToStartDrowning() - duration;
|
||||
if(timeLeft < 0.0f)
|
||||
timeLeft = 0.0f;
|
||||
stats.setTimeToStartDrowning(timeLeft);
|
||||
}
|
||||
//if npc is drowning and it's time to hit, then hit
|
||||
while(stats.getTimeToStartDrowning() == 0.0f && stats.getLastDrowningHitTime() > 0.33f)
|
||||
if(timeLeft == 0.0f)
|
||||
{
|
||||
stats.setLastDrowningHitTime(stats.getLastDrowningHitTime()-0.33f);
|
||||
//fixme: replace it with something different once screen hit effects are implemented (blood on screen)
|
||||
MWWorld::Class::get(ptr).setActorHealth(ptr, stats.getHealth().getCurrent()-1.0f);
|
||||
// If drowning, apply 3 points of damage per second
|
||||
ptr.getClass().setActorHealth(ptr, stats.getHealth().getCurrent() - 3.0f*duration);
|
||||
|
||||
// Play a drowning sound as necessary for the player
|
||||
if(ptr == world->getPlayer().getPlayer())
|
||||
{
|
||||
MWBase::SoundManager *sndmgr = MWBase::Environment::get().getSoundManager();
|
||||
if(!sndmgr->getSoundPlaying(MWWorld::Ptr(), "drown"))
|
||||
sndmgr->playSound("drown", 1.0f, 1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
stats.setTimeToStartDrowning(20);
|
||||
}
|
||||
|
||||
Actors::Actors() : mDuration (0) {}
|
||||
|
||||
|
|
|
@ -33,46 +33,48 @@ namespace MWMechanics
|
|||
|
||||
bool AiTravel::execute (const MWWorld::Ptr& actor)
|
||||
{
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
ESM::Position pos = actor.getRefData().getPosition();
|
||||
bool cellChange = actor.getCell()->mCell->mData.mX != cellX || actor.getCell()->mCell->mData.mY != cellY;
|
||||
const ESM::Pathgrid *pathgrid =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
|
||||
Movement &movement = actor.getClass().getMovementSettings(actor);
|
||||
const ESM::Cell *cell = actor.getCell()->mCell;
|
||||
|
||||
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
|
||||
MWWorld::Ptr player = world->getPlayer().getPlayer();
|
||||
if(cell->mData.mX != player.getCell()->mCell->mData.mX)
|
||||
{
|
||||
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
|
||||
//check if actor is near the border of an inactive cell. If so, disable aitravel.
|
||||
if(sideX * (pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
|
||||
2.0 - 200))
|
||||
int sideX = sgn(cell->mData.mX - player.getCell()->mCell->mData.mX);
|
||||
//check if actor is near the border of an inactive cell. If so, stop walking.
|
||||
if(sideX * (pos.pos[0] - cell->mData.mX*ESM::Land::REAL_SIZE) >
|
||||
sideX * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
||||
{
|
||||
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
|
||||
return true;
|
||||
movement.mPosition[1] = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
|
||||
if(cell->mData.mY != player.getCell()->mCell->mData.mY)
|
||||
{
|
||||
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
|
||||
//check if actor is near the border of an inactive cell. If so, disable aitravel.
|
||||
if(sideY * (pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
|
||||
2.0 - 200))
|
||||
int sideY = sgn(cell->mData.mY - player.getCell()->mCell->mData.mY);
|
||||
//check if actor is near the border of an inactive cell. If so, stop walking.
|
||||
if(sideY * (pos.pos[1] - cell->mData.mY*ESM::Land::REAL_SIZE) >
|
||||
sideY * (ESM::Land::REAL_SIZE/2.0f - 200.0f))
|
||||
{
|
||||
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
|
||||
return true;
|
||||
movement.mPosition[1] = 0;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
const ESM::Pathgrid *pathgrid = world->getStore().get<ESM::Pathgrid>().search(*cell);
|
||||
bool cellChange = cell->mData.mX != cellX || cell->mData.mY != cellY;
|
||||
if(!mPathFinder.isPathConstructed() || cellChange)
|
||||
{
|
||||
cellX = actor.getCell()->mCell->mData.mX;
|
||||
cellY = actor.getCell()->mCell->mData.mY;
|
||||
cellX = cell->mData.mX;
|
||||
cellY = cell->mData.mY;
|
||||
float xCell = 0;
|
||||
float yCell = 0;
|
||||
|
||||
if (actor.getCell()->mCell->isExterior())
|
||||
if(cell->isExterior())
|
||||
{
|
||||
xCell = actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE;
|
||||
yCell = actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE;
|
||||
xCell = cell->mData.mX * ESM::Land::REAL_SIZE;
|
||||
yCell = cell->mData.mY * ESM::Land::REAL_SIZE;
|
||||
}
|
||||
|
||||
ESM::Pathgrid::Point dest;
|
||||
|
@ -90,13 +92,13 @@ namespace MWMechanics
|
|||
|
||||
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
|
||||
{
|
||||
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 0;
|
||||
movement.mPosition[1] = 0;
|
||||
return true;
|
||||
}
|
||||
|
||||
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
|
||||
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle, false);
|
||||
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
|
||||
world->rotateObject(actor, 0, 0, zAngle, false);
|
||||
movement.mPosition[1] = 1;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -65,10 +65,11 @@ namespace MWMechanics
|
|||
|
||||
bool AiWander::execute (const MWWorld::Ptr& actor)
|
||||
{
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
if(mDuration)
|
||||
{
|
||||
// End package if duration is complete or mid-night hits:
|
||||
MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
|
||||
MWWorld::TimeStamp currentTime = world->getTimeStamp();
|
||||
if(currentTime.getHour() >= mStartTime.getHour() + mDuration)
|
||||
{
|
||||
if(!mRepeat)
|
||||
|
@ -96,8 +97,7 @@ namespace MWMechanics
|
|||
if(!mStoredAvailableNodes)
|
||||
{
|
||||
mStoredAvailableNodes = true;
|
||||
mPathgrid =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
|
||||
mPathgrid = world->getStore().get<ESM::Pathgrid>().search(*actor.getCell()->mCell);
|
||||
|
||||
mCellX = actor.getCell()->mCell->mData.mX;
|
||||
mCellY = actor.getCell()->mCell->mData.mY;
|
||||
|
@ -150,37 +150,8 @@ namespace MWMechanics
|
|||
}
|
||||
}
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
bool cellChange = actor.getCell()->mCell->mData.mX != mCellX || actor.getCell()->mCell->mData.mY != mCellY;
|
||||
|
||||
if(actor.getCell()->mCell->mData.mX != player.getCell()->mCell->mData.mX)
|
||||
{
|
||||
int sideX = sgn(actor.getCell()->mCell->mData.mX - player.getCell()->mCell->mData.mX);
|
||||
// Check if actor is near the border of an inactive cell. If so, disable AiWander.
|
||||
// FIXME: This *should* pause the AiWander package instead of terminating it.
|
||||
if(sideX * (pos.pos[0] - actor.getCell()->mCell->mData.mX * ESM::Land::REAL_SIZE) > sideX * (ESM::Land::REAL_SIZE /
|
||||
2.0 - 200))
|
||||
{
|
||||
stopWalking(actor);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if(actor.getCell()->mCell->mData.mY != player.getCell()->mCell->mData.mY)
|
||||
{
|
||||
int sideY = sgn(actor.getCell()->mCell->mData.mY - player.getCell()->mCell->mData.mY);
|
||||
// Check if actor is near the border of an inactive cell. If so, disable AiWander.
|
||||
// FIXME: This *should* pause the AiWander package instead of terminating it.
|
||||
if(sideY * (pos.pos[1] - actor.getCell()->mCell->mData.mY * ESM::Land::REAL_SIZE) > sideY * (ESM::Land::REAL_SIZE /
|
||||
2.0 - 200))
|
||||
{
|
||||
stopWalking(actor);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Don't try to move if you are in a new cell (ie: positioncell command called) but still play idles.
