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@ -233,15 +233,15 @@ namespace mwmp
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// Track only the indexes of the attributes that have been changed,
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// Track only the indexes of the attributes that have been changed,
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// with the attribute values themselves being stored in creatureStats.mAttributes
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// with the attribute values themselves being stored in creatureStats.mAttributes
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std::vector<int> attributeIndexChanges;
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std::vector<uint8_t> attributeIndexChanges;
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// Track only the indexes of the skills that have been changed,
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// Track only the indexes of the skills that have been changed,
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// with the skill values themselves being stored in npcStats.mSkills
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// with the skill values themselves being stored in npcStats.mSkills
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std::vector<int> skillIndexChanges;
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std::vector<uint8_t> skillIndexChanges;
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// Track only the indexes of the dynamic states that have been changed,
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// Track only the indexes of the dynamic states that have been changed,
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// with the dynamicStats themselves being stored in creatureStats.mDynamic
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// with the dynamicStats themselves being stored in creatureStats.mDynamic
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std::vector<int> statsDynamicIndexChanges;
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std::vector<uint8_t> statsDynamicIndexChanges;
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// Track only the indexes of the equipment items that have been changed,
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// Track only the indexes of the equipment items that have been changed,
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// with the items themselves being stored in equipmentItems
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// with the items themselves being stored in equipmentItems
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