diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 984b7ddc9..c1462807f 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -482,11 +482,13 @@ void RenderingManager::preCellChange(MWWorld::Ptr::CellStore* cell) void RenderingManager::disableLights() { mObjects.disableLights(); + sunDisable(); } void RenderingManager::enableLights() { mObjects.enableLights(); + sunEnable(); } const bool RenderingManager::useMRT() diff --git a/files/settings-default.cfg b/files/settings-default.cfg index 4d2d46fca..553a82e49 100644 --- a/files/settings-default.cfg +++ b/files/settings-default.cfg @@ -93,7 +93,7 @@ rtt size = 512 reflect terrain = true reflect statics = false reflect small statics = false -reflect actors = true +reflect actors = false reflect misc = false # Enable underwater effect. It is not resource intensive, so only disable it if you have problems.