|
||||
if(mDistance && (cellChange || (mCellX != actor.getCell()->mCell->mData.mX || mCellY != actor.getCell()->mCell->mData.mY)))
|
||||
if(mDistance && (mCellX != actor.getCell()->mCell->mData.mX || mCellY != actor.getCell()->mCell->mData.mY))
|
||||
mDistance = 0;
|
||||
|
||||
if(mChooseAction)
|
||||
|
@ -207,7 +178,7 @@ namespace MWMechanics
|
|||
else
|
||||
{
|
||||
// Play idle animation and recreate vanilla (broken?) behavior of resetting start time of AIWander:
|
||||
MWWorld::TimeStamp currentTime = MWBase::Environment::get().getWorld()->getTimeStamp();
|
||||
MWWorld::TimeStamp currentTime = world->getTimeStamp();
|
||||
mStartTime = currentTime;
|
||||
playIdle(actor, mPlayedIdle);
|
||||
mChooseAction = false;
|
||||
|
@ -264,18 +235,10 @@ namespace MWMechanics
|
|||
if(mWalking)
|
||||
{
|
||||
float zAngle = mPathFinder.getZAngleToNext(pos.pos[0], pos.pos[1]);
|
||||
MWBase::Environment::get().getWorld()->rotateObject(actor, 0, 0, zAngle,false);
|
||||
world->rotateObject(actor, 0, 0, zAngle, false);
|
||||
MWWorld::Class::get(actor).getMovementSettings(actor).mPosition[1] = 1;
|
||||
|
||||
// Unclog path nodes by allowing the NPC to be a small distance away from the center. This way two NPCs can be
|
||||
// at the same path node at the same time and both will complete instead of endlessly walking into eachother:
|
||||
Ogre::Vector3 destNodePos(mCurrentNode.mX, mCurrentNode.mY, mCurrentNode.mZ);
|
||||
Ogre::Vector3 actorPos(actor.getRefData().getPosition().pos);
|
||||
actorPos[0] = actorPos[0] - mXCell;
|
||||
actorPos[1] = actorPos[1] - mYCell;
|
||||
float distance = actorPos.squaredDistance(destNodePos);
|
||||
|
||||
if(distance < 1200 || mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
|
||||
if(mPathFinder.checkPathCompleted(pos.pos[0], pos.pos[1], pos.pos[2]))
|
||||
{
|
||||
stopWalking(actor);
|
||||
mMoveNow = false;
|
||||
|
|
|
@ -8,7 +8,6 @@
|
|||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/dialoguemanager.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
|
||||
#include "../mwworld/class.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
@ -189,6 +188,9 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::updateCell(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
|
||||
{
|
||||
if(old == mWatched)
|
||||
mWatched = ptr;
|
||||
|
||||
if(MWWorld::Class::get(ptr).isActor())
|
||||
mActors.updateActor(old, ptr);
|
||||
else
|
||||
|
@ -213,98 +215,76 @@ namespace MWMechanics
|
|||
|
||||
void MechanicsManager::update(float duration, bool paused)
|
||||
{
|
||||
if (!mWatched.isEmpty())
|
||||
if(!mWatched.isEmpty())
|
||||
{
|
||||
MWMechanics::CreatureStats& stats =
|
||||
MWWorld::Class::get (mWatched).getCreatureStats (mWatched);
|
||||
|
||||
MWMechanics::NpcStats& npcStats =
|
||||
MWWorld::Class::get (mWatched).getNpcStats (mWatched);
|
||||
|
||||
static const char *attributeNames[8] =
|
||||
MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
|
||||
const MWMechanics::NpcStats &stats = mWatched.getClass().getNpcStats(mWatched);
|
||||
for(int i = 0;i < ESM::Attribute::Length;++i)
|
||||
{
|
||||
"AttribVal1", "AttribVal2", "AttribVal3", "AttribVal4", "AttribVal5",
|
||||
"AttribVal6", "AttribVal7", "AttribVal8"
|
||||
};
|
||||
|
||||
static const char *dynamicNames[3] =
|
||||
if(stats.getAttribute(i) != mWatchedStats.getAttribute(i))
|
||||
{
|
||||
"HBar", "MBar", "FBar"
|
||||
};
|
||||
std::stringstream attrname;
|
||||
attrname << "AttribVal"<<(i+1);
|
||||
|
||||
for (int i=0; i<8; ++i)
|
||||
{
|
||||
if (stats.getAttribute(i)!=mWatchedCreature.getAttribute(i))
|
||||
{
|
||||
mWatchedCreature.setAttribute(i, stats.getAttribute(i));
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->setValue (attributeNames[i], stats.getAttribute(i));
|
||||
mWatchedStats.setAttribute(i, stats.getAttribute(i));
|
||||
winMgr->setValue(attrname.str(), stats.getAttribute(i));
|
||||
}
|
||||
}
|
||||
|
||||
if (stats.getHealth() != mWatchedCreature.getHealth()) {
|
||||
mWatchedCreature.setHealth(stats.getHealth());
|
||||
MWBase::Environment::get().getWindowManager()->setValue(dynamicNames[0], stats.getHealth());
|
||||
if(stats.getHealth() != mWatchedStats.getHealth())
|
||||
{
|
||||
static const std::string hbar("HBar");
|
||||
mWatchedStats.setHealth(stats.getHealth());
|
||||
winMgr->setValue(hbar, stats.getHealth());
|
||||
}
|
||||
if (stats.getMagicka() != mWatchedCreature.getMagicka()) {
|
||||
mWatchedCreature.setMagicka(stats.getMagicka());
|
||||
MWBase::Environment::get().getWindowManager()->setValue(dynamicNames[1], stats.getMagicka());
|
||||
if(stats.getMagicka() != mWatchedStats.getMagicka())
|
||||
{
|
||||
static const std::string mbar("MBar");
|
||||
mWatchedStats.setMagicka(stats.getMagicka());
|
||||
winMgr->setValue(mbar, stats.getMagicka());
|
||||
}
|
||||
if (stats.getFatigue() != mWatchedCreature.getFatigue()) {
|
||||
mWatchedCreature.setFatigue(stats.getFatigue());
|
||||
MWBase::Environment::get().getWindowManager()->setValue(dynamicNames[2], stats.getFatigue());
|
||||
if(stats.getFatigue() != mWatchedStats.getFatigue())
|
||||
{
|
||||
static const std::string fbar("FBar");
|
||||
mWatchedStats.setFatigue(stats.getFatigue());
|
||||
winMgr->setValue(fbar, stats.getFatigue());
|
||||
}
|
||||
|
||||
if(npcStats.getTimeToStartDrowning() != mWatchedNpc.getTimeToStartDrowning())
|
||||
if(stats.getTimeToStartDrowning() != mWatchedStats.getTimeToStartDrowning())
|
||||
{
|
||||
mWatchedNpc.setTimeToStartDrowning(npcStats.getTimeToStartDrowning());
|
||||
if(npcStats.getTimeToStartDrowning()>=20.0)
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->setDrowningBarVisibility(false);
|
||||
}
|
||||
mWatchedStats.setTimeToStartDrowning(stats.getTimeToStartDrowning());
|
||||
if(stats.getTimeToStartDrowning() >= 20.0f)
|
||||
winMgr->setDrowningBarVisibility(false);
|
||||
else
|
||||
{
|
||||
MWBase::Environment::get().getWindowManager()->setDrowningBarVisibility(true);
|
||||
MWBase::Environment::get().getWindowManager()->setDrowningTimeLeft(npcStats.getTimeToStartDrowning());
|
||||
winMgr->setDrowningBarVisibility(true);
|
||||
winMgr->setDrowningTimeLeft(stats.getTimeToStartDrowning());
|
||||
}
|
||||
}
|
||||
|
||||
bool update = false;
|
||||
|
||||
//Loop over ESM::Skill::SkillEnum
|
||||
for(int i = 0; i < 27; ++i)
|
||||
for(int i = 0; i < ESM::Skill::Length; ++i)
|
||||
{
|
||||
if(npcStats.getSkill (i) != mWatchedNpc.getSkill (i))
|
||||
if(stats.getSkill(i) != mWatchedStats.getSkill(i))
|
||||
{
|
||||
update = true;
|
||||
mWatchedNpc.getSkill (i) = npcStats.getSkill (i);
|
||||
MWBase::Environment::get().getWindowManager()->setValue((ESM::Skill::SkillEnum)i, npcStats.getSkill (i));
|
||||
mWatchedStats.getSkill(i) = stats.getSkill(i);
|
||||
winMgr->setValue((ESM::Skill::SkillEnum)i, stats.getSkill(i));
|
||||
}
|
||||
}
|
||||
|
||||
if (update)
|
||||
MWBase::Environment::get().getWindowManager()->updateSkillArea();
|
||||
if(update)
|
||||
winMgr->updateSkillArea();
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->setValue ("level", stats.getLevel());
|
||||
}
|
||||
|
||||
//update drowning sound
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
MWBase::SoundManager * sndmgr = MWBase::Environment::get().getSoundManager();
|
||||
MWWorld::Ptr playerPtr = world->getPlayer().getPlayer();
|
||||
NpcStats& playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
|
||||
if(!sndmgr->getSoundPlaying(MWWorld::Ptr(), "drown") && playerStats.getTimeToStartDrowning()==0.0)
|
||||
{
|
||||
sndmgr->playSound("drown",1.0,1.0,MWBase::SoundManager::Play_TypeSfx,MWBase::SoundManager::Play_Loop);
|
||||
}
|
||||
if(playerStats.getTimeToStartDrowning()>0.0)
|
||||
{
|
||||
//no need to check if it's playing, stop sound does nothing in that case
|
||||
sndmgr->stopSound("drown");
|
||||
winMgr->setValue("level", stats.getLevel());
|
||||
}
|
||||
|
||||
if (mUpdatePlayer)
|
||||
{
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
|
||||
// basic player profile; should not change anymore after the creation phase is finished.
|
||||
MWBase::WindowManager *winMgr =
|
||||
MWBase::Environment::get().getWindowManager();
|
||||
|
|
|
@ -25,8 +25,7 @@ namespace MWMechanics
|
|||
class MechanicsManager : public MWBase::MechanicsManager
|
||||
{
|
||||
MWWorld::Ptr mWatched;
|
||||
CreatureStats mWatchedCreature;
|
||||
NpcStats mWatchedNpc;
|
||||
NpcStats mWatchedStats;
|
||||
bool mUpdatePlayer;
|
||||
bool mClassSelected;
|
||||
bool mRaceSelected;
|
||||
|
|
|
@ -422,7 +422,7 @@ void MWMechanics::NpcStats::modifyProfit(int diff)
|
|||
mProfit += diff;
|
||||
}
|
||||
|
||||
float MWMechanics::NpcStats::getTimeToStartDrowning()
|
||||
float MWMechanics::NpcStats::getTimeToStartDrowning() const
|
||||
{
|
||||
return mTimeToStartDrowning;
|
||||
}
|
||||
|
@ -431,13 +431,3 @@ void MWMechanics::NpcStats::setTimeToStartDrowning(float time)
|
|||
assert(time>=0 && time<=20);
|
||||
mTimeToStartDrowning=time;
|
||||
}
|
||||
|
||||
float MWMechanics::NpcStats::getLastDrowningHitTime()
|
||||
{
|
||||
return mLastDrowningHit;
|
||||
}
|
||||
|
||||
void MWMechanics::NpcStats::setLastDrowningHitTime(float time)
|
||||
{
|
||||
mLastDrowningHit=time;
|
||||
}
|
||||
|
|
|
@ -147,15 +147,10 @@ namespace MWMechanics
|
|||
|
||||
int getWerewolfKills() const;
|
||||
|
||||
float getTimeToStartDrowning();
|
||||
float getTimeToStartDrowning() const;
|
||||
/// Sets time left for the creature to drown if it stays underwater.
|
||||
/// @param time value from [0,20]
|
||||
void setTimeToStartDrowning(float time);
|
||||
|
||||
float getLastDrowningHitTime();
|
||||
/// Sets time since last hit caused by drowning.
|
||||
/// @param time value from [0,0.33]
|
||||
void setLastDrowningHitTime(float time);
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -147,13 +147,13 @@ namespace MWMechanics
|
|||
mIsPathConstructed = false;
|
||||
}
|
||||
|
||||
void PathFinder::buildPath(ESM::Pathgrid::Point startPoint, ESM::Pathgrid::Point endPoint,
|
||||
const ESM::Pathgrid* pathGrid, float xCell, float yCell, bool allowShortcuts)
|
||||
void PathFinder::buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
|
||||
const ESM::Pathgrid *pathGrid, float xCell, float yCell, bool allowShortcuts)
|
||||
{
|
||||
if(allowShortcuts)
|
||||
{
|
||||
if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ, endPoint.mX, endPoint.mY,
|
||||
endPoint.mZ))
|
||||
if(MWBase::Environment::get().getWorld()->castRay(startPoint.mX, startPoint.mY, startPoint.mZ,
|
||||
endPoint.mX, endPoint.mY, endPoint.mZ))
|
||||
allowShortcuts = false;
|
||||
}
|
||||
|
||||
|
@ -184,14 +184,14 @@ namespace MWMechanics
|
|||
mIsPathConstructed = false;
|
||||
}
|
||||
|
||||
float PathFinder::getZAngleToNext(float x, float y)
|
||||
float PathFinder::getZAngleToNext(float x, float y) const
|
||||
{
|
||||
// This should never happen (programmers should have an if statement checking mIsPathConstructed that prevents this call
|
||||
// if otherwise).
|
||||
if(mPath.empty())
|
||||
return 0;
|
||||
|
||||
ESM::Pathgrid::Point nextPoint = *mPath.begin();
|
||||
const ESM::Pathgrid::Point &nextPoint = *mPath.begin();
|
||||
float directionX = nextPoint.mX - x;
|
||||
float directionY = nextPoint.mY - y;
|
||||
float directionResult = sqrt(directionX * directionX + directionY * directionY);
|
||||
|
@ -205,7 +205,7 @@ namespace MWMechanics
|
|||
return true;
|
||||
|
||||
ESM::Pathgrid::Point nextPoint = *mPath.begin();
|
||||
if(distanceZCorrected(nextPoint, x, y, z) < 40)
|
||||
if(distanceZCorrected(nextPoint, x, y, z) < 64)
|
||||
{
|
||||
mPath.pop_front();
|
||||
if(mPath.empty())
|
||||
|
@ -217,15 +217,5 @@ namespace MWMechanics
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
std::list<ESM::Pathgrid::Point> PathFinder::getPath()
|
||||
{
|
||||
return mPath;
|
||||
}
|
||||
|
||||
bool PathFinder::isPathConstructed()
|
||||
{
|
||||
return mIsPathConstructed;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,15 +12,18 @@ namespace MWMechanics
|
|||
PathFinder();
|
||||
|
||||
void clearPath();
|
||||
void buildPath(ESM::Pathgrid::Point startPoint, ESM::Pathgrid::Point endPoint,
|
||||
const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0, bool allowShortcuts = 1);
|
||||
void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
|
||||
const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0,
|
||||
bool allowShortcuts = true);
|
||||
|
||||
bool checkPathCompleted(float x, float y, float z);
|
||||
///< \Returns true if the last point of the path has been reached.
|
||||
float getZAngleToNext(float x, float y);
|
||||
float getZAngleToNext(float x, float y) const;
|
||||
|
||||
std::list<ESM::Pathgrid::Point> getPath();
|
||||
bool isPathConstructed();
|
||||
bool isPathConstructed() const
|
||||
{
|
||||
return mIsPathConstructed;
|
||||
}
|
||||
|
||||
private:
|
||||
std::list<ESM::Pathgrid::Point> mPath;
|
||||
|
|
|
@ -42,6 +42,18 @@ namespace MWMechanics
|
|||
mBase = mModified = value;
|
||||
}
|
||||
|
||||
void modify(const T& diff)
|
||||
{
|
||||
mBase += diff;
|
||||
if(mBase >= static_cast<T>(0))
|
||||
mModified += diff;
|
||||
else
|
||||
{
|
||||
mModified += diff - mBase;
|
||||
mBase = static_cast<T>(0);
|
||||
}
|
||||
}
|
||||
|
||||
/// Set base and adjust modified accordingly.
|
||||
void setBase (const T& value)
|
||||
{
|
||||
|
|
|
@ -10,6 +10,8 @@
|
|||
#include <OgreRoot.h>
|
||||
#include <OgreHardwarePixelBuffer.h>
|
||||
|
||||
#include <components/loadinglistener/loadinglistener.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
|
@ -28,7 +30,7 @@ namespace MWRender
|
|||
}
|
||||
|
||||
|
||||
void GlobalMap::render ()
|
||||
void GlobalMap::render (Loading::Listener* loadingListener)
|
||||
{
|
||||
Ogre::TexturePtr tex;
|
||||
|
||||
|
@ -53,6 +55,11 @@ namespace MWRender
|
|||
mWidth = cellSize*(mMaxX-mMinX+1);
|
||||
mHeight = cellSize*(mMaxY-mMinY+1);
|
||||
|
||||
loadingListener->loadingOn();
|
||||
loadingListener->setLabel("Creating map");
|
||||
loadingListener->setProgressRange((mMaxX-mMinX+1) * (mMaxY-mMinY+1));
|
||||
loadingListener->setProgress(0);
|
||||
|
||||
mExploredBuffer.resize((mMaxX-mMinX+1) * (mMaxY-mMinY+1) * 4);
|
||||
|
||||
//if (!boost::filesystem::exists(mCacheDir + "/GlobalMap.png"))
|
||||
|
@ -147,6 +154,7 @@ namespace MWRender
|
|||
data[texelY * mWidth * 3 + texelX * 3+2] = b;
|
||||
}
|
||||
}
|
||||
loadingListener->increaseProgress(1);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -177,6 +185,8 @@ namespace MWRender
|
|||
|
||||
memcpy(mOverlayTexture->getBuffer()->lock(Ogre::HardwareBuffer::HBL_DISCARD), &buffer[0], mWidth*mHeight*4);
|
||||
mOverlayTexture->getBuffer()->unlock();
|
||||
|
||||
loadingListener->loadingOff();
|
||||
}
|
||||
|
||||
void GlobalMap::worldPosToImageSpace(float x, float z, float& imageX, float& imageY)
|
||||
|
|
|
@ -5,6 +5,11 @@
|
|||
|
||||
#include <OgreTexture.h>
|
||||
|
||||
namespace Loading
|
||||
{
|
||||
class Listener;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
{
|
||||
|
||||
|
@ -13,7 +18,7 @@ namespace MWRender
|
|||
public:
|
||||
GlobalMap(const std::string& cacheDir);
|
||||
|
||||
void render();
|
||||
void render(Loading::Listener* loadingListener);
|
||||
|
||||
int getWidth() { return mWidth; }
|
||||
int getHeight() { return mHeight; }
|
||||
|
|
|
@ -370,8 +370,8 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
MWBase::Environment::get().getWindowManager()->setPlayerDir(playerdirection.x, playerdirection.y);
|
||||
|
||||
// explore radius (squared)
|
||||
const float sqrExploreRadius = (mInterior ? 0.01 : 0.09) * sFogOfWarResolution*sFogOfWarResolution;
|
||||
const float exploreRadius = (mInterior ? 0.1 : 0.3) * sFogOfWarResolution; // explore radius from 0 to sFogOfWarResolution
|
||||
const float exploreRadius = (mInterior ? 0.1 : 0.3) * (sFogOfWarResolution-1); // explore radius from 0 to sFogOfWarResolution-1
|
||||
const float sqrExploreRadius = Math::Sqr(exploreRadius);
|
||||
const float exploreRadiusUV = exploreRadius / sFogOfWarResolution; // explore radius from 0 to 1 (UV space)
|
||||
|
||||
// change the affected fog of war textures (in a 3x3 grid around the player)
|
||||
|
@ -406,11 +406,8 @@ void LocalMap::updatePlayer (const Ogre::Vector3& position, const Ogre::Quaterni
|
|||
{
|
||||
for (int texU = 0; texU<sFogOfWarResolution; ++texU)
|
||||
{
|
||||
// fix into range of 0 ... sFogOfWarResolution
|
||||
int _texU = texU * (float(sFogOfWarResolution+1) / float(sFogOfWarResolution));
|
||||
int _texV = texV * (float(sFogOfWarResolution+1) / float(sFogOfWarResolution));
|
||||
|
||||
float sqrDist = Math::Sqr((_texU + mx*sFogOfWarResolution) - u*sFogOfWarResolution) + Math::Sqr((_texV + my*sFogOfWarResolution) - v*sFogOfWarResolution);
|
||||
float sqrDist = Math::Sqr((texU + mx*(sFogOfWarResolution-1)) - u*(sFogOfWarResolution-1))
|
||||
+ Math::Sqr((texV + my*(sFogOfWarResolution-1)) - v*(sFogOfWarResolution-1));
|
||||
uint32 clr = mBuffers[texName][i];
|
||||
uint8 alpha = (clr >> 24);
|
||||
alpha = std::min( alpha, (uint8) (std::max(0.f, std::min(1.f, (sqrDist/sqrExploreRadius)))*255) );
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
|
||||
#include <components/esm/loadstat.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
#include <components/terrain/terrain.hpp>
|
||||
#include <components/terrain/world.hpp>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
@ -82,7 +82,7 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b
|
|||
Settings::Manager::setString("shader mode", "General", openGL ? (glES ? "glsles" : "glsl") : "hlsl");
|
||||
}
|
||||
|
||||
mRendering.createScene("PlayerCam", Settings::Manager::getFloat("field of view", "General"), 5);
|
||||
mRendering.adjustCamera(Settings::Manager::getFloat("field of view", "General"), 5);
|
||||
|
||||
mRendering.getWindow()->addListener(this);
|
||||
mRendering.setWindowListener(this);
|
||||
|
@ -1018,12 +1018,15 @@ void RenderingManager::enableTerrain(bool enable)
|
|||
{
|
||||
if (!mTerrain)
|
||||
{
|
||||
mTerrain = new Terrain::Terrain(mRendering.getScene(), new MWRender::TerrainStorage(), RV_Terrain,
|
||||
Loading::Listener* listener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
||||
Loading::ScopedLoad load(listener);
|
||||
mTerrain = new Terrain::World(listener, mRendering.getScene(), new MWRender::TerrainStorage(), RV_Terrain,
|
||||
Settings::Manager::getBool("distant land", "Terrain"),
|
||||
Settings::Manager::getBool("shader", "Terrain"));
|
||||
mTerrain->applyMaterials(Settings::Manager::getBool("enabled", "Shadows"),
|
||||
Settings::Manager::getBool("split", "Shadows"));
|
||||
mTerrain->update(mRendering.getCamera()->getRealPosition());
|
||||
mTerrain->setLoadingListener(NULL);
|
||||
}
|
||||
mTerrain->setVisible(true);
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ namespace sh
|
|||
|
||||
namespace Terrain
|
||||
{
|
||||
class Terrain;
|
||||
class World;
|
||||
}
|
||||
|
||||
namespace MWRender
|
||||
|
@ -234,7 +234,7 @@ private:
|
|||
|
||||
OcclusionQuery* mOcclusionQuery;
|
||||
|
||||
Terrain::Terrain* mTerrain;
|
||||
Terrain::World* mTerrain;
|
||||
|
||||
MWRender::Water *mWater;
|
||||
|
||||
|
|
|
@ -1037,7 +1037,6 @@ public:
|
|||
VideoPlayer::VideoPlayer(Ogre::SceneManager* sceneMgr, Ogre::RenderWindow* window)
|
||||
: mState(NULL)
|
||||
, mSceneMgr(sceneMgr)
|
||||
, mVideoMaterial(NULL)
|
||||
, mRectangle(NULL)
|
||||
, mNode(NULL)
|
||||
, mAllowSkipping(false)
|
||||
|
|
|
@ -4,11 +4,10 @@
|
|||
#include <algorithm>
|
||||
#include <map>
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwworld/esmstore.hpp"
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "sound_output.hpp"
|
||||
|
@ -103,6 +102,7 @@ namespace MWSound
|
|||
|
||||
SoundManager::~SoundManager()
|
||||
{
|
||||
mUnderwaterSound.reset();
|
||||
mActiveSounds.clear();
|
||||
mMusic.reset();
|
||||
mOutput.reset();
|
||||
|
@ -474,27 +474,32 @@ namespace MWSound
|
|||
|
||||
void SoundManager::updateRegionSound(float duration)
|
||||
{
|
||||
MWWorld::Ptr::CellStore *current = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell();
|
||||
static float sTimeToNextEnvSound = 0.0f;
|
||||
static int total = 0;
|
||||
static std::string regionName = "";
|
||||
static float timePassed = 0.0;
|
||||
static float sTimePassed = 0.0;
|
||||
MWBase::World *world = MWBase::Environment::get().getWorld();
|
||||
const MWWorld::Ptr player = world->getPlayer().getPlayer();
|
||||
const ESM::Cell *cell = player.getCell()->mCell;
|
||||
|
||||
//If the region has changed
|
||||
timePassed += duration;
|
||||
if(!current->mCell->isExterior() || timePassed < 10)
|
||||
sTimePassed += duration;
|
||||
if(!cell->isExterior() || sTimePassed < sTimeToNextEnvSound)
|
||||
return;
|
||||
timePassed = 0;
|
||||
|
||||
if(regionName != current->mCell->mRegion)
|
||||
float a = std::rand() / (double)RAND_MAX;
|
||||
// NOTE: We should use the "Minimum Time Between Environmental Sounds" and
|
||||
// "Maximum Time Between Environmental Sounds" fallback settings here.
|
||||
sTimeToNextEnvSound = 5.0f*a + 15.0f*(1.0f-a);
|
||||
sTimePassed = 0;
|
||||
|
||||
if(regionName != cell->mRegion)
|
||||
{
|
||||
regionName = current->mCell->mRegion;
|
||||
regionName = cell->mRegion;
|
||||
total = 0;
|
||||
}
|
||||
|
||||
const ESM::Region *regn =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().search(regionName);
|
||||
|
||||
if (regn == NULL)
|
||||
const ESM::Region *regn = world->getStore().get<ESM::Region>().search(regionName);
|
||||
if(regn == NULL)
|
||||
return;
|
||||
|
||||
std::vector<ESM::Region::SoundRef>::const_iterator soundIter;
|
||||
|
@ -550,15 +555,13 @@ namespace MWSound
|
|||
{
|
||||
env = Env_Underwater;
|
||||
//play underwater sound
|
||||
//HACK: this sound is always played underwater, so set volume and pitch higher (it's then lowered)
|
||||
//Currently not possible to play looping sound with no environment
|
||||
if(!getSoundPlaying(MWWorld::Ptr(), "Underwater"))
|
||||
playSound("Underwater", 1.11, 1.42 ,Play_TypeSfx, Play_Loop );
|
||||
if(!(mUnderwaterSound && mUnderwaterSound->isPlaying()))
|
||||
mUnderwaterSound = playSound("Underwater", 1.0f, 1.0f, Play_TypeSfx, Play_LoopNoEnv);
|
||||
}
|
||||
else
|
||||
else if(mUnderwaterSound)
|
||||
{
|
||||
//no need to check if it's playing, stop sound does nothing in that case
|
||||
stopSound("Underwater");
|
||||
mUnderwaterSound->stop();
|
||||
mUnderwaterSound.reset();
|
||||
}
|
||||
|
||||
mOutput->updateListener(
|
||||
|
|
|
@ -44,6 +44,8 @@ namespace MWSound
|
|||
typedef std::map<MWBase::SoundPtr,PtrIDPair> SoundMap;
|
||||
SoundMap mActiveSounds;
|
||||
|
||||
MWBase::SoundPtr mUnderwaterSound;
|
||||
|
||||
Ogre::Vector3 mListenerPos;
|
||||
Ogre::Vector3 mListenerDir;
|
||||
Ogre::Vector3 mListenerUp;
|
||||
|
|
|
@ -80,7 +80,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
|
|||
bool MWWorld::ContainerStore::stacks(const Ptr& ptr1, const Ptr& ptr2)
|
||||
{
|
||||
/// \todo add current enchantment charge here when it is implemented
|
||||
if ( ptr1.getCellRef().mRefID == ptr2.getCellRef().mRefID
|
||||
if ( Misc::StringUtils::ciEqual(ptr1.getCellRef().mRefID, ptr2.getCellRef().mRefID)
|
||||
&& MWWorld::Class::get(ptr1).getScript(ptr1) == "" // item with a script never stacks
|
||||
&& MWWorld::Class::get(ptr1).getEnchantment(ptr1) == "" // item with enchantment never stacks (we could revisit this later, but for now it makes selecting items in the spell window much easier)
|
||||
&& ptr1.getCellRef().mOwner == ptr2.getCellRef().mOwner
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include <boost/filesystem/operations.hpp>
|
||||
|
||||
#include <components/loadinglistener/loadinglistener.hpp>
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
|
||||
|
@ -21,8 +23,10 @@ static bool isCacheableRecord(int id)
|
|||
return false;
|
||||
}
|
||||
|
||||
void ESMStore::load(ESM::ESMReader &esm)
|
||||
void ESMStore::load(ESM::ESMReader &esm, Loading::Listener* listener)
|
||||
{
|
||||
listener->setProgressRange(1000);
|
||||
|
||||
std::set<std::string> missing;
|
||||
|
||||
ESM::Dialogue *dialogue = 0;
|
||||
|
@ -109,6 +113,7 @@ void ESMStore::load(ESM::ESMReader &esm)
|
|||
mIds[id] = n.val;
|
||||
}
|
||||
}
|
||||
listener->setProgress(esm.getFileOffset() / (float)esm.getFileSize() * 1000);
|
||||
}
|
||||
|
||||
/* This information isn't needed on screen. But keep the code around
|
||||
|
|
|
@ -6,6 +6,11 @@
|
|||
#include <components/esm/records.hpp>
|
||||
#include "store.hpp"
|
||||
|
||||
namespace Loading
|
||||
{
|
||||
class Listener;
|
||||
}
|
||||
|
||||
namespace MWWorld
|
||||
{
|
||||
class ESMStore
|
||||
|
@ -158,7 +163,7 @@ namespace MWWorld
|
|||
mNpcs.insert(mPlayerTemplate);
|
||||
}
|
||||
|
||||
void load(ESM::ESMReader &esm);
|
||||
void load(ESM::ESMReader &esm, Loading::Listener* listener);
|
||||
|
||||
template <class T>
|
||||
const Store<T> &get() const {
|
||||
|
|
|
@ -25,13 +25,12 @@ namespace
|
|||
|
||||
template<typename T>
|
||||
void insertCellRefList(MWRender::RenderingManager& rendering,
|
||||
T& cellRefList, MWWorld::CellStore &cell, MWWorld::PhysicsSystem& physics, bool rescale)
|
||||
T& cellRefList, MWWorld::CellStore &cell, MWWorld::PhysicsSystem& physics, bool rescale, Loading::Listener* loadingListener)
|
||||
{
|
||||
if (!cellRefList.mList.empty())
|
||||
{
|
||||
const MWWorld::Class& class_ =
|
||||
MWWorld::Class::get (MWWorld::Ptr (&*cellRefList.mList.begin(), &cell));
|
||||
int current = 0;
|
||||
for (typename T::List::iterator it = cellRefList.mList.begin();
|
||||
it != cellRefList.mList.end(); it++)
|
||||
{
|
||||
|
@ -43,8 +42,6 @@ namespace
|
|||
it->mRef.mScale = 2;
|
||||
}
|
||||
|
||||
++current;
|
||||
|
||||
if (it->mData.getCount() && it->mData.isEnabled())
|
||||
{
|
||||
MWWorld::Ptr ptr (&*it, &cell);
|
||||
|
@ -68,6 +65,8 @@ namespace
|
|||
std::cerr << error + e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
loadingListener->increaseProgress(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -117,7 +116,7 @@ namespace MWWorld
|
|||
mActiveCells.erase(*iter);
|
||||
}
|
||||
|
||||
void Scene::loadCell (Ptr::CellStore *cell)
|
||||
void Scene::loadCell (Ptr::CellStore *cell, Loading::Listener* loadingListener)
|
||||
{
|
||||
// register local scripts
|
||||
MWBase::Environment::get().getWorld()->getLocalScripts().addCell (cell);
|
||||
|
@ -150,7 +149,7 @@ namespace MWWorld
|
|||
|
||||
// ... then references. This is important for adjustPosition to work correctly.
|
||||
/// \todo rescale depending on the state of a new GMST
|
||||
insertCell (*cell, true);
|
||||
insertCell (*cell, true, loadingListener);
|
||||
|
||||
mRendering.cellAdded (cell);
|
||||
|
||||
|
@ -200,17 +199,15 @@ namespace MWWorld
|
|||
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
|
||||
{
|
||||
Nif::NIFFile::CacheLock cachelock;
|
||||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
mRendering.preCellChange(mCurrentCell);
|
||||
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
||||
Loading::ScopedLoad load(loadingListener);
|
||||
|
||||
// remove active
|
||||
MWBase::Environment::get().getMechanicsManager()->remove(MWBase::Environment::get().getWorld()->getPlayer().getPlayer());
|
||||
|
||||
std::string loadingExteriorText;
|
||||
|
||||
loadingExteriorText = gmst.find ("sLoadingMessage3")->getString();
|
||||
std::string loadingExteriorText = "#{sLoadingMessage3}";
|
||||
loadingListener->setLabel(loadingExteriorText);
|
||||
|
||||
CellStoreCollection::iterator active = mActiveCells.begin();
|
||||
|
||||
|
@ -232,7 +229,6 @@ namespace MWWorld
|
|||
++numUnload;
|
||||
}
|
||||
|
||||
int current = 0;
|
||||
active = mActiveCells.begin();
|
||||
while (active!=mActiveCells.end())
|
||||
{
|
||||
|
@ -247,11 +243,10 @@ namespace MWWorld
|
|||
}
|
||||
}
|
||||
unloadCell (active++);
|
||||
++current;
|
||||
}
|
||||
|
||||
int numLoad = 0;
|
||||
// get the number of cells to load
|
||||
int refsToLoad = 0;
|
||||
// get the number of refs to load
|
||||
for (int x=X-1; x<=X+1; ++x)
|
||||
for (int y=Y-1; y<=Y+1; ++y)
|
||||
{
|
||||
|
@ -269,11 +264,12 @@ namespace MWWorld
|
|||
}
|
||||
|
||||
if (iter==mActiveCells.end())
|
||||
++numLoad;
|
||||
refsToLoad += countRefs(*MWBase::Environment::get().getWorld()->getExterior(x, y));
|
||||
}
|
||||
|
||||
loadingListener->setProgressRange(refsToLoad);
|
||||
|
||||
// Load cells
|
||||
current = 0;
|
||||
for (int x=X-1; x<=X+1; ++x)
|
||||
for (int y=Y-1; y<=Y+1; ++y)
|
||||
{
|
||||
|
@ -294,11 +290,7 @@ namespace MWWorld
|
|||
{
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getExterior(x, y);
|
||||
|
||||
//Loading Exterior loading text
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress (loadingExteriorText, 0, current, numLoad);
|
||||
|
||||
loadCell (cell);
|
||||
++current;
|
||||
loadCell (cell, loadingListener);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -330,7 +322,7 @@ namespace MWWorld
|
|||
|
||||
mCellChanged = true;
|
||||
|
||||
MWBase::Environment::get().getWindowManager ()->loadingDone ();
|
||||
loadingListener->removeWallpaper();
|
||||
}
|
||||
|
||||
//We need the ogre renderer and a scene node.
|
||||
|
@ -356,13 +348,14 @@ namespace MWWorld
|
|||
void Scene::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
|
||||
{
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0.5);
|
||||
const MWWorld::Store<ESM::GameSetting> &gmst =
|
||||
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
||||
|
||||
mRendering.enableTerrain(false);
|
||||
|
||||
std::string loadingInteriorText;
|
||||
loadingInteriorText = gmst.find ("sLoadingMessage2")->getString();
|
||||
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
||||
Loading::ScopedLoad load(loadingListener);
|
||||
|
||||
std::string loadingInteriorText = "#{sLoadingMessage2}";
|
||||
loadingListener->setLabel(loadingInteriorText);
|
||||
|
||||
CellStore *cell = MWBase::Environment::get().getWorld()->getInterior(cellName);
|
||||
bool loadcell = (mCurrentCell == NULL);
|
||||
|
@ -406,13 +399,15 @@ namespace MWWorld
|
|||
++current;
|
||||
}
|
||||
|
||||
int refsToLoad = countRefs(*cell);
|
||||
loadingListener->setProgressRange(refsToLoad);
|
||||
|
||||
// Load cell.
|
||||
std::cout << "cellName: " << cell->mCell->mName << std::endl;
|
||||
|
||||
//Loading Interior loading text
|
||||
MWBase::Environment::get().getWindowManager ()->setLoadingProgress (loadingInteriorText, 0, 0, 1);
|
||||
|
||||
loadCell (cell);
|
||||
loadCell (cell, loadingListener);
|
||||
|
||||
mCurrentCell = cell;
|
||||
|
||||
|
@ -429,7 +424,7 @@ namespace MWWorld
|
|||
mCellChanged = true;
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(0.5);
|
||||
|
||||
MWBase::Environment::get().getWindowManager ()->loadingDone ();
|
||||
loadingListener->removeWallpaper();
|
||||
}
|
||||
|
||||
void Scene::changeToExteriorCell (const ESM::Position& position)
|
||||
|
@ -454,30 +449,54 @@ namespace MWWorld
|
|||
mCellChanged = false;
|
||||
}
|
||||
|
||||
void Scene::insertCell (Ptr::CellStore &cell, bool rescale)
|
||||
int Scene::countRefs (const Ptr::CellStore& cell)
|
||||
{
|
||||
return cell.mActivators.mList.size()
|
||||
+ cell.mPotions.mList.size()
|
||||
+ cell.mAppas.mList.size()
|
||||
+ cell.mArmors.mList.size()
|
||||
+ cell.mBooks.mList.size()
|
||||
+ cell.mClothes.mList.size()
|
||||
+ cell.mContainers.mList.size()
|
||||
+ cell.mDoors.mList.size()
|
||||
+ cell.mIngreds.mList.size()
|
||||
+ cell.mCreatureLists.mList.size()
|
||||
+ cell.mItemLists.mList.size()
|
||||
+ cell.mLights.mList.size()
|
||||
+ cell.mLockpicks.mList.size()
|
||||
+ cell.mMiscItems.mList.size()
|
||||
+ cell.mProbes.mList.size()
|
||||
+ cell.mRepairs.mList.size()
|
||||
+ cell.mStatics.mList.size()
|
||||
+ cell.mWeapons.mList.size()
|
||||
+ cell.mCreatures.mList.size()
|
||||
+ cell.mNpcs.mList.size();
|
||||
}
|
||||
|
||||
void Scene::insertCell (Ptr::CellStore &cell, bool rescale, Loading::Listener* loadingListener)
|
||||
{
|
||||
// Loop through all references in the cell
|
||||
insertCellRefList(mRendering, cell.mActivators, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mPotions, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mAppas, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mArmors, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mBooks, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mClothes, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mContainers, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mDoors, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mIngreds, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mCreatureLists, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mItemLists, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mLights, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mLockpicks, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mMiscItems, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mProbes, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mRepairs, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mStatics, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mWeapons, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mActivators, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mPotions, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mAppas, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mArmors, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mBooks, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mClothes, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mContainers, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mDoors, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mIngreds, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mCreatureLists, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mItemLists, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mLights, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mLockpicks, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mMiscItems, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mProbes, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mRepairs, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mStatics, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mWeapons, cell, *mPhysics, rescale, loadingListener);
|
||||
// Load NPCs and creatures _after_ everything else (important for adjustPosition to work correctly)
|
||||
insertCellRefList(mRendering, cell.mCreatures, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mNpcs, cell, *mPhysics, rescale);
|
||||
insertCellRefList(mRendering, cell.mCreatures, cell, *mPhysics, rescale, loadingListener);
|
||||
insertCellRefList(mRendering, cell.mNpcs, cell, *mPhysics, rescale, loadingListener);
|
||||
}
|
||||
|
||||
void Scene::addObjectToScene (const Ptr& ptr)
|
||||
|
|
|
@ -56,7 +56,9 @@ namespace MWWorld
|
|||
void playerCellChange (CellStore *cell, const ESM::Position& position,
|
||||
bool adjustPlayerPos = true);
|
||||
|
||||
void insertCell (Ptr::CellStore &cell, bool rescale);
|
||||
void insertCell (Ptr::CellStore &cell, bool rescale, Loading::Listener* loadingListener);
|
||||
|
||||
int countRefs (const Ptr::CellStore& cell);
|
||||
|
||||
public:
|
||||
|
||||
|
@ -66,7 +68,7 @@ namespace MWWorld
|
|||
|
||||
void unloadCell (CellStoreCollection::iterator iter);
|
||||
|
||||
void loadCell (CellStore *cell);
|
||||
void loadCell (CellStore *cell, Loading::Listener* loadingListener);
|
||||
|
||||
void changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos);
|
||||
///< Move from exterior to interior or from interior cell to a different
|
||||
|
|
|
@ -167,6 +167,11 @@ WeatherManager::WeatherManager(MWRender::RenderingManager* rendering,MWWorld::Fa
|
|||
setFallbackWeather(blizzard,"blizzard");
|
||||
}
|
||||
|
||||
WeatherManager::~WeatherManager()
|
||||
{
|
||||
stopSounds(true);
|
||||
}
|
||||
|
||||
void WeatherManager::setWeather(const String& weather, bool instant)
|
||||
{
|
||||
if (weather == mCurrentWeather && mNextWeather == "")
|
||||
|
|
|
@ -120,6 +120,7 @@ namespace MWWorld
|
|||
{
|
||||
public:
|
||||
WeatherManager(MWRender::RenderingManager*,MWWorld::Fallback* fallback);
|
||||
~WeatherManager();
|
||||
|
||||
/**
|
||||
* Change the weather in the specified region
|
||||
|
|
|
@ -184,11 +184,14 @@ namespace MWWorld
|
|||
int idx = 0;
|
||||
// NOTE: We might need to reserve one more for the running game / save.
|
||||
mEsm.resize(master.size() + plugins.size());
|
||||
Loading::Listener* listener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
|
||||
listener->loadingOn();
|
||||
for (std::vector<std::string>::size_type i = 0; i < master.size(); i++, idx++)
|
||||
{
|
||||
boost::filesystem::path masterPath (fileCollections.getCollection (".esm").getPath (master[i]));
|
||||
|
||||
std::cout << "Loading ESM " << masterPath.string() << "\n";
|
||||
listener->setLabel(masterPath.filename().string());
|
||||
|
||||
// This parses the ESM file
|
||||
ESM::ESMReader lEsm;
|
||||
|
@ -197,7 +200,7 @@ namespace MWWorld
|
|||
lEsm.setGlobalReaderList(&mEsm);
|
||||
lEsm.open (masterPath.string());
|
||||
mEsm[idx] = lEsm;
|
||||
mStore.load (mEsm[idx]);
|
||||
mStore.load (mEsm[idx], listener);
|
||||
}
|
||||
|
||||
for (std::vector<std::string>::size_type i = 0; i < plugins.size(); i++, idx++)
|
||||
|
@ -205,6 +208,7 @@ namespace MWWorld
|
|||
boost::filesystem::path pluginPath (fileCollections.getCollection (".esp").getPath (plugins[i]));
|
||||
|
||||
std::cout << "Loading ESP " << pluginPath.string() << "\n";
|
||||
listener->setLabel(pluginPath.filename().string());
|
||||
|
||||
// This parses the ESP file
|
||||
ESM::ESMReader lEsm;
|
||||
|
@ -213,8 +217,9 @@ namespace MWWorld
|
|||
lEsm.setGlobalReaderList(&mEsm);
|
||||
lEsm.open (pluginPath.string());
|
||||
mEsm[idx] = lEsm;
|
||||
mStore.load (mEsm[idx]);
|
||||
mStore.load (mEsm[idx], listener);
|
||||
}
|
||||
listener->loadingOff();
|
||||
|
||||
// insert records that may not be present in all versions of MW
|
||||
if (mEsm[0].getFormat() == 0)
|
||||
|
|
|
@ -11,14 +11,15 @@ if (GTEST_FOUND AND GMOCK_FOUND)
|
|||
include_directories(${GMOCK_INCLUDE_DIRS})
|
||||
|
||||
file(GLOB UNITTEST_SRC_FILES
|
||||
components/misc/*.cpp
|
||||
components/misc/test_*.cpp
|
||||
components/file_finder/test_*.cpp
|
||||
)
|
||||
|
||||
source_group(apps\\openmw_test_suite FILES openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
|
||||
|
||||
add_executable(openmw_test_suite openmw_test_suite.cpp ${UNITTEST_SRC_FILES})
|
||||
|
||||
target_link_libraries(openmw_test_suite ${GMOCK_BOTH_LIBRARIES} ${GTEST_BOTH_LIBRARIES})
|
||||
target_link_libraries(openmw_test_suite ${GMOCK_BOTH_LIBRARIES} ${GTEST_BOTH_LIBRARIES} components)
|
||||
# Fix for not visible pthreads functions for linker with glibc 2.15
|
||||
if (UNIX AND NOT APPLE)
|
||||
target_link_libraries(openmw_test_suite ${CMAKE_THREAD_LIBS_INIT})
|
||||
|
|
|
@ -0,0 +1,66 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include <fstream>
|
||||
#include "components/file_finder/file_finder.hpp"
|
||||
|
||||
struct FileFinderTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
FileFinderTest()
|
||||
: mTestDir("./filefinder_test_dir/")
|
||||
, mTestFile("test.txt")
|
||||
, mTestFileUppercase("TEST.TXT")
|
||||
, mTestFileNotFound("foobarbaz.txt")
|
||||
{
|
||||
}
|
||||
|
||||
virtual void SetUp()
|
||||
{
|
||||
boost::filesystem::create_directory(boost::filesystem::path(mTestDir));
|
||||
|
||||
std::ofstream ofs(std::string(mTestDir + mTestFile).c_str(), std::ofstream::out);
|
||||
ofs << std::endl;
|
||||
ofs.close();
|
||||
}
|
||||
|
||||
virtual void TearDown()
|
||||
{
|
||||
boost::filesystem::remove_all(boost::filesystem::path(mTestDir));
|
||||
}
|
||||
|
||||
std::string mTestDir;
|
||||
std::string mTestFile;
|
||||
std::string mTestFileUppercase;
|
||||
std::string mTestFileNotFound;
|
||||
};
|
||||
|
||||
TEST_F(FileFinderTest, FileFinder_has_file)
|
||||
{
|
||||
FileFinder::FileFinder fileFinder(mTestDir);
|
||||
ASSERT_TRUE(fileFinder.has(mTestFile));
|
||||
ASSERT_TRUE(fileFinder.has(mTestFileUppercase));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFile) == std::string(mTestDir + mTestFile));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFileUppercase) == std::string(mTestDir + mTestFile));
|
||||
}
|
||||
|
||||
TEST_F(FileFinderTest, FileFinder_does_not_have_file)
|
||||
{
|
||||
FileFinder::FileFinder fileFinder(mTestDir);
|
||||
ASSERT_FALSE(fileFinder.has(mTestFileNotFound));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFileNotFound).empty());
|
||||
}
|
||||
|
||||
TEST_F(FileFinderTest, FileFinderStrict_has_file)
|
||||
{
|
||||
FileFinder::FileFinderStrict fileFinder(mTestDir);
|
||||
ASSERT_TRUE(fileFinder.has(mTestFile));
|
||||
ASSERT_FALSE(fileFinder.has(mTestFileUppercase));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFile) == std::string(mTestDir + mTestFile));
|
||||
ASSERT_FALSE(fileFinder.lookup(mTestFileUppercase) == std::string(mTestDir + mTestFile));
|
||||
}
|
||||
|
||||
TEST_F(FileFinderTest, FileFinderStrict_does_not_have_file)
|
||||
{
|
||||
FileFinder::FileFinderStrict fileFinder(mTestDir);
|
||||
ASSERT_FALSE(fileFinder.has(mTestFileNotFound));
|
||||
ASSERT_TRUE(fileFinder.lookup(mTestFileNotFound).empty());
|
||||
}
|
|
@ -0,0 +1,74 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include <boost/filesystem.hpp>
|
||||
#include <fstream>
|
||||
|
||||
#include "components/file_finder/search.hpp"
|
||||
|
||||
struct SearchTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
SearchTest()
|
||||
: mTestDir("./search_test_dir/")
|
||||
{
|
||||
}
|
||||
|
||||
virtual void SetUp()
|
||||
{
|
||||
boost::filesystem::create_directory(boost::filesystem::path(mTestDir));
|
||||
|
||||
std::ofstream ofs(std::string(mTestDir + "test2.txt").c_str(), std::ofstream::out);
|
||||
ofs << std::endl;
|
||||
ofs.close();
|
||||
}
|
||||
|
||||
virtual void TearDown()
|
||||
{
|
||||
boost::filesystem::remove_all(boost::filesystem::path(mTestDir));
|
||||
}
|
||||
|
||||
std::string mTestDir;
|
||||
};
|
||||
|
||||
TEST_F(SearchTest, file_not_found)
|
||||
{
|
||||
struct Result : public FileFinder::ReturnPath
|
||||
{
|
||||
Result(const boost::filesystem::path& expectedPath)
|
||||
: mExpectedPath(expectedPath)
|
||||
{
|
||||
}
|
||||
|
||||
void add(const boost::filesystem::path& p)
|
||||
{
|
||||
ASSERT_FALSE(p == mExpectedPath);
|
||||
}
|
||||
|
||||
private:
|
||||
boost::filesystem::path mExpectedPath;
|
||||
|
||||
} r(boost::filesystem::path(mTestDir + "test.txt"));
|
||||
|
||||
FileFinder::find(mTestDir, r, false);
|
||||
}
|
||||
|
||||
TEST_F(SearchTest, file_found)
|
||||
{
|
||||
struct Result : public FileFinder::ReturnPath
|
||||
{
|
||||
Result(const boost::filesystem::path& expectedPath)
|
||||
: mExpectedPath(expectedPath)
|
||||
{
|
||||
}
|
||||
|
||||
void add(const boost::filesystem::path& p)
|
||||
{
|
||||
ASSERT_TRUE(p == mExpectedPath);
|
||||
}
|
||||
|
||||
private:
|
||||
boost::filesystem::path mExpectedPath;
|
||||
|
||||
} r(boost::filesystem::path(mTestDir + "test2.txt"));
|
||||
|
||||
FileFinder::find(mTestDir, r, false);
|
||||
}
|
33
apps/openmw_test_suite/components/misc/test_slicearray.cpp
Normal file
33
apps/openmw_test_suite/components/misc/test_slicearray.cpp
Normal file
|
@ -0,0 +1,33 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include "components/misc/slice_array.hpp"
|
||||
|
||||
struct SliceArrayTest : public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
virtual void SetUp()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void TearDown()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(SliceArrayTest, hello_string)
|
||||
{
|
||||
Misc::SString s("hello");
|
||||
ASSERT_EQ(sizeof("hello") - 1, s.length);
|
||||
ASSERT_FALSE(s=="hel");
|
||||
ASSERT_FALSE(s=="hell");
|
||||
ASSERT_TRUE(s=="hello");
|
||||
}
|
||||
|
||||
TEST_F(SliceArrayTest, othello_string_with_offset_2_and_size_4)
|
||||
{
|
||||
Misc::SString s("othello" + 2, 4);
|
||||
ASSERT_EQ(sizeof("hell") - 1, s.length);
|
||||
ASSERT_FALSE(s=="hel");
|
||||
ASSERT_TRUE(s=="hell");
|
||||
ASSERT_FALSE(s=="hello");
|
||||
}
|
||||
|
|
@ -1,7 +1,79 @@
|
|||
#include <gtest/gtest.h>
|
||||
#include "components/misc/stringops.hpp"
|
||||
|
||||
TEST(simple_test, dummy)
|
||||
struct StringOpsTest : public ::testing::Test
|
||||
{
|
||||
EXPECT_EQ(true, true);
|
||||
protected:
|
||||
virtual void SetUp()
|
||||
{
|
||||
}
|
||||
|
||||
virtual void TearDown()
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
TEST_F(StringOpsTest, begins_matching)
|
||||
{
|
||||
ASSERT_TRUE(Misc::begins("abc", "a"));
|
||||
ASSERT_TRUE(Misc::begins("abc", "ab"));
|
||||
ASSERT_TRUE(Misc::begins("abc", "abc"));
|
||||
ASSERT_TRUE(Misc::begins("abcd", "abc"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, begins_not_matching)
|
||||
{
|
||||
ASSERT_FALSE(Misc::begins("abc", "b"));
|
||||
ASSERT_FALSE(Misc::begins("abc", "bc"));
|
||||
ASSERT_FALSE(Misc::begins("abc", "bcd"));
|
||||
ASSERT_FALSE(Misc::begins("abc", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, ibegins_matching)
|
||||
{
|
||||
ASSERT_TRUE(Misc::ibegins("Abc", "a"));
|
||||
ASSERT_TRUE(Misc::ibegins("aBc", "ab"));
|
||||
ASSERT_TRUE(Misc::ibegins("abC", "abc"));
|
||||
ASSERT_TRUE(Misc::ibegins("abcD", "abc"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, ibegins_not_matching)
|
||||
{
|
||||
ASSERT_FALSE(Misc::ibegins("abc", "b"));
|
||||
ASSERT_FALSE(Misc::ibegins("abc", "bc"));
|
||||
ASSERT_FALSE(Misc::ibegins("abc", "bcd"));
|
||||
ASSERT_FALSE(Misc::ibegins("abc", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, ends_matching)
|
||||
{
|
||||
ASSERT_TRUE(Misc::ends("abc", "c"));
|
||||
ASSERT_TRUE(Misc::ends("abc", "bc"));
|
||||
ASSERT_TRUE(Misc::ends("abc", "abc"));
|
||||
ASSERT_TRUE(Misc::ends("abcd", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, ends_not_matching)
|
||||
{
|
||||
ASSERT_FALSE(Misc::ends("abc", "b"));
|
||||
ASSERT_FALSE(Misc::ends("abc", "ab"));
|
||||
ASSERT_FALSE(Misc::ends("abc", "bcd"));
|
||||
ASSERT_FALSE(Misc::ends("abc", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, iends_matching)
|
||||
{
|
||||
ASSERT_TRUE(Misc::iends("Abc", "c"));
|
||||
ASSERT_TRUE(Misc::iends("aBc", "bc"));
|
||||
ASSERT_TRUE(Misc::iends("abC", "abc"));
|
||||
ASSERT_TRUE(Misc::iends("abcD", "abcd"));
|
||||
}
|
||||
|
||||
TEST_F(StringOpsTest, iends_not_matching)
|
||||
{
|
||||
ASSERT_FALSE(Misc::iends("abc", "b"));
|
||||
ASSERT_FALSE(Misc::iends("abc", "ab"));
|
||||
ASSERT_FALSE(Misc::iends("abc", "bcd"));
|
||||
ASSERT_FALSE(Misc::iends("abc", "abcd"));
|
||||
}
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
int main(int argc, char** argv) {
|
||||
// The following line causes Google Mock to throw an exception on failure,
|
||||
// which will be interpreted by your testing framework as a test failure.
|
||||
::testing::GTEST_FLAG(throw_on_failure) = true;
|
||||
::testing::GTEST_FLAG(throw_on_failure) = false;
|
||||
::testing::InitGoogleMock(&argc, argv);
|
||||
|
||||
return RUN_ALL_TESTS();
|
||||
|
|
|
@ -67,7 +67,11 @@ add_component_dir (translation
|
|||
)
|
||||
|
||||
add_component_dir (terrain
|
||||
quadtreenode chunk terrain storage material
|
||||
quadtreenode chunk world storage material
|
||||
)
|
||||
|
||||
add_component_dir (loadinglistener
|
||||
loadinglistener
|
||||
)
|
||||
|
||||
find_package(Qt4 COMPONENTS QtCore QtGui)
|
||||
|
|
|
@ -70,6 +70,11 @@ public:
|
|||
|
||||
void openRaw(const std::string &file);
|
||||
|
||||
/// Get the file size. Make sure that the file has been opened!
|
||||
size_t getFileSize() { return mEsm->size(); }
|
||||
/// Get the current position in the file. Make sure that the file has been opened!
|
||||
size_t getFileOffset() { return mEsm->tell(); }
|
||||
|
||||
// This is a quick hack for multiple esm/esp files. Each plugin introduces its own
|
||||
// terrain palette, but ESMReader does not pass a reference to the correct plugin
|
||||
// to the individual load() methods. This hack allows to pass this reference
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace ESM
|
|||
|
||||
enum VarType
|
||||
{
|
||||
VT_Unknown,
|
||||
VT_Unknown = 0,
|
||||
VT_None,
|
||||
VT_Short, // stored as a float, kinda
|
||||
VT_Int,
|
||||
|
|
35
components/loadinglistener/loadinglistener.hpp
Normal file
35
components/loadinglistener/loadinglistener.hpp
Normal file
|
@ -0,0 +1,35 @@
|
|||
#ifndef COMPONENTS_LOADINGLISTENER_H
|
||||
#define COMPONENTS_LOADINGLISTENER_H
|
||||
|
||||
namespace Loading
|
||||
{
|
||||
class Listener
|
||||
{
|
||||
public:
|
||||
virtual void setLabel (const std::string& label) = 0;
|
||||
|
||||
// Use ScopedLoad instead of using these directly
|
||||
virtual void loadingOn() = 0;
|
||||
virtual void loadingOff() = 0;
|
||||
|
||||
/// Indicate that some progress has been made, without specifying how much
|
||||
virtual void indicateProgress () = 0;
|
||||
|
||||
virtual void setProgressRange (size_t range) = 0;
|
||||
virtual void setProgress (size_t value) = 0;
|
||||
virtual void increaseProgress (size_t increase) = 0;
|
||||
|
||||
/// Indicate the scene is now ready to be shown
|
||||
virtual void removeWallpaper() = 0;
|
||||
};
|
||||
|
||||
// Used for stopping a loading sequence when the object goes out of scope
|
||||
struct ScopedLoad
|
||||
{
|
||||
ScopedLoad(Listener* l) : mListener(l) { mListener->loadingOn(); }
|
||||
~ScopedLoad() { mListener->loadingOff(); }
|
||||
Listener* mListener;
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -4,7 +4,7 @@
|
|||
#include <OgreHardwareBufferManager.h>
|
||||
|
||||
#include "quadtreenode.hpp"
|
||||
#include "terrain.hpp"
|
||||
#include "world.hpp"
|
||||
#include "storage.hpp"
|
||||
|
||||
namespace Terrain
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <OgreSceneManager.h>
|
||||
#include <OgreManualObject.h>
|
||||
|
||||
#include "terrain.hpp"
|
||||
#include "world.hpp"
|
||||
#include "chunk.hpp"
|
||||
#include "storage.hpp"
|
||||
|
||||
|
@ -13,6 +13,13 @@ using namespace Terrain;
|
|||
|
||||
namespace
|
||||
{
|
||||
int Log2( int n )
|
||||
{
|
||||
assert(n > 0);
|
||||
int targetlevel = 0;
|
||||
while (n >>= 1) ++targetlevel;
|
||||
return targetlevel;
|
||||
}
|
||||
|
||||
// Utility functions for neighbour finding algorithm
|
||||
ChildDirection reflect(ChildDirection dir, Direction dir2)
|
||||
|
@ -132,7 +139,7 @@ namespace
|
|||
}
|
||||
}
|
||||
|
||||
QuadTreeNode::QuadTreeNode(Terrain* terrain, ChildDirection dir, float size, const Ogre::Vector2 ¢er, QuadTreeNode* parent)
|
||||
QuadTreeNode::QuadTreeNode(World* terrain, ChildDirection dir, float size, const Ogre::Vector2 ¢er, QuadTreeNode* parent)
|
||||
: mSize(size)
|
||||
, mCenter(center)
|
||||
, mParent(parent)
|
||||
|
@ -161,7 +168,7 @@ QuadTreeNode::QuadTreeNode(Terrain* terrain, ChildDirection dir, float size, con
|
|||
pos = mCenter - pos;
|
||||
mSceneNode->setPosition(Ogre::Vector3(pos.x*8192, pos.y*8192, 0));
|
||||
|
||||
mLodLevel = log2(mSize);
|
||||
mLodLevel = Log2(mSize);
|
||||
|
||||
mMaterialGenerator = new MaterialGenerator(mTerrain->getShadersEnabled());
|
||||
}
|
||||
|
@ -220,7 +227,7 @@ const Ogre::AxisAlignedBox& QuadTreeNode::getBoundingBox()
|
|||
return mBounds;
|
||||
}
|
||||
|
||||
void QuadTreeNode::update(const Ogre::Vector3 &cameraPos)
|
||||
void QuadTreeNode::update(const Ogre::Vector3 &cameraPos, Loading::Listener* loadingListener)
|
||||
{
|
||||
const Ogre::AxisAlignedBox& bounds = getBoundingBox();
|
||||
if (bounds.isNull())
|
||||
|
@ -254,6 +261,9 @@ void QuadTreeNode::update(const Ogre::Vector3 &cameraPos)
|
|||
|
||||
bool hadChunk = hasChunk();
|
||||
|
||||
if (loadingListener)
|
||||
loadingListener->indicateProgress();
|
||||
|
||||
if (!distantLand && dist > 8192*2)
|
||||
{
|
||||
if (mIsActive)
|
||||
|
@ -341,7 +351,7 @@ void QuadTreeNode::update(const Ogre::Vector3 &cameraPos)
|
|||
}
|
||||
assert(hasChildren() && "Leaf node's LOD needs to be 0");
|
||||
for (int i=0; i<4; ++i)
|
||||
mChildren[i]->update(cameraPos);
|
||||
mChildren[i]->update(cameraPos, loadingListener);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
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Reference in a new issue